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Official Melee Texture Hack Thread

PIE240

Smash Rookie
Joined
Jun 20, 2016
Messages
1
Does anyone know of a skin that changes fox's upb and lazers pink? or if anyone could make it for me? Thanks
 

LydianAlchemist

Smash Apprentice
Joined
Jun 20, 2010
Messages
110
Location
Petaluma, CA
An early v4+ build of DTW had a bug that prevented saving of some structure values. Sounds like you might have that build. You could try again with the latest version (4.3 as of this writing). After you change a value and your cursor is still in the text entry field, hit Enter as Achilles said, and the field's background and the program's status message (in the upper right of the program) should change to red. Then you can go to the menus and hit save or you can use the keyboard shortcut 'Ctrl-s'. I should also point out that if you're on the DAT Texture Tree tab's "Properties" tab, and you move the mouse cursor outside of that area, then the text field will lose focus; you'll notice that you can't type in it anymore, which also means that the enter key won't save either. (This is due to a method to get the mouse wheel to automatically switch between scrolling the Properties tab and the list of textures on the left, by identifying what's being hovered over.)

Btw, you might be interested in some of the flag research going on here if you haven't already seen it. There's also a little more documentation here. If you or others figure out what specific flags are for, I can separate/identify them in DTW to make things easier/more user friendly. There are a few bytes that have been roughly attributed to lighting & shading, but not so much what the individual bits/flags actually enable or control.

(Fox has 0x001C for that value, whereas Falco has 0x0014)
These are the original values, correct? What do you change them to?

I still like that your program easily modifies all of the relevant material structs for you in one sweep though. What language are you using?
Thank you for your post.
I have 4.3, I was just not using it right, I just tried it again following the steps you described and it worked. :diddy:

It looks like Achilles already answered your question, but I am just changing Falcos value to Foxs, so for example at offset 0x6FEE I am changing the 2 byte value from 0x0014 to 0x001C (and vice versa if I want to make Falco costumes for Fox) which actually just seems to be changing the 3rd bit to 1 (after reading some of that thread)

I wrote the original proof of concept in C, but the program I posted was written in C# .NET Framework 4.6.1 using Visual Studio 2015

I'm looking at the threads you linked, they are super informative! Hopefully I can contribute something to the discussions on there. :)
 
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Minerali

Smash Apprentice
Joined
Feb 13, 2016
Messages
82

Name: High-tier Climbers (replaces Neutral)
Made by: Minerali
Download: http://www.mediafire.com/download/lnl5ct2blaj056c/Ice+Climbers+-+High+tier+climbers.zip


Name: Dream Land Climbers (replaces Red and White)
Made by: Minerali
Download: http://www.mediafire.com/download/8ltue5lhz7t69dx/Ice+Climbers+-+Dream+Land+Climbers.zip


Name: Mario Bros. (Replaces Orange and Light Blue)
Made by: Minerali
Download: http://www.mediafire.com/download/nf83d8iz6ctfid9/Ice+Climbers+-+Mario+Bros.zip


Name: Wobbles (replaces Neutral)
Made by: Minerali
Download: http://www.mediafire.com/download/rgns5ysuf23l2y4/Ice+Climbers+-+Wobbles.zip
 

Thomas Johnson

Smash Cadet
Joined
Apr 6, 2014
Messages
27
I know there is already a blue fox / falco on the first post BUT the jacket isn't shiny! and it took me a few days to figure out how to make it shiny like foxs.
In fact none of the falco version of foxs colors seem to have his shiny jacket. (the unknown in material needs to go from 0x0014 to 0x001c and then it will be shiny)
Is that hex editing? And is that the only way to get it shiny?
 

Minerali

Smash Apprentice
Joined
Feb 13, 2016
Messages
82

carsonkaranian

Smash Rookie
Joined
Aug 29, 2015
Messages
4
Made the rest of the ice climbing gods


Name: ChuDat (replaces Orange and Light Blue)
Made by: Minerali
Download: http://www.mediafire.com/download/pdip0auukl48mis/Ice+Climbers+-+ChuDat.zip


Name: Fly Amanita (replaces Green and Yellow)
Made by: Minerali
Download: http://www.mediafire.com/download/y0m1s3t7gli7sv7/Ice+Climbers+-+Fly+Amanita.zip


