Darklink401
Smash Master
I've only been playing Pac-Man for like half a day. And what have I noticed?
Pac-Man's Dash. A three-hit move that moves him forward quite a bit, having nice knockback on the last hit.
So what makes this an amazing dash attack?
After it is performed, it's got pretty much NO endlag.
What does this mean?
It means Pac is broke, is what it means XDD
No seriously, let's analyze options (all of these need to be performed right after a dash attack to be fully effective. Don't wait, cuz Pac-Man sure doesn't have to.)
OPTIONS:
Dash attack -> shield
Dash attack -> spotdodge
Dash attack -> roll
On shielding opponents:
Dash attack -> Fire Hydrant (As Dash attack will place you right next to your shielding opponent, almost on top of him, if you fire hydrant and they drop their shield to grab you, fire hydrant will nail them. Will also make you stand on the fire hydrant, to avoid any getup attack, and can also avoid you getting grabbed in case the fire hydrant didn't nail your opponent)
Dash attack -> grab (possibly the easiest way to grab someone with PacMan is to ram at someone's shield, then grab them right after the dash. PacMan's closerange grab is actually really fast.)
And my favorite:
Dash Attack -> UpB (The upB will actually bounce the opponent out of their shield, damaging them. They will also rise higher than you, so you have time to land and either airchase or juggle.)
On spotdodging/rolling opponents
Dash attack -> UpB (this is an eject button. They can't punish you after the missed dash if you nope away)
Dash attack -> another dash attack (if they roll away after your dash attack, don't fret. You can start a new one almost immediately after. Your opponent can only hope to either roll again to the corner, where you got him trapped, or roll behind you, in which case you can actually dash back and do a dash attack, again, almost immediately after the current one finishes)
Bonus:
Dash Attack -> dtilt looks like he does a 4th 'woka' Can trick your opponent as well.
There's honestly limitless options, as we can do anything we want after the dash attack, it can be a very adaptable thing to have.
Pac-Man's Dash. A three-hit move that moves him forward quite a bit, having nice knockback on the last hit.
So what makes this an amazing dash attack?
After it is performed, it's got pretty much NO endlag.
What does this mean?
It means Pac is broke, is what it means XDD
No seriously, let's analyze options (all of these need to be performed right after a dash attack to be fully effective. Don't wait, cuz Pac-Man sure doesn't have to.)
OPTIONS:
Dash attack -> shield
Dash attack -> spotdodge
Dash attack -> roll
On shielding opponents:
Dash attack -> Fire Hydrant (As Dash attack will place you right next to your shielding opponent, almost on top of him, if you fire hydrant and they drop their shield to grab you, fire hydrant will nail them. Will also make you stand on the fire hydrant, to avoid any getup attack, and can also avoid you getting grabbed in case the fire hydrant didn't nail your opponent)
Dash attack -> grab (possibly the easiest way to grab someone with PacMan is to ram at someone's shield, then grab them right after the dash. PacMan's closerange grab is actually really fast.)
And my favorite:
Dash Attack -> UpB (The upB will actually bounce the opponent out of their shield, damaging them. They will also rise higher than you, so you have time to land and either airchase or juggle.)
On spotdodging/rolling opponents
Dash attack -> UpB (this is an eject button. They can't punish you after the missed dash if you nope away)
Dash attack -> another dash attack (if they roll away after your dash attack, don't fret. You can start a new one almost immediately after. Your opponent can only hope to either roll again to the corner, where you got him trapped, or roll behind you, in which case you can actually dash back and do a dash attack, again, almost immediately after the current one finishes)
Bonus:
Dash Attack -> dtilt looks like he does a 4th 'woka' Can trick your opponent as well.
There's honestly limitless options, as we can do anything we want after the dash attack, it can be a very adaptable thing to have.