Bravo_10
Smash Apprentice
I've been watching some of the 20GX Captain Falcon videos put together by Gravy, Gahtzu, and Wizzy, and I'm feeling kind of curious about whether or not anybody's tried to do a similar thing with Link.
The gist of those videos (and streams) is examining situations in-depth with frame data and trying to figure out the optimal ways to tech chase, punish, win neutral, and generally play well with the character. While I don't think anybody will argue that a perfectly optimized Link will ever be as much of a threat as a perfectly optimized Falcon, I think working towards the "20XX" of Link tech is still a worthwhile pursuit.
So how far have people taken things like this? Has anyone broken down situations like tech chasing Falco and what windows we have to react?
The gist of those videos (and streams) is examining situations in-depth with frame data and trying to figure out the optimal ways to tech chase, punish, win neutral, and generally play well with the character. While I don't think anybody will argue that a perfectly optimized Link will ever be as much of a threat as a perfectly optimized Falcon, I think working towards the "20XX" of Link tech is still a worthwhile pursuit.
So how far have people taken things like this? Has anyone broken down situations like tech chasing Falco and what windows we have to react?