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olimars uthrow ***** in doubles

itsthebigfoot

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figured I'd post this here, it has been something I've been screwing around with for a few months now, but basically olimar can get ridiculous team kills with uthrow.

here's how:
Olimar's uthrow works on a pre-programmed track, if someone gets hit during the throw animation, the throw continues going, but the track gets moved along with the other person, if you need a demonstration it happens about 3 minutes in on this video http://www.youtube.com/watch?v=7iDADF1DaJI

the uthrow hits the plant, the plant moves the track and then the uthrow finishes for extra damage.

but, if you hit them earlier in the animation (on the way up is best), they'll go even farther before getting hit by the uthrow, so you're basically hitting them with a strong usmash so that they get olimar up throwed at the top of the screen

from what I've seen it works best with heavy weights like dk, bowser and snake (u-anything for bowser, usmash, uair, platformed dsmash/9 punch sweetspot for dk, c4 for snake) though foxes usmash on a platform would probably be pretty ****. unfortunately it has to be with a team that knows each other since the timing is pretty hard.

just throwing it out there
 

RichBrown

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Haha, this does work, albeit it's hard as heck to pull off in a doubles match. Still useful though.

Also, the link is broken
 

Jenkins

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vids of this would be amazing :D

and bigfoot, you're welcome, i've pupil-ed you twice on mybrute :D
 

itsthebigfoot

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I'll have at least one vid up over the weekend, but preferably I can get a better video of it at scsa since the one I have now is just me doing it with 3 controllers
 

Dabuz

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brilliant idea, hit oli out of upthrow at beginning of it and let oli do the smash, cause his upsmash is more powerful then most people
 

Dyyne

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Interesting, we've known stuff along these lines for a while, but I didn't know that the throw still hits them after a different moves hit them during it. I'm not sure that it causes knockback, however. In the linked video, the plant hits GW out, then he gets damage from the throw and gets all electricy, but it appears that the throw did not effect his knockback/trajectory.
 

itsthebigfoot

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@ dabuz, the uthrow would kind of gimp oli's usmash since the usmash would hit but then be replaced by uthrow knockback

@ dyyne, the knockback transfers (dk can get some ******** kos with it, late 30s for ddd when done right) its just yellow knockback at that low of a % sucks. to see noticeable knockback purples work much better.
 

Plasma Pikmin

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Wow, this is too good =D You could probably use this during a 2v1 in Doubles. But let's say Oli gets hit by Fox's Usmash of some other strong move that the partner is trying to do to hit the opponent in the grab. Won't that be a setback for this? But if this doesn't work, and the opponent is like at 80% for instance, and gets hit by Fox's Usmash, then they go as if hit by Fox's Usmash, then the Uthrow from Oli and it's knockback will then hit the opponent, and if it's a Purple, it'll get a kill?
 

itsthebigfoot

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yeah, it gives however much knockback the attack would do during the throw animation (you have over a second or so), and then once the throw animation is up it stops the knockback from the first hit and does the uthrow knockback. the best moves for this ko-wise

1. dk's 9 wind sweetspot, kos ddd in the high 30s, but really hard to pull off and you need a platform
2. ivysaurs usmash, kos almost as well, but again, needs a platform/harder to set up
3. dk's usmash - hits almost as hard as ivy's (only one that comes close to it), can be done from the ground and still connect
4. foxes usmash - needs a platform to work
5. snake's c4 - doesn't ko as well as other attacks but deserves a mention just for how easy it is to do (or if they grab a grenade, c4 stick - uthrow - nade goes off - uthrow knockback - c4)
 

¤Vivi Orunitia¤

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This is very interesting >.> Now if I can only get a partner for me to do this, which is very slim T_T

Even though this is a good technique, it shoudn't be used much because of the difficulty in setting it up(even though with Snake its much easier). I say that it should be used more in 1 on 1s because in teams chaos ensues and there are much better ways of killing people without using such a setup, its situational IMO.

Other factors made me come to this conclusion, like how would Olimar fair with a DK/Ivy/Fox/Snake as his partner? Snake is a good partner, but the others can only do so much when versus teams that have a G&W or a MK. I say that this tech should only be used with Snake since the setup is much more simple, but it isn't really worth it if you think about it.
 

itsthebigfoot

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This is very interesting >.> Now if I can only get a partner for me to do this, which is very slim T_T

Even though this is a good technique, it shoudn't be used much because of the difficulty in setting it up(even though with Snake its much easier). I say that it should be used more in 1 on 1s because in teams chaos ensues and there are much better ways of killing people without using such a setup, its situational IMO.

Other factors made me come to this conclusion, like how would Olimar fair with a DK/Ivy/Fox/Snake as his partner? Snake is a good partner, but the others can only do so much when versus teams that have a G&W or a MK. I say that this tech should only be used with Snake since the setup is much more simple, but it isn't really worth it if you think about it.
dk does pretty well in teams, especially against game and watch

and this is pretty easy to set up with any characters uair, its just hard to pull off the hard hitting stuff
 

¤Vivi Orunitia¤

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dk does pretty well in teams, especially against game and watch

and this is pretty easy to set up with any characters uair, its just hard to pull off the hard hitting stuff
You're kinda missing the point, I'm asking how would they do when paired with Olimar. Saying he's good isn't what this is all about, its about how they would do when versus top tiers/other high tiers/surprise low tiers(low tiers with exceptional skill).
 

