Zamato
Smash Rookie
For god sakes, Olimar is such a n00b character! Now before you mods shoot the ban arrow, allow me to explain myself here:
Argument #1: Smash Attacks
When facing Olimar it's near impossible to get close to him because of his overly powerful, overly ranged, and overly prioritized side, up and down A attacks. I find it amusing how people come in this section and discuss "Advanced Olimar" tactics. Honestly, if you want to win, just sit in one spot and point the C stick where your opponent is. That is all you need to do. The Smash attacks are also way to fast considering their range. He throws the ****ing pikman way tooo far! Not only that, but a player can keep the pikmen circulating as a ridiculous speed. These two items combined, and the result is your opponent having a really really hard ****ing time even getting in attack range of you!
Argument #2: Priority
Almost all of Olimar's attacks are full priority. So their overly fast, overly powerful, and overly long range, and on top of it, they are full priority. Out of all my complaints with olimar, the priority is by far the biggest! If the priority was toned down a little, then the character might be fair. But of course not! His down aerial A thing, is possibly the cheapest **** ever. Full priority, instant kill if opponent is above 70%.
Argument #3: Damage
Olimar does sooo much ****ing damage almost to an unfair level. Well, then again, not almost, it is unfair. I dished out a mean *** 7 hit combo is CF, and delt around 50%. Olimar manages to hit me with 3 hits, and ties the game! WTF is that? These aren't even good hits, these are stupid pickmen throws. It's all BS, way to much damage!
Argument #4: K.O.ing
Is it just me, or is Olimar really hard to K.O. He plays like this light but powerful as hell character, but has air physics of a heavy character. Olimar can only be killed if hes up in the 120%-170% damage range, other then that, hes going to recover every time. You see i know your thinking: "Why don't you just spike him?" Well once again, his Arial attacks are way to high priority, and way to powerful. It's really god**** unsettling to jump out their knowing Olimar has these instant KO power moves!
Most of you Olimar nuts will disagree with me, but at the end of the day, Olimar is so cheap. If your opponent is lucky to even get to you, then he has to deal with a overly powered character. No skill, seriously no skill. Just admit it, hes a cool character, new, fresh, innovative, but poorly executed and poorly balanced.
Argument #1: Smash Attacks
When facing Olimar it's near impossible to get close to him because of his overly powerful, overly ranged, and overly prioritized side, up and down A attacks. I find it amusing how people come in this section and discuss "Advanced Olimar" tactics. Honestly, if you want to win, just sit in one spot and point the C stick where your opponent is. That is all you need to do. The Smash attacks are also way to fast considering their range. He throws the ****ing pikman way tooo far! Not only that, but a player can keep the pikmen circulating as a ridiculous speed. These two items combined, and the result is your opponent having a really really hard ****ing time even getting in attack range of you!
Argument #2: Priority
Almost all of Olimar's attacks are full priority. So their overly fast, overly powerful, and overly long range, and on top of it, they are full priority. Out of all my complaints with olimar, the priority is by far the biggest! If the priority was toned down a little, then the character might be fair. But of course not! His down aerial A thing, is possibly the cheapest **** ever. Full priority, instant kill if opponent is above 70%.
Argument #3: Damage
Olimar does sooo much ****ing damage almost to an unfair level. Well, then again, not almost, it is unfair. I dished out a mean *** 7 hit combo is CF, and delt around 50%. Olimar manages to hit me with 3 hits, and ties the game! WTF is that? These aren't even good hits, these are stupid pickmen throws. It's all BS, way to much damage!
Argument #4: K.O.ing
Is it just me, or is Olimar really hard to K.O. He plays like this light but powerful as hell character, but has air physics of a heavy character. Olimar can only be killed if hes up in the 120%-170% damage range, other then that, hes going to recover every time. You see i know your thinking: "Why don't you just spike him?" Well once again, his Arial attacks are way to high priority, and way to powerful. It's really god**** unsettling to jump out their knowing Olimar has these instant KO power moves!
Most of you Olimar nuts will disagree with me, but at the end of the day, Olimar is so cheap. If your opponent is lucky to even get to you, then he has to deal with a overly powered character. No skill, seriously no skill. Just admit it, hes a cool character, new, fresh, innovative, but poorly executed and poorly balanced.