I've always wondered, why does Project M replace stages, rather than adding them via custom stage option? Might be easier to organize that way, and for us casuals who like hazardous stages, but still want that Project M feel, we would be able to keep both Metal Cavern and Mushroomy Kingdom. The limited 1-music-a-stage wouldn't be a problem at all, and you'd have more liberty to make pretty stages. For instance, Brawl Norfair could have the active lava on one stage, but there could be another stage that's 3.5 Norfair, with an aesthetic themed around Tallon Overworld.
I stopped getting notifications from this thread... >:[
Good thing this is a "for fun" stage that isn't targeted toward competitive play anyway
Regardless, in the unlikely event that we come up with a way to make the tornadoes, they will almost certainly be added to the stage.
I don't know what exactly is possible, but I do know you guys can do collision with animation, right? You could probably just put some weird slippery "wall" that can't be wall-jumped nor ledged on a spaztic animation, then play Link's tornado particle system in the same location. I'm not as smart as Project M people though.
Yeah, collision updates would be cool, maybe smooth out Kaepora Gaebora's animations. It would also be really awesome if you guys made it change from night to day, in reference to the cycle of Ocarina of Time. During the day, the gate could open, and at night, close, though you'd have to add things, and I don't know how many more things the Wii could handle hardware-wise on that stage.
A lot of people are mentioning size, I honestly like it's current size, but I definitely wouldn't mind it being larger.
In other words, I don't care. However, Smash 64 had larger stages in general, due to its' floatier physics, so a transition from-engine-to-engine wouldn't be an easy one. Unless if you guys are comparing it to the 3.02 Hyrule Castle, in which case, I dunno, it's been too long and 3.5 Hype fried my brain.
Oh, OK. Fair enough.
Can we get a revamped Brinstar pl0x? Give it the Wario Ware/Yoshi's Story/Yoshi's Island Brawl kind of base with walls, maybe big Congo Jungle type moving platforms, slower and weaker lava that lingers more, moving platforms everywhere, a more canonical look, etc. Basically base the stage off the idea of lava and make it look like how it's supposed to. Make it kind of competitive though even if it means just having the lava at the very bottom without moving with very high base knockback but very little knockback growth so that the characters can get edgeguarded. Maybe the moving platforms are a stupid idea and it's better to have a triangle stage IDK make it unique.
Or instead of having a revamped Brinstar( at least layout wise since I still want a new look for it and maybe a hazard removal ), make Tourain. It's 10 times more iconic than every other Metroid stage ever! I can already imagine Mother Brain and her Rinkas and cannons affecting the battle in fun ways. Maybe make it like the third part of Halberd with weaker hazards? I'm just mother brainstorming... OK, I'm sorry. That was... that was SO bad.
Naw, I think there are enough competitive altered battlefield copies, though I am a biased casual... But I think they should slightly change Brinstar to make it a reference to Zebes: Increase the size, add background aesthetics featuring Ridley and Wavers, and add a platform to the right, while keeping the damage-able ground (I love that thing), and the two fleshy stalks keeping the platforms in place. (I somewhat love those things)