Dyyne

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You're kinda missing the point, I'm asking how would they do when paired with Olimar. Saying he's good isn't what this is about, its about how they would do when versus top tiers/other high tiers/surprise low tiers(low tiers with exceptional skill).
...That's exactly what he said, wasn't it?...He said that dk is good in teams, implying that he would be fine with olimar in teams, and that he can fair against high tiers (GW). Sure, he didn't cover every single tier, but, for one, that would be silly to do in just an off hand post, and 2, oli does very well against almost every character below him, so it wouldn't be a huge problem anyway. Unless DK gets ***** by like, luigi (doubtful), then they should cover each other pretty well.
 

itsthebigfoot

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dk and olimar is usually pretty good, you just have to decide who stock tanks and who gets kos.

if you both fight over kos it doesn't go as well as it should (See: me and richbrown when we weren't ****** that mk/dk team)
 

IcyLight

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what about lucas usmash, or game and watches. because of the delayed smash and spaced correctly it would be a ton easier to actually time this with a practical use.
 

Plasma Pikmin

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GnW's and Lucas's Usmashes would be great, but (just wondering), would any Side Kills, like GnW's Fsmash, possibly work with this in any way? Speaking of GnW, his Sweetspotted Dsmash can work well with this.
 

¤Vivi Orunitia¤

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Okay, so me and my friend practiced this tech on pictochat and I noticed a few things. Here's my analysis:

It seems that even if the person is hit by another attack before the move's animation is complete, the throw cancels out that attack's knockback and then adds its own. I upthrowed a Kirby with 150% on the pirahna plant with a yellow pikmin, he flew high, but then when the thow's animation was complete he stopped flying as fast and just went a bit higher(close to a star KO but not so much).

Even though this has nothing to do with the current discussion, I just wanted to post my findings before I forgot :3
 

¤Vivi Orunitia¤

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Isn't that what were talking about before though, like about Fox's Usmash and maybe DK?
No, someone said that it adds to the knockback force when it cancels out the previous attacks knockback to add its own. Its just and upthrow with a little push into the air by an outside force, saying that it adds to the knockback isn't entirely correct. Get my drift?
 

Fino

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I just looked into this thread to see what it's about.... and I'm really disappointed -_-''

I thought I was going to read something new >.>
Another thread about the piranha plant glitch... with the twist that we should use it in teams!?!
ummm duh?

While you aren't going to use this very often, nor is it going to be killing until percents you should normally be killing at; the uthrow cancels the momentum of the attack the was used when it connects. So you'd need a blue or a puple, and a competent team-mate to pull it off. I'm not saying don't try it though.... just saying... it's nothing new or exciting.


~Fino

EDIT: on a cooler note; would it be possible for G&W to usmash in the middle of the uthrow, upB and uair the uthrow? That would be cool
 

Dyyne

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I just looked into this thread to see what it's about.... and I'm really disappointed -_-''

I thought I was going to read something new >.>
Another thread about the piranha plant glitch... with the twist that we should use it in teams!?!
ummm duh?

While you aren't going to use this very often, nor is it going to be killing until percents you should normally be killing at; the uthrow cancels the momentum of the attack the was used when it connects. So you'd need a blue or a puple, and a competent team-mate to pull it off. I'm not saying don't try it though.... just saying... it's nothing new or exciting.


~Fino

EDIT: on a cooler note; would it be possible for G&W to usmash in the middle of the uthrow, upB and uair the uthrow? That would be cool
I agree with Fino. I was interested more in the fact that the uthrow still deals damage and knockback to the opponent after they are hit by the other attack, which I didn't know...it's still pretty useless, since you might as well just charge an attack and kill them while they are being held anyway.
 

Fino

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I has a sexy vid kill...

I was practicing this with my partner (who happens to main gay <.<) and it was....... WTF?

Okay, so I grabbed my opponent, did the uthrow, he did his dair, the uthrow sent the opponent in the air right above him for a uair kill.

How it looked: gay's dair spikes right... and when it hits he bounces up. So basically, he DJ's in the air and does a dair and I time it so that his dair hits that the pinnacle of the uthrow. The opponent is spiked on towards the floor, and since the dair connected he bumps up a little bit. While gay is moving upwards the uthrow connects and an incredibly weakened speed and suspends the opponent in the air right above tlink just as he is able to use an attack again (which is preferably uair).

Here's what I noticed: The knock back of the uthrow seems to fight the momentum of the attack used to knock the opponent out. Even at 100% (blue uthrow) our dummy (a marth) only moved 3-4 olimar heights above the stage, though it was hard to tell the full knock back distance since the goal was to finish the combo with a uair. Something for hilt to play with I guess =D

Additionally we were able to pull off a second dair spike and combo that into a part charged dsmash or usmash. At which point I think... wouldn't just usmashing with olimar be easier (or the classing oli grab into teammates desired cstick move).

In other words, it's effective, it works, it takes timing and practice; however, it's not incredibly practical.

Combos with uthrow in general are good (at high percents) though require predicting DI.


~Fino
 

A2ZOMG

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Just do the effing cape ****. Much easier, and just as **** in doubles. =D
 

DtJ Hilt

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Gonna have to agree with fino >.>

Was this really not known?

[COLOR="SeaGreen"Here's what I noticed: The knock back of the uthrow seems to fight the momentum of the attack used to knock the opponent out. Even at 100% (blue uthrow) our dummy (a marth) only moved 3-4 olimar heights above the stage, though it was hard to tell the full knock back distance since the goal was to finish the combo with a uair. Something for hilt to play with I guess =D[/COLOR]
sure, why not :D
I've got some free time so I'll see what I can figure out. I'll also get the frame data on when it works, when it's most effective, and see what characters' attacks it works with as well.
 
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