Name: Nintendude (replaces Red and White)
Made by: Minerali
Download: http://www.mediafire.com/download/veuq63nogpr9tx2/Ice+Climbers+-+Nintendude.zip
Nintendude and fly are going to give me nightmares, but the chu and wobbles ones are pretty well done and look decent
 

whims

Smash Apprentice
Joined
Mar 7, 2016
Messages
100
No I wish
i can attempt this if u want. recently found an easy system of making announcer files

may not get around to it till next week since i'll be out of town but i'll definitely give it a shot

update: the ready go is way too short to fit in the 64 "3 2 1 go" but i think i can make it melee ready and 64 go. there may be some way to make the code longer but at my current level of hex editing ability (or lack thereof) i have no idea how to do it

the game set may not fit at the end either. .-. idk i'd really like to do this for curiosity's sake if nothing else. if someone could talk me through if this is possible/potentially how to do it or something i'd love it

update 2: game set fits. i'll put that one in next tuesday at the earliest. leaving town and i rlly need to go to bed right now
 
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LydianAlchemist

Smash Apprentice
Joined
Jun 20, 2010
Messages
110
Location
Petaluma, CA
Is that hex editing? And is that the only way to get it shiny?
Yes.
You can use DTW to do it but you won't be able to make it shiny just by swapping textures around.
Here is how you can do it.
  1. While viewing the texture in DAT Texture Tree tab
  2. click the Properties tab
  3. click one of the tree icons (there is probably more than one)
  4. click Show in Structural Analysis Tab, when you do that you should be taken to the Structural Analysis Tab with the texture highlighted
  5. you will see it is below a Material Struct, click on that
  6. then you will see Unknown 1 (the first falco texture is at 0x6fee) for falco that value is 0014.
  7. Just type in 001c and hit enter
  8. You should see Unknown 1 Updated in red text
  9. repeat step 4 through 8 for every tree icon in step 3
You can also export the .dat file, and use the program I just posted :)

*this is assuming that you picked his first jacket texture.

So I don't have a texture hack to post today, but I made this program:

http://smashboards.com/threads/shinyfalco-v1-0-0-beta-windows.438387/
 
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Agent7300

Smash Cadet
Joined
Sep 8, 2015
Messages
47
Made the rest of the ice climbing gods


Name: ChuDat (replaces Orange and Light Blue)
Made by: Minerali
Download: http://www.mediafire.com/download/pdip0auukl48mis/Ice+Climbers+-+ChuDat.zip


Name: Fly Amanita (replaces Green and Yellow)
Made by: Minerali
Download: http://www.mediafire.com/download/y0m1s3t7gli7sv7/Ice+Climbers+-+Fly+Amanita.zip


Name: Nintendude (replaces Red and White)
Made by: Minerali
Download: http://www.mediafire.com/download/veuq63nogpr9tx2/Ice+Climbers+-+Nintendude.zip
god is dead
 

Thomas Johnson

Smash Cadet
Joined
Apr 6, 2014
Messages
27
Yes.
You can use DTW to do it but you won't be able to make it shiny just by swapping textures around.
Here is how you can do it.
  1. While viewing the texture in DAT Texture Tree tab
  2. click the Properties tab
  3. click one of the tree icons (there is probably more than one)
  4. click Show in Structural Analysis Tab, when you do that you should be taken to the Structural Analysis Tab with the texture highlighted
  5. you will see it is below a Material Struct, click on that
  6. then you will see Unknown 1, which is at 0x6fee, for falco that value is 0014.
  7. Just type in 001c and hit enter
  8. You should see Unknown 1 Updated in red text
  9. repeat step 4 through 8 for every tree icon in step 3
You can also export the .dat file, and use the program I just posted :)
You're the greatest. Thanks so much!
 

PrinceJohn

Smash Apprentice
Joined
Nov 1, 2014
Messages
192
Slippi.gg
PRJN#560

Name: Abe Linkoln(Normal)
Made By: Greenstare
Download Link Here: http://www.mediafire.com/download/a88xxp80yc84y98/Abelinkoln(Normal).dat


Name: Leon Powalski(Red)
Made By: Greenstare
Download Link Here: http://www.mediafire.com/download/me8n5fc1ece2cz8/LeonPowalski(red).dat


Name: Marsh Roy(Yellow)
Made By: Greenstare
Download Link Here:http://www.mediafire.com/download/ac5vutmcc3sdrxc/MarshRoy(Yellow).dat


Name: Red And Blue Roy(Normal)
Made By: Greenstare
Download Link Here:http://www.mediafire.com/download/35zukpy637qe36b/RedAndBlueRoy(Normal).dat

These Are Some Of My Mods That I made (Sorry For The Screenshots I couldn't get better ones)
Your AbeLinkoln is just a normal green Link.
 

