NouveauRétro
Smash Journeyman
I am so excited!
First of all, last week I posted this thread: http://smashboards.com/threads/the-fütdive-the-triangle-jump-what-is-this-tech.402210/#post-19223839 Please read the OP up to the "HOW TO DO IT"
It introduced the footdive, a somewhat unknown trick that Pacman can do with his down air where he can fast fall it wherever he is, even if he's only an inch off the ground from a jump. It makes for a new movement option, and even an odd gimp I did one time while messing around with it( https://www.youtube.com/watch?v=YgXmJgaJaG8 ). However, I made that post only after about half an hour spent messing around with it in training mode, so my understanding of the execution was hardly any better than anyone else's; I wasn't even consistent with it myself when I made that post.
I've been spending more time with it, studying videos of my hands during successful attempts, and lo and behold, I made a breakthrough on exactly how the execution works.
One week later, I've understood, perfected, and evolved the execution of the move. Below, I leave an in-depth guide on how to perform it 100% on demand with the different c-stick mapping. Try it out for youself, then see how it works on stages with platforms! Then leave an opinion below please.
Note:I personally don't recommend changing the c-stick from what you are used to just for this. It's doable both ways
1. You have c-stick set to "Smash" (Harder)
First of all, these controls make it harder to perform quickly in the air, BUT you gain access to a new tech as a result. I'd practice this version if you prefer your c-stick set to smash, it doesn't come easy.
There are 3 different ways to perform this, and a bonus that comes from using this method:
This tech becomes a LOT easier with the c-stick set to attack, requiring very little practice to master. However, delaying the fastfall is much more tricky.
This tech is only performed one way with these controls: *beat*Simply dair with the right stick then press down after a very short pause. Once you get the beat, it's very easy, and can be performed an inch of the ground like the other one if performed quickly enough.
(To delay, hold until you want to fastfall. Then tap . It sounds easy but it's oddly finicky, seems to only work on certain frames for some reason, needs more testing)
So, that's how you do it! Should I author a guide about this technique? Do you think it's pointless to learn?(I personally have found this helpful for movement, especially the delayed version) Have any trouble performing it? Leave your questions and opinions below!
...If Sakurai made this move autocancel or reduced the landing lag...*sigh*
First of all, last week I posted this thread: http://smashboards.com/threads/the-fütdive-the-triangle-jump-what-is-this-tech.402210/#post-19223839 Please read the OP up to the "HOW TO DO IT"
It introduced the footdive, a somewhat unknown trick that Pacman can do with his down air where he can fast fall it wherever he is, even if he's only an inch off the ground from a jump. It makes for a new movement option, and even an odd gimp I did one time while messing around with it( https://www.youtube.com/watch?v=YgXmJgaJaG8 ). However, I made that post only after about half an hour spent messing around with it in training mode, so my understanding of the execution was hardly any better than anyone else's; I wasn't even consistent with it myself when I made that post.
I've been spending more time with it, studying videos of my hands during successful attempts, and lo and behold, I made a breakthrough on exactly how the execution works.
One week later, I've understood, perfected, and evolved the execution of the move. Below, I leave an in-depth guide on how to perform it 100% on demand with the different c-stick mapping. Try it out for youself, then see how it works on stages with platforms! Then leave an opinion below please.
Note:I personally don't recommend changing the c-stick from what you are used to just for this. It's doable both ways
1. You have c-stick set to "Smash" (Harder)
First of all, these controls make it harder to perform quickly in the air, BUT you gain access to a new tech as a result. I'd practice this version if you prefer your c-stick set to smash, it doesn't come easy.
There are 3 different ways to perform this, and a bonus that comes from using this method:
- FROM THE GROUND: This is by far the easiest way to do this. When on the ground, simply hold down () before you jump, and tap jump and down on the c-stick as quickly as you can +. A successful execution will lead to you jumping about one inch off the ground and getting one kick of dair off before you're at the staring height. Good for getting down from platforms quickly and going deep off stage.
- FROM THE AIR: DIFFICULT METHOD: Conversely, this is the absolute hardest way do this tech, and the only ay I am still not confident enough to say I've 100% mastered the timing. The trick to doing this quickly is to hold before you dair again, but this time you must press down within a couple frames of your dair. The timing is very strict, and if you want to do it quickly you must not hold . A successful execution leads to a fastfall dair before you should be able to fastfall.
- FROM THE AIR: DOUBLE JUMP METHOD: If you still have your double jump in the air, it's a lot easier to spend your double jump on the tech. Holdbefore you airjump and to the rest as you would on the ground.
- BONUS: Only with these controls can you delay the fastfall, meaning you don't have to fastfall on the startup of your dair. It's pretty easy. Just do any of the methods above and HOLD THE C-STICK until you want to fastfall. This allows you to fastfall after one, two, or three kicks of you so desire.
This tech becomes a LOT easier with the c-stick set to attack, requiring very little practice to master. However, delaying the fastfall is much more tricky.
This tech is only performed one way with these controls: *beat*Simply dair with the right stick then press down after a very short pause. Once you get the beat, it's very easy, and can be performed an inch of the ground like the other one if performed quickly enough.
(To delay, hold until you want to fastfall. Then tap . It sounds easy but it's oddly finicky, seems to only work on certain frames for some reason, needs more testing)
So, that's how you do it! Should I author a guide about this technique? Do you think it's pointless to learn?(I personally have found this helpful for movement, especially the delayed version) Have any trouble performing it? Leave your questions and opinions below!
...If Sakurai made this move autocancel or reduced the landing lag...*sigh*
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