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Thank you for your post.An early v4+ build of DTW had a bug that prevented saving of some structure values. Sounds like you might have that build. You could try again with the latest version (4.3 as of this writing). After you change a value and your cursor is still in the text entry field, hit Enter as Achilles said, and the field's background and the program's status message (in the upper right of the program) should change to red. Then you can go to the menus and hit save or you can use the keyboard shortcut 'Ctrl-s'. I should also point out that if you're on the DAT Texture Tree tab's "Properties" tab, and you move the mouse cursor outside of that area, then the text field will lose focus; you'll notice that you can't type in it anymore, which also means that the enter key won't save either. (This is due to a method to get the mouse wheel to automatically switch between scrolling the Properties tab and the list of textures on the left, by identifying what's being hovered over.)
Btw, you might be interested in some of the flag research going on here if you haven't already seen it. There's also a little more documentation here. If you or others figure out what specific flags are for, I can separate/identify them in DTW to make things easier/more user friendly. There are a few bytes that have been roughly attributed to lighting & shading, but not so much what the individual bits/flags actually enable or control.
(Fox has 0x001C for that value, whereas Falco has 0x0014)
These are the original values, correct? What do you change them to?
I still like that your program easily modifies all of the relevant material structs for you in one sweep though. What language are you using?
Is that hex editing? And is that the only way to get it shiny?I know there is already a blue fox / falco on the first post BUT the jacket isn't shiny! and it took me a few days to figure out how to make it shiny like foxs.
In fact none of the falco version of foxs colors seem to have his shiny jacket. (the unknown in material needs to go from 0x0014 to 0x001c and then it will be shiny)
omfg you are a legend lmaooo
Name: Wobbles (replaces Neutral)
Made by: Minerali
Download: http://www.mediafire.com/download/rgns5ysuf23l2y4/Ice+Climbers+-+Wobbles.zip
Oh my God it's Pepsi Man. =DCaptain Pepsi
By Chulip
Replaces Green Falcon
http://www.mediafire.com/download/626xxmnbxrxw5v0/Pepsi+Falcon.dat
Nintendude and fly are going to give me nightmares, but the chu and wobbles ones are pretty well done and look decentMade the rest of the ice climbing gods
Name: ChuDat (replaces Orange and Light Blue)
Made by: Minerali
Download: http://www.mediafire.com/download/pdip0auukl48mis/Ice+Climbers+-+ChuDat.zip
Name: Fly Amanita (replaces Green and Yellow)
Made by: Minerali
Download: http://www.mediafire.com/download/y0m1s3t7gli7sv7/Ice+Climbers+-+Fly+Amanita.zip
Name: Nintendude (replaces Red and White)
Made by: Minerali
Download: http://www.mediafire.com/download/veuq63nogpr9tx2/Ice+Climbers+-+Nintendude.zip
No I wishDoes this include sound files of the smash 64 Narrator?
i can attempt this if u want. recently found an easy system of making announcer filesNo I wish
Yes.Is that hex editing? And is that the only way to get it shiny?
So I don't have a texture hack to post today, but I made this program:
http://smashboards.com/threads/shinyfalco-v1-0-0-beta-windows.438387/
god is deadMade the rest of the ice climbing gods
Name: ChuDat (replaces Orange and Light Blue)
Made by: Minerali
Download: http://www.mediafire.com/download/pdip0auukl48mis/Ice+Climbers+-+ChuDat.zip
Name: Fly Amanita (replaces Green and Yellow)
Made by: Minerali
Download: http://www.mediafire.com/download/y0m1s3t7gli7sv7/Ice+Climbers+-+Fly+Amanita.zip
Name: Nintendude (replaces Red and White)
Made by: Minerali
Download: http://www.mediafire.com/download/veuq63nogpr9tx2/Ice+Climbers+-+Nintendude.zip
You're the greatest. Thanks so much!Yes.
You can use DTW to do it but you won't be able to make it shiny just by swapping textures around.
Here is how you can do it.
You can also export the .dat file, and use the program I just posted
- While viewing the texture in DAT Texture Tree tab
- click the Properties tab
- click one of the tree icons (there is probably more than one)
- click Show in Structural Analysis Tab, when you do that you should be taken to the Structural Analysis Tab with the texture highlighted
- you will see it is below a Material Struct, click on that
- then you will see Unknown 1, which is at 0x6fee, for falco that value is 0014.
- Just type in 001c and hit enter
- You should see Unknown 1 Updated in red text
- repeat step 4 through 8 for every tree icon in step 3
Your AbeLinkoln is just a normal green Link.
Name: Abe Linkoln(Normal)
Made By: Greenstare
Download Link Here: http://www.mediafire.com/download/a88xxp80yc84y98/Abelinkoln(Normal).dat
Name: Leon Powalski(Red)
Made By: Greenstare
Download Link Here: http://www.mediafire.com/download/me8n5fc1ece2cz8/LeonPowalski(red).dat
Name: Marsh Roy(Yellow)
Made By: Greenstare
Download Link Here:http://www.mediafire.com/download/ac5vutmcc3sdrxc/MarshRoy(Yellow).dat
Name: Red And Blue Roy(Normal)
Made By: Greenstare
Download Link Here:http://www.mediafire.com/download/35zukpy637qe36b/RedAndBlueRoy(Normal).dat
These Are Some Of My Mods That I made (Sorry For The Screenshots I couldn't get better ones)
I will fix that soonYour AbeLinkoln is just a normal green Link.
is this it?Does anyone have a copy of the "Soul Calibur 2 Link Redux"? (Not to be confused with the "Soul Calibur 2 Link".)
@Siro?
Yup, I think so!is this it?
Here ya go, http://puu.sh/pDuxI/9b50a44be4.datYup, I think so!
I was going to download it for my own use, but the link in the OP is down for it, so I'm going to fix that too.
Just do an internet search for melee rainbow shine, it comes up. And use DAT to import IfAll.usd, is that what you are talking about?how do i add a Ifall.usd file?
It's always done that for me...Just A warning for anyone else who plans on making an uploading your texture hacks be aware that mediafire now opens new pages with ad sites so uploading to google docs would be appreciated.
Wait, so import the Ifall.usd file into Ifall.dat?Just do an internet search for melee rainbow shine, it comes up. And use DAT to import IfAll.usd, is that what you are talking about?
YesWait, so import the Ifall.usd file into Ifall.dat?
It didn't work bro
It was already posted here..Don't know if this has been posted but I found this Jim Jam skin on YouTube,
Name: Jim Jam Flim Flam (Replaces Green Ness)
Made by: Slyfincleton
Download Link: http://www.mediafire.com/download/rt48x4uxd3rlp7e/JJFF_GreenNess1,1.zip
Original Video: https://www.youtube.com/watch?v=AYXt8If1eZQ&ab_channel=Slyfincleton
can you link it? I haven't seen it in the thread or OPIt was already posted here..
What I would recommend is either change it in the root then and rebuild, or import the specific texture use DAT that you want to change. Example extract the "Ready" picture from an IfAll and import it into the one in your iso.It didn't work bro
http://smashboards.com/threads/model-hacks-imports-thread.419373/Hey Achilles, since you used some of Zankyou's stage mods, (if you have permission from him) could you repost some of them here?