Giraphe

Smash Cadet
Joined
Apr 22, 2015
Messages
62
Location
Wenham, Ma
3DS FC
1821-9946-0555
Just A warning for anyone else who plans on making an uploading your texture hacks be aware that mediafire now opens new pages with ad sites so uploading to google docs would be appreciated.
 

Sadfish

Smash Rookie
Joined
Apr 3, 2016
Messages
3
Can anyone make a Donald Trump skin? I don't know which character would fit best but that would be hilarious
 

RandomiZed

Smash Cadet
Joined
Jun 28, 2015
Messages
33
Since some of you wanted this, here you go!

*Note. These icons are made by Theytah, but imported from PM to Melee by me. Link to his PM build here: http://smashboards.com/threads/project-m-theytahs-custom-build-9-lives-and-still-kicking.345110/
Link to his profile page here: http://smashboards.com/members/theytah.226418/ *



Name: RandomiZed's CSS Icons (Theytah Import)
Made By: Theytah. Imported from PM to Melee by RandomiZed
Download Link: http://www.mediafire.com/download/915b6ufcdy9rdbf/RandomiZed's+CSS+Icons+(Theytah+Import).zip
 

PrinceJohn

Smash Apprentice
Joined
Nov 1, 2014
Messages
192
Slippi.gg
PRJN#560
It didn't work bro :(
What I would recommend is either change it in the root then and rebuild, or import the specific texture use DAT that you want to change. Example extract the "Ready" picture from an IfAll and import it into the one in your iso.
 

Mecinimi

Smash Rookie
Joined
May 14, 2016
Messages
6
I'm x-posting this from the Changing Color Effects in Melee thread just in case the thing I'm looking for is actually a texture. Sorry if this is the wrong place to post it!

Does anyone know what the offset is for the sparkle at the beginning of Fox's Illusion (seen here)? I see in this video from 2011 that someone has found it. Actually, based on earlier comments, I believe that the uploader of this video is a former roommate of Lanceinthepants? Any help would be appreciated!

P.S. If no one knows where it is what should my course of action be? Going through the PlFx.dat and EfFxData.dat files testing every color format (07 07 07, 98 ## ## ##, 42 48, and CF ##)?​
 
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RandomiZed

Smash Cadet
Joined
Jun 28, 2015
Messages
33
Hey Achilles, since you used some of Zankyou's stage mods, (if you have permission from him) could you repost some of them here?
 

Giraphe

Smash Cadet
Joined
Apr 22, 2015
Messages
62
Location
Wenham, Ma
3DS FC
1821-9946-0555
Lets be honest, Melee HD isnt going to Happen. So I am asking you fellow members of the melee texture hacking community to please help make atleast something close to melee HD in a melee with remastered textures Agent7300 Agent7300 compiled all of the HD textures made so far and made a beta build of a fan made melee HD. We are looking to make the build look as clean as possible to make a realistic melee HD.
The list below shows all of the Standard Definition Textures that need to be replaced with HD Textures so if you have any textures that fit in the description of needed textures pm me

-All csps except marth and sheik ( we want them to be in this large style made WITH the custom texture NOT vanilla skin)


Characters Ready for CSPs
:foxmelee::falcomelee::pichumelee::jigglypuffmelee::pikachumelee:
Ask for files or ISO so you can use the HD Textures


- Fountain of Dreams:warioware: (Pretend thats Fod)

-All Bowser but default:bowsermelee:

-All Docs but default:drmario:

-All Peaches:peachmelee:

-All Yoshis but default:yoshimelee:

-All Dk but Default:dkmelee:

-All Kirby but default:kirbymelee:

-All Falcon but default:falconmelee:

-All ganon but default:ganondorfmelee:

-All Young Link but default:younglinkmelee:

- All link but default:linkmelee:

-All Samus but default:samusmelee:

-All Ice climbers but default (Remember you have to do both climbers):icsmelee:

-All Ness but default:nessmelee:

-All Sheik:sheikmelee:

-All Zelda:zeldamelee:

-All Mewtwo but default:mewtwomelee:

-All Mr G&W:gawmelee:

-All Roy:roymelee:

-Firefox
-charge shot
-% meter
-all text
-Stock icons
-Any other effects if you can
-Sheik audio replacement for zelda on csp

-pause screen:GCStart:

-CSS doors
-CSS
-Menus
-Title screen with melee hd logo
- Stage select screen for competitive (looking for something that has legal on one side of the sss and illegal on the other)
 
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