Out of our custom moves, I think only Gordo Throw should remain unchanged.
The high risk of a reflected Gordo removes any benefit of stage control a Bouncing Gordo could provide. Besides, Gordo Throw is so versatile in the angles you can send them at your opponent that I really do not see any point in using Topspin Gordo either.
All 3 variants of Jet Hammer are generally terrible and see very little use, if any, in any given match. Regular Jet Hammer would make sense to keep to confirm a kill against a shield break/whiffed rest, but since we also have FSmash, there's very little point in having another laggy/hard-hitting move.
Armored Jet Hammer could be used as a pseudo counter. Damage uncharged is pretty pitiful however.
Dash Jet Hammer provides an interesting downward aerial movement option that is faster than anything else Dedede has.
While still extremely situational; it feels a lot more useful than the other two.
Sets should overall be a mix of Super Dedede Jump/Rising Dedede and Taste Test/Inhale with whatever we feel is the better Jet Hammer with perhaps one set with Bouncing Gordo for good measure.
One set should be used for Dedede Storm for the time being. Its merits are obvious against Rosalina, and while there might be unexplored uses to the move, it's currently too high a risk to take another slot with Dedede Storm. Also feel like Super Dedede Jump is better in the Rosalina matchup, so we can basically keep that vanilla.
So 6 sets? Let's see :
1322 (Edited from 1113; just pick standard, Jet Hammer won't win you games).
3112
1122
3122
Bouncing Gordo Set : 1312
Rosa set : 2112
Discuss.