Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
So nothing has changed.
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What bothers me more is that apparently Luma's numbers weren't touched. Can't it KO at ridiculous percents with rage u air? And Jab being a KO move? Please.So nothing has changed.
I actually hope not. The only incredibly situational use I had for the move was to make the weak hit drop people into a red trampoline.Is it me or does Down Air's attacks now connect to each other more reliably? I'm not 100% sure about this, but if this is true, then now Pac's most garbage move is actually a bit more useful.
Fruits have never staled, as someone else said, but also moves don't stale in training mode anyway.I don't know if it has always worked like this, but the Bonus Fruits always do the same amount of damage?? Like, when you use the Cherry it always do 4% and the Key, 15%. Was it so before, or am I a completely tickhead for not noticing? I tested this in normal mode (not training mode) and 10 consecutive Cherries did 40%, 10 consecutive Oranges did 80% and 10 consecutive Keys did 150%. So the fruits don't stale in terms of damage, or what? Anyone know if this has always been the case? (I don't know if the fruits's knockback gets staled though.) I also tested this: The Bonus Fruits can't stale each other? Is this new or has this existed before too?
I would greatly appreciate it if somebody could answer all these questions!
Yes, I found that out too searching the Rosa threads. Luma's total HP is approximately 4% lower than it was before. Still annoying, but at least Rosa is just a touch more managable.At least Luma's hp is lower
The weaker hits of Dair don't drag upwards for sure.I actually hope not. The only incredibly situational use I had for the move was to make the weak hit drop people into a red trampoline.
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You're hurting my heart manHappy about the bair, grab and galaxian buff we got. I always grab my opponent after breaking out of their grab. And I can wall out my opponent with bairs now.
Why lol. Also I found out that our up air got nerf in terms of knockback, but its good for juggling now.You're hurting my heart man
Are you sure? I don't want to go through all that disappointment again.Why lol. Also I found out that our up air got nerf in terms of knockback, but its good for juggling now.
Bair has less cool down and less landing lag. Grab range extends a little and has a lot less cool down. Galaxian start up time when thrown is a little faster.Are you sure? I don't want to go through all that disappointment again.
What type of buffs did the bair, galaxian, and grab get
How are you testing this?Bair has less cool down and less landing lag. Grab range extends a little and has a lot less cool down. Galaxian start up time when thrown is a little faster.
You're being trolled. I tried to SH Bair -> something, and the only thing you have time to do is jump, just like pre patch.How are you testing this?
Pac-Man has a frame 1 unblockable and un-dodgeable move. Shields are annoying, but they hardly shut him down.Yeah, and I also heard that you have to press and HOLD the button for the whole beam to be activated. And Bair kills at 80% off-stage now. Also, PAC-MAN can kill realibly with >all< of his moves under 100% know!!! Man, Sakurai really loves PAC-MAN!! =D
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*Sakurai thinking* (Obviously I'm being sarcastic.)
Seriously though, why do Sakurai hate PAC-MAN so much? Shields destroy PAC-MAN and he can't kill either, while other characters get random killing moves... Seriously, just throw up a shield in front of PAC-MAN and you have literally shut him down. He can't grab shielding opponents. Big sigh.
Please leave. The disappointment has ruined your judgmentYeah, and I also heard that you have to press and HOLD the button for the whole beam to be activated. And Bair kills at 80% off-stage now. Also, PAC-MAN can kill realibly with >all< of his moves under 100% know!!! Man, Sakurai really loves PAC-MAN!! =D
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*Sakurai thinking* (Obviously I'm being sarcastic.)
Seriously though, why do Sakurai hate PAC-MAN so much? Shields destroy PAC-MAN and he can't kill either, while other characters get random killing moves... Seriously, just throw up a shield in front of PAC-MAN and you have literally shut him down. He can't grab shielding opponents. Big sigh.
Huh, what move are you talking about then?Pac-Man has a frame 1 unblockable and un-dodgeable move. Shields are annoying, but they hardly shut him down.
I was referring to the second part. You are taking it way too far. His trampoline ignores shields and dodges.Huh, what move are you talking about then?
@ Nu~ : Ok ok, relax. It wasn't meant to be serious (not the first part of the post anyway). Chill.
Okay, but I was actually serious in the second part. I feel like everything PAC-MAN does can be blocked/countered by just shielding, since he can't really grab with his garbage frame 12 grab anyway. The trampoline is another story, but it can leave you open anyway.I was referring to the second part. You are taking it way too far. His trampoline ignores shields and dodges.
Guess ZSS and link can't do anything either. You do realize that a f12 grab isn't impossible to grab with right? Trampoline OoS can't be punished if the opponent gets hit.Okay, but I was actually serious in the second part. I feel like everything PAC-MAN does can be blocked/countered by just shielding, since he can't really grab with his garbage frame 12 grab anyway. The trampoline is another story, but it can leave you open anyway.
Sorry for digressing. One thing I wanna know though is if PAC-MAN's Power Pellet really has been changed. Is it really stronger but shorter? Has anyone tested this and confirmed it? It would be nice if one could be 100 % sure.
Everything was deconfirmed.What the hell is going on here? Has the grab been changed or not? Is the F-Smash and D-smash stronger or not? I keep hearing conflicting things.
Correct, I missed the hooplah with testing this time around, and came to the same conclusion that nothing has changed.So the only confirmed change is Villager no longer pocketing Trampoline?
As Zage said, Pac-Man now runs off of his hydrant like he does with a ledge.So the only confirmed change is Villager no longer pocketing Trampoline?
I have not had time to test, but does that animation's IASA frames count the same as the old walk off for bair timing?As Zage said, Pac-Man now runs off of his hydrant like he does with a ledge.
Which is basically a nerf at this point. Great!They're virtually the same, the only difference is that now you're slightly farther away. As far as I can tell, it only makes the timing for utilting the hydrant after a bair much stricter.
Yeah I agree with this. Took Pacman onto For Glory for a bit today after I realized I couldn't use Mewtwo against my opponent and saw that I couldn't fall off the Hydrant and Z drop galaxian with the same timing. Got to hit the lab sometime soon and see what timing needs to be tweaked so I don't get surprised when my setups don't work.It's not game changing, but I would take some time to get familiar with the new flip because it changes some timings and input requirements slightly.