Roster......Its Kai lol, and guess what guys I have been working with my bro on our game and we got a basic layout here, tell me what you think, I might be able to put an image of all the characters to check it out.
http://img204.imageshack.us/img204/6866/characterlineupqu1.png
The pic is a bit smaller than I wanted it, so I will get a better pic once I have the time.
Forgotten Memories, Overview.
Level, Very Low, Low, Medeum Low, Medeum, Medeum High, High, Far
Characters:
Mario:
Nentendo's signiture and most well known character, Mario has been around for a long time and his attacks
in this game are well rounded. As in every game Mario is the middle guy, not over powering in any one area
but not under powered either. His fire balls have been carried over as well, and the fact that they bounce makes
them a great asset in small areas with lots of cover.
Speed, Medeum
Fall Speed, Medum
Power, Medeum
Jump, Medeum
Long Jump, Medeum
Range, Medeum
Physical Range, Medeum
Wall kick, Provided
Priority: Medeum
knock Back, Medeum
Link:
After nentendos release of "The Legend of Zelda Ocorina of Time" Links puplarity hit a major growth spurt
and has since then hellped him greatly in being included in a variety of games. As in all games that he has been in
he has carried over his many ranged weapons, his sword, and his shield. He is a bit slow, but has the power and the
range to make up for it. His deku nuts allow him to temporarily stun is enimies, should they allow him to hit them
with it three times in a row.
Speed, Low
Fall Speed, Medeum
Power, Medeum High
Jump, Low
Long Jump, Far
Range, High
Physical Range, Medeum High
Wall Kick, None
Prioriity, Medeum Low
Knock Back, High
Samus:
Samus has been a favorite character amongst many ever since she started to appear in "Return of Samus". Her
different beams from many of her games have been carried over in this game, and because of this, her ranged game is
much higher and faster paced than that of any other character. She also has a solid slow shooting missile launcher
for extra punch. Her physical attacks arn't to strong and her jump is high but not far.
Speed,Medeum
Fall Speed,Medeum
Power,Low
Jump, High
Long Jump, Low
Range,High
Physical Range, Low
Wall Kick, Provided
Priority, Medeum High
Knock Back, Low
Fox:
Fox has been a crowd favorite, for a while now. His apperance in smash brothers made him even more popular,
and now he can show his skill in Forgotten Memories. He is fast, like he has always been and does not have much
range. He does however do significant damage, and attack speed. His blaster does not stun, but can shoot as fast
you can mash the button, and is also very hard to dodge.
Speed, High
Fall Speed, Medeum
Power, High
Jump, Medeum
Long Jump, High
Range, Far
Physical Range, Low
Wall kick, Provided
Priority, Low
Knock Back, Medeum
Roy:
While not beng very well known until his apperance in "Super Smash Brothers Melee" Roy is once again in
another fighting game, but this time his abilities are a bit more well rounded in terms of attack and range.
Roy is pretty fast, and his attacks come out fast as well. Though he is a bit more well rounded, he has a slight
emphasis on strength than than Mario.
Speed, Medeum High
Fall Speed, Medeum high
Power, High
Jump, Low
Long Jump, Medeum Low
Range, Low
Physical Range, Medeum High
Wall kick, None
Priority, Medeum High
Knock Back, Medeum High
Mathiew:
From Fire Emblem 7, He played the role of thief, but if leveled up could become an Assasin. In this
game he has a special abbility, his smash will sometimes do tripple the damage, of coarse the chances of this are
low at 15 percent. He is very fast, but he does not have the range that most other characters have. His attacks
are quick to exicute as well, precise type people with good reaction time and timing, should be adept with this
character.
Speed, High
Fall Speed, Low
Power, High
Jump, High
Long Jump,High
Range, Very Low
Physical Range, Very Low
Wall kick, Provided
Priority, High
Knock Back, High
Guy:
From Fire Emblem 7, was one of the most used units in the game for many fire emblem players. He has
high speed, good range, and good priority, however he has tremendusly low attack power, and takes a few hits to do
the damage that you might want. If you liked the swordsmaster from Fire Emblem you should be pleased or at least
have some fun while using this character.
