proxibomb
Smash Clown
Basic Frame Data:Key
OoS means "out of shield" for those who don't know.
Green text - Highly recommended!
Red text - Not recommended for practically any situation!
Blue text - Situational
Format:
(option oos) ➜ (first frame you can act on)
The basic knowledge needed to understand oos options. Read and memorize this (or at least the useful things) for being offensive or defensive.
- Wavedash/airdodge down into ground oos ➜ 13th frame
- Wavedash/airdoge left/right into ground oos ➜ 14th frame
- Acting oos (just letting go of the shield button) ➜ 16th frame and after
- Short-hop oos ➜ 4th frame
- Spot-dodge oos ➜ 23rd frame
Up-Smash Frame Data:
JC up-smashes are usually used to combat those who failed to punish you. Any moves that have really bad ending lag like Falco's forward-smash will easily lose to this. You could even bait for a JC up-smash oos too, but I wouldn't recommend it when your opponent sticks with low-ending lag moves (like Fox's nair).
- Up-smash oos ➜ 24th frame for first hitbox
- JC up-smash oos ➜ 9th frame for first hitbox
Aerial Move Frame Data:
The frame data shown below for each aerial’s first hitbox. If your opponent is crouching, or too short, it may not hit immediately.
- Nair ➜ 6th frame
- Fair ➜ 13th frame
- Bair ➜ 7th frame (takes way too long for hitboxes to appear in front of Pikachu)
- Dair ➜ 17th frame
- Uair ➜ 6th frame
- Nair: Used for collecting percents, and pressure. At low percents, nairing oos can be extremely punishable, especially since it has little knockback.
- Fair: Don't use this. Ever. The knockback is small, so you'll get punished no matter what.
- Bair: Has a small knockback, so this shouldn't used either. If you can read your opponent well, use this to space a small distance for yourself. Don't use this at low percents (below 20-40% usually). The move works best if the opponent is close and behind you, rather than being in front.
- Dair: Has a good knockback, but the move is usually too slow for most situations.
- Uair: Used for spacing, starting combos, and juggling. Use this if you're pressured and you aren't facing your opponent. If you are facing your opponent, it'll be riskier to use this aerial.
Special Attack Frame Data:
Don't use the side-special oos. That's just a huge joke. You could use your quick attack oos, but it's only optimal when you want to edge-grab/edge-hog oos. If you wanna style, you could use Pika's super wavedash oos (with the heavy requirements that are needed). The only useful special oos would be Pika's neutral-b. You could use it to space while being defensive, or you could jump oos with a neutral-b and go for an attack while the neutral-b is still out.
Special Attack Frame Data:
(tested with short-hop oos’s first acting frame)
- Neutral-B ➜ 21st frame for first hitbox appearance
- Side-B ➜ 21st frame for first hitbox (17th frame and after for movement)
- Up-B ➜ 16th frame for first hitbox (17th frame and after for movement)
- Down-B ➜ 46th frame for lightning bolt to hit Pikachu
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