Hacking the game to take out tripping would have no adverse effects. You would get rid of something that immediately puts you at a disadvantage for just TRYING to move. Brawl is just a game of trading hits back and forth, it's all 50/50 when you are just standing there. But when there is a chance of moving causing you to be at a disadvantage, that is bull****. Tech chasing becomes risky because slipping could easily cost you any advantage you had right then. Punishing becomes risky because you could trip and lost that chance at a gimp/kill. Running to the other side of the stage becomes risky. It is a completely ******* mechanic.
Nobody is forcing ANYONE here to play with the tripping code on. But EVERYONE is forced to play with tripping. If you don't want to play with the code, then just say such and BAM. No problem. If we want to play with the code on, then it is our choice to do such. It is our choice on how we play the game, if you are saying 'no hacking ruins the game, play it how it was made' You are sounding exactly like scrubs at Melee who cry about L canceling and Wavedashing.
Seriously, I can't believe that someone said that they would rather have a Brawl with tripping in it. :\
lol, you completely ignored every single post I made. Hacking the game to take out tripping is exactly like hacking melee to take out hit stun. Hit stun is what made it possible to do one-hit = death combo with so many characters in Melee. As stated already by Slit/Groceries, tripping also provides a chance to be SAVED by the invincibility frames, and once you hit the ground you can almost immediately roll away.
-Brawl is nowhere NEAR 50/50 if you just stand there. Do you even play this game?
-Running puts you at a risk. A 1/100 risk. And that's just the theoretical risk of tripping. The risk of actually being punished by tripping, at a guess, is more like 1/5000. This assumes you were stupid enough to attempt running somewhere near your opponent.
-Tech chasing isn't risky. I do almost 6 dthrows in a row with G&W on a regular basis. If you trip, then you go back to a neutral situation. Big deal.
-Losing the chance to gimp isn't risky either. Most of the time you can gimp by walking off the edge and rolling the control stick towards the stage to grab the ledge.
-Playing with some consoles on no-trip and some with trip provides an imbalanced tournament environment, and if you don't see how you're stupid and should just stop breathing.
L-cancels and wavedashing weren't hacks at all, which makes you the melee scrub. In an interview Sakurai admitted that both mechanics were intentional but he never knew people would implement them so effectively.
I'm not the only one arguing this. It seems all the good players support tripping because it's the game. The game is what it is. Snake has broken tilts and MK has insane priority and Marth has a tipper effect on every move (buffed from previous tipper effects). Then there's Captain Falcon's complete lack of priority on any move. His Falcon Punch can cancel to another Falcon's jab. Yeah, all of these things are terrible. But that's how it is, so just play it and stop whining like a little 12-year old Galo tard.
Also, xyz. I challenge your Ike with my Falcon. I'd prefer just friendlies though...