Speed, Far
Fall Speed, Medeum Low
Power, Very low
Jump, Low
Long Jump, Low
Range, Low
Physical Range, High
Wall kick, None
Priority, High
Knock Back, High
Yoshi:
Mario's trusted steed, well known and a favorite for many. Yoshi's color's have been tuned down a bit to make
programming easier, but he still has his famous tounge. He will eat his foes and then spit them out. He has good
range and medeum strength but his jumps are incredible as is his priority is high, making him a tough foe to fight.
If used right his eggs can also cause quite some trouble.
Speed,Medieum
Fall Speed, Low
Power, Medeum
Jump, Far
Long Jump, Far
Range, Medeum
Physical Range, High
Wall kick, None
Priority,High
Knock Back, Medeum
Hidden Characters:
Luigi:
Where there is mario... there is luigi!! This time in the game he has a different move set up, as well as
different attacks. He has very good priority to make up for his range, and his ranged attack, is very unnussual,
bolts of lightning that have a very slow velocity, but effective chaacteristiks upon contact with the enemy. he
Might be slow but his arieal game is above average.
Speed, Low
Fall Speed, low
Power, Medeum
Jump, Far
Long Jump, Medeum
Range, Medeum
Physical Range, Medeum low
Wall kick, None
Priority, High
Knock Back, Meduem High
Lyn:
The very first character you meet in "Fire Emblem 7" And the Sacaen princess is a personal favorite to many.
She is a combination of a Ninga, and an Archer, and has great range and physical range. Though her projictiles
are not as advanced or intricate as Links, Or Samus's, It has its puprposes, and does good damage. As agile as she
is, her priority leaves somethings to be desired and so does her power. Those that enjoy arieal and fast paced
battles will take to this character very well.
Speed, High
Fall Speed, Medeum
Power, Very Low
Jump, High
Long Jump, Far
Range, Medeum High
Physical Range, High
Wall kick, Provided
Priority, Very Low
Knock Back, Very Low
KOS-MOS:
The Blue haired cyborg angel is back, and her atacks are a mix of range and attack power depending on
which moves are chosen to Execute. Her Pistol has been added to her as an extra asset, and also lets her compete
with other characters in ranged games. Some of her attacks have her arm change to R Blade while some involve her
kicks and jabs. Each of these attacks have different range, attack, and power but to keep her from being to over
powered, will be changed on depending on how much range they have for their power and priority.
Speed, Far
Fall Speed, High
Power, Medeum
Jump, medeum
Long Jump, Far
Range, Far
Physical Range, Medeum High
Wall kick, Provided
Priority, Medeum
Knock Back, High
Dry Bones:
A small target, medeum speed, and good attack power make the dead kopa a formidable oponent. He does not
have the best range in the world but he does have good priority and arieal and power rankings. he also has his bone
throwing attack thatmight prove to be an annsence to many people. Mario fans should enjoy using this character
not only for fun, but just because of the fact its a Koopa.
Speed, Very Low
Fall Speed, Low
Power, High
Jump, Low
Long Jump, Far
Range, Medeum
Physical Range, Medeum
Wall kick, None
Priority, Far
Knock Back, Medeum
Trace:
Introduced in "Metroid Hunters" the counter bounty hunter to Samus, has been brought over to the game, and
has kept his Imperialist beam as well. His beam, the Imperialist, does incriedible damage, and has great range,
though the firing limit has been majorly capatalized on becuse of this. He also has an invisibility aspect if he
takes his crouching position and his dash attack is also not to be underestimated.
Speed, High
Fall Speed, Far
Power, High
Jump, Far
Long Jump, Medeum Low
Range, Far
Physical Range, Low
Wall kick, None
Priority, Far
Knock Back, High
Shieldless Link "Oni":
First made an apperance in Zelda Majora's Mask. This version of link, completely withdraws the element of defence
and gives its all towards with offence. While his projectiles are much less, he does posess a powerfull blade wave,
which offers good range, though you can not angle it on your own, It comes out when ever you do a normal attack.
The blade wave is much weaker than the normal attack though.
Speed, Medeum
Fall Speed, High
Power, High
Jump, Low
Long Jump, Medeum
Range, Medeum
Physical Range, High
Wall Kick, None
Priority, Very Low
Knock Back, High
Hidden Chaaracters, "Bosses, Not Playable"
Made Exclusively by the Fire Mouth brothers, they decided they needed to make up their own characters for the game,
however instead of making them a playable type character, these are hidden bosses that you can only find by beating
the game already, they are a sneak peak at the type of characters and fighting style that will be in the next game
"Zero Division". In the Next game these two characters are the main characters.
Edje:
Edje Is Frame Fighter who after being seperated from his sister, is now searching for her. His parents were also
Frame Fighters, and taught Edje to be qute the swordsman, and is very agile. His weapon set up lets him
effectively handle fights at most any range and has great ground agility. His sword, the Siglende has the Ice
attribute effect added to it, and has the uniqe ability to freeze his opponents should they allow him to hit
5 consecutize times. Edje is not his real name but rather a code name to keep a low profile. Caution is advised
when engaging this opponent.
Siren:
Sister of Edje, who unlike her brother specializes more in her ranged game than her close range attacks. Her gun
the selfune has the ice attribute set inside, that gives her the ability to freeze opponents should they let her hit
4 consecutive times. Her arieal movement is unparalled to anyother, and does suffecient damage at far range. In
close range her blade is not as strong as her counterpart brother, but can easily do an above average job when it
matters. Siren is ony her code name. Avoid engaging her at far range if possible.
Levels:
Final Destination:
The Final Level unlocked in Super Smash Brothers Melee, A personal favorite to many, for the fact
that there is nothing on the playing field but you and your opponent. The level is medeum sized and the wall
death line limits are wide So Recovering is hard.
Mario 1-1:
The first level in New Super Mario Bros.. A bit of a remake, but the general level has remained the same.
This is a simple and short level and the best way to likk your enimy is off the side limits or the pits.
Bob-omb Battle Field:
The first level you encounter it Super Mario 64 Has been remade for side scrolling and is now a playabe level for
those that would like to remember the good old days.
Peaches Castle:
Where Mario firsts arrives in Super Mario 64, is now a fighting zone, and you can chose to fight on top of the
castle or on the ground area. The differeny levels of this area make the fights interesting.
Mario 64 Final Stage:
The Final stage where Mario must defeat Bowser in the game Mario 64. Some of the area's had
to be cut in order to turn it into a proper side scrolling game but, should still prove to bring backa few old
memories to those that have played the game.
Ice Cavern:
An all time favorite to the makers of forgotten Memories, the Ice sorroundings and the crystalls make
for a intricately remade design of the original level, however the basic area flow should prove to be almost exact
to those that have gone through it in Zelda Ocarina of Time.
Shadow Temple:
At First Site when playing the game, this temple was not liked by many players, due to the creepy
sorroundings and music. The dark temple was however brought back because the invisibl walls and hidden traps make
for an interesting battle field.
Forest Temple:
The First temple that Link encountered in The Legend of Zelda Ocarina of Time. The forest covered level now an area
for you to battle at when ever so you desire. ofcaorse you don't need keys to open doors, just break them down!
Gerudo Fortress:
The Prison for anyone that the Gerudo wemon deemed unworthy trash in the front of the desert. The unnussually
passage ways and obsticals placed around the level may prove to be a tougher sorrounding than you may think.
Metroid Fusion Samus-x Battlefield:
Any Metroid Fusion Fan, should remember the area you fought Samus-x In. The
multi leveled area, and seperate rooms can either help you, or trap you, be carefull where you step.
Metroid Fusion Water Sector:
Damp, soggy, and big, this Sector holds many variations in ground level. Watch out for
falling in the watter though, it slows you down and may lead to your death if your not carefull.
Metroid Fusion Ice Sector:
Ussuall, you need a suit because of the intence cold temperatures. However the need for
a suithas been tuned down to make it fair for all the characters. It is still cold enough for you to take damage
over a perdiod of time though, so you have to defeat your enimy fast before you freeze.
Metroid Zero Mission First Area:
The beggining area that all you had to do was go backwards and find the morph ball,
exept the morph ball has been replaced with a slight health recover item. Still fun to move around in, not a bad
level if your geared to levels with a slight less advanced theme to it.
Jungle Hut:
The hut from Yoshi's Story is remade and has a different look to it. The music is still just a catchy
so youll feel like your playing back in the level all over again.
Tall Tall Tower:
Like the name says, this is a very vertical area, people with high jumps will like this level alot.
People that don't have that might want to stay away.
Endless Ocean-Dark Link:
The place that Link's shadow almost killed him has been brought back, and you had better
watch out for that tree, it sometimes gets in the way.
Yoshi Page 2 Pipes:
The level has a new look to it now, but the yoshi rap is still the same. The underground
sewers are as dirty as ever, don't slip and fall.