La di da~
*This was made with NES Little Mac in mind, but it works for both*
(Some of Little Mac’s special moves work in a different way than other characters do. When Little Mac connects around 5 to 6 attacks, a star will appear above his head. This acts like a charge for certain special attacks.)
Neutral B: A large punching bag appears right before little Mac, and instantly, LM punches it, sending it forward like a projectile. The distance of a uncharged shot causes it to fly away only a little bit, falling fairly shot. (But the distance is still about one and a half the length of Bowser) When charged up by a star though, Little Mac will punch the bad father, at around the same length and arc as a capsule would be thrown, although the size is much larger. The start up animation for the sandbag to pop out of nowhere (ala Wario’s bike) takes a brief second, but the punch is almost instant (it actually can’t be stopped, much like Ike’s up B) If the player has a charge and doesn’t want to give it up, if they quickly tap B a second time, Mac will keep the star, but the bag will have a short distance.
Forward B: Little Mac hops forward three times, ending the third hop with a powerful punch, which has power that’s slightly under the Falcon Punch. Actually, Little Mac will stop and make the punch after the first or second hop if the opponent is in range, but the power will be cut if this happens. His attack can be stopped if the opponent hits him while he is making the shot hops. The speed of the hops is pretty fast, and while the second and first jump hop punches are also fast, the third has some slight lag as he rears back his punch. The distance in all is around the length of a Falcon Kick.
Up B: Little Mac performs his trademark uppercut. This is the second move that is effected by a star, actually. If uncharged, Little Mac will perform a short jump uppercut. The jumping range of this is smaller than the uppercuts of Mario and Luigi actually. The punch also does little power if it connects, although it will knock the opponent down to the ground. (Though not away) When charged, the recovery distance increases exponentially, with a range that is larger than Mario or Luigi’s uppercut. The attack’s power only increases slightly, but knock back changes so that it sends the opponent flying upwards instead of tripping.
Down B: Little Mac puts his boxing gloves up, and crotches down, swishing his body to the left and right before getting back up. If Little Mac is hit while doing this, he will near instantly dodge the attack, and counter it with a punch. The power of the attack is moderate, and is always at a fixed amount. If a projectile is shot at him, he will perform the same action, and dodge the attack, but this will leave him open as he still throws the punch. Also like other counter stances, he becomes vulnerable after he leaves the stance.
Final Smash: Little Mac’s FS can only hit one opponent, but even at low percentages it can KO them. After it is done though, Little Mac gets a power boost, and unlimited stars for about 10 seconds. Anyways, for the actual attack Little Mac makes a running dash punch and if he connects, he will start punching the opponent so fast that his arms will start to blur out. He starts to wind down by throwing several powerful but slow punches to the opponent multiple times (I was watching some Hajime no Ippo AMVs when I wrote this) then ends it with a final uppercut. After this is over he will make his victory taunt form the games, and receive the temporary power up.