mimgrim
Smash Hero
So just what is Mac's best set of Custom Moves in general? Well that's what we want to find out!
Currently I have a 2131 set-up going on.
There doesn't seem to be a "the best" Nspecial really. The first and last one are bother basically kill moves and go more distance. The second one charges fast, goes less distance, and is a multi-hit move. Nspecial when not at full K.O. Punch charge is going to see little use anyway but I think of the Nspecials the second one has an edge due to the multi-hitting part of it.
For Sspecial I think the first move is by far the best. There other two are rather niche. The second one barely goes anywhere and the third one is on the slow side. The first one goes through projectiles, has decent speed, and good KB.
For Uspecial I think it's a matter of preference. The second one is by far the best from a recovery standpoint as it goes the most distance but you give up having a really good finisher. The third one goes less distance but becomes an even better finisher, though it is also harder to connect properly. The first one is a middle road, pretty much. Personally I went with the third one.
Dspecial... I'm not a fan of counter moves in general and haven't done any testing on the moves. If the third one has good range I could see it being the best against a projectile character, otherwise I don't see why not to stick to the first one.
Currently I have a 2131 set-up going on.
There doesn't seem to be a "the best" Nspecial really. The first and last one are bother basically kill moves and go more distance. The second one charges fast, goes less distance, and is a multi-hit move. Nspecial when not at full K.O. Punch charge is going to see little use anyway but I think of the Nspecials the second one has an edge due to the multi-hitting part of it.
For Sspecial I think the first move is by far the best. There other two are rather niche. The second one barely goes anywhere and the third one is on the slow side. The first one goes through projectiles, has decent speed, and good KB.
For Uspecial I think it's a matter of preference. The second one is by far the best from a recovery standpoint as it goes the most distance but you give up having a really good finisher. The third one goes less distance but becomes an even better finisher, though it is also harder to connect properly. The first one is a middle road, pretty much. Personally I went with the third one.
Dspecial... I'm not a fan of counter moves in general and haven't done any testing on the moves. If the third one has good range I could see it being the best against a projectile character, otherwise I don't see why not to stick to the first one.