hyperstation
Smash Lord
I think we'll all agree that Ganon has gotten significantly more technical as of late. With discoveries like the Flipman Ledge -> Stage maneuver (thanks, Z1GMA) and Ledge Hop -> iDJ (thanks, me), the precision of button input and DI are more important than ever.
This thread is something I've wanted to do for a while, but it seems more pertinent than ever before. The function of this thread is to:
We will all agree that the default GCN controller scheme, as per Nintendo, is this:
Control Stick: Character movement, DI
A: Attack
B: Special
X: Jump
Y: Jump
C-Stick: Smash Attacks, DI, SDI
L: Shield, Air Dodge
R: Shield, Air Dodge
Z: Grab, Air Dodge
D-Pad: Taunts
Tap Jump: ON
(Please copy + paste the button template above when you post your set-up for ease of viewing. THX D00DZ!)
Here's my current set-up. Changes are shown in magenta.
Control Stick: Character movement, DI
A: Attack
B: Special
X: Jump
Y: Jump
C-Stick: Smash Attacks, DI, SDI
L: Special
R: Shield, Air Dodge
Z: Grab, Air Dodge
D-Pad: Taunts
Tap Jump: OFF
L has been changed to Special for ease of input for Flight of Ganon. I use this move quite a bit now-a-days, and I expect it's frequency of use to only continue to increase. I also use L when I ledge hop and want to do an aerial gerudo really low to the ground.
Tap Jump has been turned OFF mostly for the sake of UAir. I find it's much easier to chain UAirs (see: Kosk quadruple Tipman edgeguarding) if you can just slam that stick up and not worry about pulling out a jump.
I've been thinking a lot about changing some of my set up. For one, OoS aerials with Tap Jump off is pretty miserable. Also, I've been wondering if Ledge->Stage aerials are more easily accomplished with Tap Jump ON (Flipman, for instance?) I think I've trained myself well enough to not waste jumps with Tap Jump at this point that I can probably afford to turn Tap Jump back on. I've also been thinking of putting X to use somehow else. I use Y for jump exclusively, and as a result, X is open to remapping. Finally, and this is pretty crazy, might we remap the D pad for something else? I don't know if all inputs are available to be remapped to the D pad, but if they are, can anyone see merit in sacrificing precious taunts for the sake of a better control scheme? I look forward to seeing everyone's set-ups.
<3 DAD
This thread is something I've wanted to do for a while, but it seems more pertinent than ever before. The function of this thread is to:
- Say exactly what your button assignment is for your Ganon
- Explain why any changes to the default scheme have been made
- Debate with other Ganons about the optimal button assignment
We will all agree that the default GCN controller scheme, as per Nintendo, is this:
Control Stick: Character movement, DI
A: Attack
B: Special
X: Jump
Y: Jump
C-Stick: Smash Attacks, DI, SDI
L: Shield, Air Dodge
R: Shield, Air Dodge
Z: Grab, Air Dodge
D-Pad: Taunts
Tap Jump: ON
(Please copy + paste the button template above when you post your set-up for ease of viewing. THX D00DZ!)
Here's my current set-up. Changes are shown in magenta.
Control Stick: Character movement, DI
A: Attack
B: Special
X: Jump
Y: Jump
C-Stick: Smash Attacks, DI, SDI
L: Special
R: Shield, Air Dodge
Z: Grab, Air Dodge
D-Pad: Taunts
Tap Jump: OFF
L has been changed to Special for ease of input for Flight of Ganon. I use this move quite a bit now-a-days, and I expect it's frequency of use to only continue to increase. I also use L when I ledge hop and want to do an aerial gerudo really low to the ground.
Tap Jump has been turned OFF mostly for the sake of UAir. I find it's much easier to chain UAirs (see: Kosk quadruple Tipman edgeguarding) if you can just slam that stick up and not worry about pulling out a jump.
I've been thinking a lot about changing some of my set up. For one, OoS aerials with Tap Jump off is pretty miserable. Also, I've been wondering if Ledge->Stage aerials are more easily accomplished with Tap Jump ON (Flipman, for instance?) I think I've trained myself well enough to not waste jumps with Tap Jump at this point that I can probably afford to turn Tap Jump back on. I've also been thinking of putting X to use somehow else. I use Y for jump exclusively, and as a result, X is open to remapping. Finally, and this is pretty crazy, might we remap the D pad for something else? I don't know if all inputs are available to be remapped to the D pad, but if they are, can anyone see merit in sacrificing precious taunts for the sake of a better control scheme? I look forward to seeing everyone's set-ups.
<3 DAD