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Thanks! I have added several of the bullets especially 1-3 to the guide.A few things:
- It's seventy seconds each time a person joins, not sixty.
- You can have a shield of four different colors. Whatever shield color you have tells what player you really are. If you have a red shield, you're host. Shield colors can't be changed while in the room.
- Dropping out in the middle of a match results in a CPU player, signified by a distinctive silver shield color.
- Once your in a room, finding people is faster. For example, if you enter a room and everyone leaves, you'll notice that people come quicker than if you just entered the group.
- A strategy that many players use to survive in Sudden Death is planking. There are also spots in some stages where Bob-Ombs don't spawn. There are some spots that with proper DI and teching (cave of immortality in Temple or Shadow Moses Island with both walls up), you can survive at high percentages, possibly never die.
- Sometimes you are thrashing a guy and someone comes in and takes your kill without doing any work. This kill leaching and is usually one of the strategies many people use to win. It's annoying but you may need it to win.
- I really don't think button mashing is enough to slow down the game. I got two turbo controllers and held down the buttons in turbo mode, and there was no lag. Or it wasn't significant enough.
- Rolling and shielding is very useful on With Anyone because it is much harder to punish. People who roll like crazy are difficult to fight because it's harder to punish them. If a guy keeps rolling behind you, you may find yourself attempting a reverse F-smash to punish him but instead end up getting out F-smashed. Everything that can be punished offline can probably be punished online so you just have to find a way around the lag. Adapt yourself to the lag and maybe you can teach those dodge happy spammers a lesson.
- You may want to explain the two types of lag: Regular lag, and input lag. Regular lag is the speed of the game slowing down slightly due to reasons such as wireless interference on someone's connection, or maybe Nintendo's servers being bad. If it is bad, you may notice the game freezing every once in a while. There is always some type of lag. The minimum lag was reported to be six frames by someone but another report was somewhere around twenty-seven. Input lag is a delay for the servers to register button inputs as the name suggests. I'm not sure if there is a minimum of input lag. You may notice Gamecube controllers have a very slight amount of input lag. This is not online's fault, it is a problem with the Wii hardware.
I see you're point on the lag. I never have problems with it either. And about button mashing, maybe it depends on the player's connection. My router is pretty decent so i guess that's why I didn't notice any significant changes in speed. The gamecube controller lag is actually very minimal and hard to notice. I think it's somwhere around only ten frames. Or maybe that was buffer.Thanks! I have added several of the bullets especially 1-3 to the guide.
About the lag thing... heh
This is actually a point of contention with me. There is the idea that lag is 100 percent unavoidable but ... for all intents and purposes that's not saying a whole lot, when you consider yes obviously there's a split second delay from when you hit "attack!" to when your character's animation follows suite, but offline, this delay is fairly unnoticeable (unless you're Data or something) while online, this is increased it -can- be just as negligible as offline. As for slow-downs (not input lag, but connection lag) well, yeah, i tried to apologize on behalf of nintendo by pointing out this is what people would have expected 10 15 years ago, so get over it kinda thing. But the input lag issue I can't ... in good conscious make a big deal out of it because I personally rarely experience more than normal. I also do not suffer from controller lag nor did I know it existed, but I may consider adding this info because people don't all use the wiichuck combo and may wonder why their control is worse when using a GC controller.
All great input, I really appreciate it! I took the liberty of crediting you with your idea, this Guide will soon be finding itself added to the gamefaqs roster so keep the suggestions comin' ... I have been working on With Anyone Character rosters and matchup potentials but this is going to take far longer and anticipated for version 1.5
PS I did consider your thought on Button Mashing. This seems to be dependent on the network stability. I too have used turbos while in this mode with no problem, but then there are times when its obvious everyone's mashing away and the whole game will slow down badly, so I figure this is a -potential- problem but not always the case.
If only. There'd be a lot less lag.A few things:
- You may want to explain the two types of lag: Regular lag, and input lag. Regular lag is the speed of the game slowing down slightly due to reasons such as wireless interference on someone's connection, or maybe Nintendo's servers being bad. If it is bad, you may notice the game freezing every once in a while. There is always some type of lag. The minimum lag was reported to be six frames by someone but another report was somewhere around twenty-seven. Input lag is a delay for the servers to register button inputs as the name suggests. I'm not sure if there is a minimum of input lag. You may notice Gamecube controllers have a very slight amount of input lag. This is not online's fault, it is a problem with the Wii hardware.
LOL! I know, right? It's the mantra of WA, look out for Ike's and their charged fsmash/eruption. hahaha well thanks, yo I did put quite a bit of work into it.Wow, I've not yet commented on how awesome this is? You did a great job with this Sucumbio. Lol, I love how the character match-ups get more and more in-depth as the player skill level rises. Spammy Ike = avoid the fsmash and eruption... nothing else to note