D
Deleted member 245254
Guest
I'm all for not jumping the gun on judgment because of potential undiscovered tech, and also, I supported Brawl as a game. I practice every day in preparation for Smash 4.Zero isn't the end all, be all. Smash 4 seems more tailor-made to low mains, as a lot of the same mechanics are there, only with combos.
Zero plays characters not known for these kind of advanced reverse grab buffering combos, and all of them are high tiers at worst. Compared to the old school NorCal Brawl player I was with, that's not as much experience with a lot of characters, specifically Samus, who was largely ignored in Brawl.
The player I was with (I forget his tag, but his name is Ryan; it seems I forget one or the other or both) totally knew Samus and all of those spammy projectile characters in Brawl, and is a self-admitted super hardcore camper (but he claimed he wasn't as bad as Zero, lol).
All and all, I saw firsthand what Masahiro Sakurai meant when he said Samus was the best character, because she is. HugS was wrong, and as much as I respect Hugo and appreciate my few talks with him, he was wrong. Based on Brawl and some 64 mechanics, with her reverse grab cancel mechanics, broken Z-air, and insane KO power, she was the best, without a doubt. And that grab combo was one of a few things only she could abuse.
I would dare say the Samus in Smash 3DS and WiiU demo has better combos than Samus in any version of Smash 64.
It's just that trying to argue that Brawl has a wealth of combos is rather heinous and I'm surprised nobody else has jumped in to attack such an assertion. It's almost the primary reason melee players cite for not liking brawl aside from "floatiness" or tripping.
Last edited by a moderator: