Prawn
Smash Master
- Joined
- Apr 27, 2009
- Messages
- 3,031
I just got home and found this thread:
http://www.smashboards.com/showthread.php?t=240588
This could hold some answers to improving our SoPo game, I'm a tad "not in my state of mind" right now but I'm gonna look into it. I thought I'd bring it to ya'lls attention.
EDIT: Alright, I've been playing around with the ledge air releases(the only one SoPo has) and some things need to be said
-the dthrow chain can easily get MK(and a few others) to the edge to set up for the release, MK is immobile for a VERY good portion of time after the release, I'm now going in to see if anything can be followed up. Any help would be appreciated.
http://www.smashboards.com/showthread.php?t=240588
This could hold some answers to improving our SoPo game, I'm a tad "not in my state of mind" right now but I'm gonna look into it. I thought I'd bring it to ya'lls attention.
EDIT: Alright, I've been playing around with the ledge air releases(the only one SoPo has) and some things need to be said
-the dthrow chain can easily get MK(and a few others) to the edge to set up for the release, MK is immobile for a VERY good portion of time after the release, I'm now going in to see if anything can be followed up. Any help would be appreciated.