Rubyiris
Smash Hero
I put about 4 hours into making the team, and 2 hours playing. Something is horribly wrong with the team, apparently, as I've only won 1 game. =\
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Grass Knot
- Fake Out
---
I'm proud of myself here. This counters nearly every one of the top leads, and a significant portion of the top 30 most used pokemon.
Lead-wise, I cannot under any circumstance beat out an Aerodactyl Lead. Azelf may cause problems if it decides to attack rather than set up stealth rock.
Close Combat may be a better choice than Fake Out. With Focus Blast as my only other fighting move, I'm thinking about dropping Fake Out.
The Ivs, and move spread allows to OHKO MOST of the most commonly used pokemon.
Porygon2 @ Leftovers
Ability: Trace
EVs: 228 HP/188 Def/92 SAtk
Bold nature (+Def, -Atk)
- Toxic
- Thunderbolt
- Ice Beam
- Recover
---
Blue Ace's set, after dropping the SPD Evs for Def. My premier Ice user. I was thinking about using Weavile instead, but that would actually end up causing me to completely rework my team, lol.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Thunder Bolt
- Focus Blast
---
Takes care of a decent amount of my teams weaknesses, both on the defensive, and offensive planes.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Night Slash
---
Replacement for Tyranitar, and has already proven significantly better from testing. Brick Break makes up the second fighting attack, but I'm still debating on dropping Fake Out for Close Combat, but it also defeats the point of using Infernape as an anti-lead.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Roar
- Stealth Rock
- Surf
- Earthquake
---
Fills the purpose of both Tentacruel and Gliscor. Set to be as much of a tank as possible. Fills the lack of a phaser, covers water, earth, and has stealth rock. Is also arguably the best answer to Aerodactyl, which is basically the only Lead that Infernape usually has problems with. Azelf can OHKO if not trying to suicide stealth rock.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Wish
- Iron Head
- Fire Punch
---
Jirachi is my favorite pokemon, and Wish is my favorite move in the game. It helps with the fraility of Infernape and Weavile.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Grass Knot
- Fake Out
---
I'm proud of myself here. This counters nearly every one of the top leads, and a significant portion of the top 30 most used pokemon.
Lead-wise, I cannot under any circumstance beat out an Aerodactyl Lead. Azelf may cause problems if it decides to attack rather than set up stealth rock.
Close Combat may be a better choice than Fake Out. With Focus Blast as my only other fighting move, I'm thinking about dropping Fake Out.
The Ivs, and move spread allows to OHKO MOST of the most commonly used pokemon.
Porygon2 @ Leftovers
Ability: Trace
EVs: 228 HP/188 Def/92 SAtk
Bold nature (+Def, -Atk)
- Toxic
- Thunderbolt
- Ice Beam
- Recover
---
Blue Ace's set, after dropping the SPD Evs for Def. My premier Ice user. I was thinking about using Weavile instead, but that would actually end up causing me to completely rework my team, lol.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Thunder Bolt
- Focus Blast
---
Takes care of a decent amount of my teams weaknesses, both on the defensive, and offensive planes.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Pursuit
- Night Slash
---
Replacement for Tyranitar, and has already proven significantly better from testing. Brick Break makes up the second fighting attack, but I'm still debating on dropping Fake Out for Close Combat, but it also defeats the point of using Infernape as an anti-lead.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Roar
- Stealth Rock
- Surf
- Earthquake
---
Fills the purpose of both Tentacruel and Gliscor. Set to be as much of a tank as possible. Fills the lack of a phaser, covers water, earth, and has stealth rock. Is also arguably the best answer to Aerodactyl, which is basically the only Lead that Infernape usually has problems with. Azelf can OHKO if not trying to suicide stealth rock.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Wish
- Iron Head
- Fire Punch
---
Jirachi is my favorite pokemon, and Wish is my favorite move in the game. It helps with the fraility of Infernape and Weavile.