Ura
Smash Legend
- Joined
- Feb 4, 2014
- Messages
- 12,838
- Switch FC
- SW-2772-0149-6703
So there's a lot to unpack here.
-Her normals are basic punches and kicks with a long ranged ball and chain as her weapons.
-Her Specials revolve around her setting up these little houses that spawn little minions that as long as Jack-O isn't in hitstun, will approach and attack the enemy autonomously. She can also pick up these bases and either move them around or delete them. These houses and minions, once deployed get buffed over time as long they're around. Enemies can attack and destroy the bases and minions.
-There are three types of minions. Swords that attack up close, Spears that attack low. And Wands that use little projectiles.
- She has a stance special which allows her to issue orders to the bases and minions. Such as a speed up allowing the minions to approach and attack quicker, or a self destruct order for all minions and bases onscreen. Or she can use the stance to either heal her current units or set up a barrier around herself.
-Lastly there are her throws, ones a piledriver that does a lot of damage but the other allows her to throw someone in all 8 directions.
So a general strategy of the Jack-O player is to set up bases to spawn minions. These minions will attack and overwhelm the foe allowing her to get in and either use high-low mix ups or command grabs. And once in a combo, that 8 way throw is used to end combos by throwing them back into a pit of minions to repeat the process.
My general idea with Andy is that he would use punches, kicks, wrenches maybe infatry weapons for normals, aerials and smash attacks. But have a specials that lets him capture or establish a base that will spawn units. Maybe not as autonomous or as many as Jack-O but they can be upgraded. But another special may allow Andy to issue orders to the units or buff them similar to Jack-O's stance. This is barely an outline and obviously GG isn't a platformer fighter like Smash, but I figure Andy can borrow elements from Jack-O's "skeleton" if you will.
Oh yeah I def agree with the concept of Andy using his wrenches and maybe infantry/mech weapons as his melee attacks and then using his units from Advance Wars as his specials. The concept of Andy using a base and buying units was actually an idea TheRealHeroOfWinds came up with in his moveset for Andy. I also had that idea at one point of time but I eventually soured on it because it became more apparent to me that a gimmick where you would have to buy units and open a menu mid-match would be a bit counter-intuitive to both the player and the opponents. But looking back I think that idea could work if A) Andy has a "Building Capture" special to generate funds and B) the menu would have to be really small to not block the screen too much and should only display the icon of the unit and the funds required to purchase said unit.I forgot about her, I remember vaguely following GGX at EVO and loved the concept of the character.
I do think it runs into some trouble with the varying stage layouts and how to deal with platforms, while also being something that could potentially get out of control and snowball pretty easily once you get a stock or manage to get someone off stage with no burst/return to neutral mechanic in the game. Since Smash doesn't really have a way to treat hitstun consistently I'd also worry about that aspect.
Still, it's been mentioned before around here for Andy to possibly have an 'economy' system where he sets up cities in a similar way to Jack-O on the stage and so long as they remain his or just remain standing he is more powerful because of the economy he has. It could be one special and each of his other moves that involve units get better units for every city in his control. It seems a bit more fitting since AW isn't necessarily about timings and 'spawn rates' (or whatever the proper wording for it is) so much as the use of money (I know RTSes aree also about resources and management but that's more resource flow).
Of course with that you would also want to integrate Andy's CO Power's in to his moveset. I had an idea where Andy would have a CO Power Meter in game like he does in Advance Wars but TheRealHeroOfWinds thought it would be too complicated to have both that and a unit system. If that's the case then what do you guys think of Andy being able to use Hyper Repair as a standalone ability? i.e. If the player holds down for 2 seconds using Andy, they'll recover 2HP.
And what if Hyper Upgrade was integrated in to Andy's Final Smash in addition to a Megatank? Since Final Smashes in this game are designed to be quick and showy I think it would be neat if Andy recovered 50HP and then got on a Megatank to fire like crazy on everyone on stage. Quick and to the point. What do you guys think?
Uhh I checked the support list and you're already on there lol. You must have signed up in the SSB4 days. Welcome back though!sign me up
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