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That is their fault then.Assuming they don't have a connection.
*facepalm*
Off-topic, but I have to say, you really need to read what the top players say about using the c-stick. It enables all kinds of techniques that are hard or impossible without it, such as retreating f-air, advancing b-air, d-air without fast-falling, u-air without double-jumping, Crouch cancel d-smash, quicker wavesmashing, and probably a few techniques that I'm forgetting. C-stick is a glorious boon for competitive play.C-stick is for the nubs.
It actually makes perfect sense. lol.That doesn't even make any sense lol.
Yes they do. If you played Kirby Super Star and watch the SSE videos, they seem very similar (gameplay wise).That doesn't even make any sense lol.
Thank you, this was one of only a few posts that really answered my question in a logical manner not the"no dudez, smash multiplayer will alwayz rawk!!" response that fills up half this thread.As for the original post. Keep in mind, a dev team would have had different people building single player levels and setting up multiplayer. The single player team would have been able to work freely without worrying much about the bug and balance fixes going on in the multiplayer end. The only way one would detract from the other is if the game was being built on a tight budget, which we know it wasn't.
Thank you, this was one of only a few posts that really answered my question in a logical manner not the"no dudez, smash multiplayer will alwayz rawk!!" response that fills up half this thread.
However, since a main priority for brawl-besides more character slots-was the expansion of a single player mode, wudnt the development team be more focused on that end?
Speaking as somebody who works in software development...However, since a main priority for brawl-besides more character slots-was the expansion of a single player mode, wudnt the development team be more focused on that end?