steelguttey
mei is bei
- Joined
- Mar 25, 2014
- Messages
- 1,674
anyone on dolphin netplay?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
From playing some friendlies recently I noticed this. Any idea what the conditions are to get it to work? Like, is it Pikmin Throw and then whistle? I can't remember, but I remember consistently using some attack with a purple Pikmin, whistling, immediately being able to use it again, and being like "what the **** I didn't know that could happen." It's awesome, but I'm not 100% sure what causes it or how to get it to consistently work.If there's one thing I'd like to see from you, and other Olimar players as well, is making use of Whistle to make Pikmin cut in line.
It's an especially handy way to get Purple up front again right after just using it, and with Purple ready to cut the rest of the Pikmin it gives you a real projectile at the ready as well.
I'll work on this. I usually go for nairs because I instinctively use nair as a combo setup and to rack up damage, but uair and up-smash would probably be better choices.Whenever Ness is above you you should up smash or up air instead of nair because those attacks will keep Ness above you, and Ness does not have many options when Olimar is below him.
If you have four different kinds of pikmin in line and you use one for any attack (excluding specials), you can whistle four times in a row to have the same pikmin next in line. The number of times you whistle is equal to the number of kinds of pikmin you have in line if you want to use the same kind twice in a row. The pikmin must already be in order before the initial attack.From playing some friendlies recently I noticed this. Any idea what the conditions are to get it to work? Like, is it Pikmin Throw and then whistle? I can't remember, but I remember consistently using some attack with a purple Pikmin, whistling, immediately being able to use it again, and being like "what the **** I didn't know that could happen." It's awesome, but I'm not 100% sure what causes it or how to get it to consistently work.
I'll work on this. I usually go for nairs because I instinctively use nair as a combo setup and to rack up damage, but uair and up-smash would probably be better choices.
plzI really need to make a video on how Pikmin Order works...
yo whats your skype you gotta get in on this 20xx olimar how-to-remove-rng **** we got goin on in the skype groupadvice
I have not used skype in forever may have to reset my passwordyo whats your skype you gotta get in on this 20xx olimar how-to-remove-rng **** we got goin on in the skype group
I really wish I could help you out, but mario is difficult for me. As you saw, his fireballs are incredible against him and his jab combo set's him up really well for the Fair. Watch out for the Dair because it can cut through a lot of Olimars attacks. I can see Dtilt working to evade under his fireball approach but your spacing would have to be excellent.https://www.youtube.com/watch?v=S-HL_TIDINI
God I hated this set. Any advice?
Aside from don't switch to Lucas, I'm mostly talking the Oli matchup. I assumed I had that game in the bag and then fireballs happened. Warioware's a great Oli stage, but not really when there are constant fireballs coming at you. What stages should I take Mario to instead? Tips would be appreciated.
inb4 never go Lucas again
http://www.reddit.com/r/SSBPM/comments/28okkb/critique_my_mario_struggled_against_lucas/https://www.youtube.com/watch?v=S-HL_TIDINI
God I hated this set. Any advice?
Aside from don't switch to Lucas, I'm mostly talking the Oli matchup. I assumed I had that game in the bag and then fireballs happened. Warioware's a great Oli stage, but not really when there are constant fireballs coming at you. What stages should I take Mario to instead? Tips would be appreciated.
inb4 never go Lucas again
Weird. I feel exactly the opposite of your opinion on the WarioWare thing, but I did make a good number of mistakes that game, especially with grabs. Like, I meant to pivot at some points, and I know about the jump-cancelled grab. Either way, Pikmin Throw might have worked, but it's still WarioWare and letting any of my Pikmin die is not an option for the way I play. They need to flower, and throwing them risks throwing them offstage. I think Yoshi's would've been a better choice though, thanks for the advice. PS2 is one of my favorite stages, so maybe I would've done better there.You may want to take Mario to Pokemon Stadium 2 or another stage that you can get more breathing space while having a low ceiling. You can use pikmin throw to stop fireballs, and use d tilt to crawl under them. In the neutral game, especially when Mario is spamming fireballs, spam pikmin throw, because the attack is much faster than shooting fireballs and it will force Mario to approach. I would try a roll behind Mario if he is jumping and shooting a fireball, or better yet, if you read the jump you can punish with a run-under up-smash or intercept him in the air with a fair. Btw, you should jump cancel grab with Olimar so that you can space it better and make punishing more difficult because Olimar's standing grab has an earlier FAF than the dash grab. Also, I don't really like warioware with Olimar because the platforms never seem to really complement Olimar's combos. Smashville probably would have been the better choice. I would suggest Yoshi's Story instead of warioware if you want to play on a very low ceiling and very close blast zones.
I netplay with Roy/Olimar as Redhotwafflesanyone on dolphin netplay?
I am talking about the max amount of momentum and it would help make up for the fact that there is no vertical boost.By air speed, do you mean his max amount of momentum he can gain or do you mean his aerial control, the the Jiggs and Wario are known for?
I'm fine with how he moves right now though. His recovery is also fine, it doesn't need much help. Vertical boost PMBR lied about would be nice though.
I would also rather have the vertical boost, but this is in the case that if they do not add it. I also agree with you on the dashing speed thing, that it does not really need to be increased at all. Hat even said that Olimar's recovery needs a buff. I guess you have good DI if you don't think the recovery really needs a buff.I don't know if it would make up for it, but that effects more than his recovery.
I'd rather just have the vertical boost
it pulls your Pikmin back to youI just started using Olimar. I have to say he's quick, great grab range, & great combos. I'm curious to know what is the purpose for his Down B move? I use it but it does nothing.. Is it a reflective move? A energy absorbing move? I don't recall it actually doing any damage to the enemies. Hmm...? (*_*)
It can act like an anti-air. I have read shorthopps and punished with grounded up b before against characters like captain falcon and squirtle, although I don't really rely on it anymore. I would rather punish with a pivot grab to start a combo.I've been labbing with oli for a while and wanted to know what you guys think of grounded up B. It feels like it's a really good tool for stuffing sh approaches and just as a general anti-air. I haven't been able to use it in a real game yet but it comes out quick and hits at about 45 degrees. I'm also thinking it could be an okay followup for uthrow and dthrow depending on DI.