Here's a Felix moveset I've posted on another forum. Doesn't get much recognition there(probably because it's so detailed), but mabey you guys will like it. Remember, it's pretty freaking huge, so you might want to take some time and read it. It's not skim friendly.
Felix
Felix is a very unique character(in this moveset). When you begin a fight or respawn, Felix will be a fairly weak character. However, by setting Djinni(B)(the amount of Djinni set would be indicated above his stock), Felix can improve his special attacks, and any other attack linked to psyenergy. Felix can set up to 4 Djinni at once(1 Djinni=1 level). A Djinni will last up to 30 seconds before leaving on its own. Felix can get rid of Djinni by either summoning(vB), which removes all his Djinni, or by being knocked down, which will remove one(he needs to be in the downed state, meaning flourbounces from throws and other similar attacks will NOT cause him to lose a Djinni). Also, attacks that do heavy knockback to him(essentially, the kind of stun/knockback you'd expect to take from a smash at 150%) will also lose a Djinni. Felix also gains some weight when he has 3+ Djinni set.
Felix moves at slightly below average speed, and is mid-heavy weight. His jumps are pretty average, and he is floaty.
Since Felix and Isaac trained together, they have some similar moves(so some of his moves will be compared to the Isaac moveset I've posted above).
A Felix performs a quick hiltsmash. Very low range. damage and knockback, very fast.
>A Felix leans forward and performs a vertical slash. Medium damage and low knockback. good range.
vA Low hitting, shoelace slash. Is slower but does more damage then Isaac's.
^BLevel 0-2 Felix thrusts his sword upward. Decent damage, low knockback.
Level 3-4 Felix uses move, thrusting his hand upward, causing a giant ghostly hand to appear and push upwards with him. This attack does low damage, but has high knockback and a huge hitbox above Felix.
Forward Smash Level 0-1 Felix thrusts his sword forward, good forward range, decent damage and knockback, good speed.
[/B]Level 2-4[/B] Felix thrusts his sword forward, but this time, it's charged with psyenergy. Great knockback, and the damage increases by a small amount for each level(starting at the level 0-1 damage).
Downward Smash Level 0-1 Felix performs a low hitting horizontal slash in front of him with his sword. Low power, good knockback.
Level 2-4 Felix's version of Gaia. Felix thrusts his left hand to the ground, causing a ball of dust to form on each side of him(the size of the ball depends on the level, very large range at level 4, covering both front and back of him entirely, since he's bent over). The balls both explode in a burst of psyenergy, doing medium damage on both sides, with good knockback. Slow on the recovery though. Super armour at level 4.
Upward Smash Felix performs a slow, wide, upward sweep with his sword. Medium damage and knockback.
Nair Felix lets out a burst of psyenergy on all sides that does very light damage, and has medium knockback.
FairLevel 0 Felix performs a vertical forward slash with his sword. Medium damage, low knockback.
Level 1-4 Felix performs a vertical forward slash, but this time, it's charged with psyenergy. Each level grants a small increase in damage, and the knockback is also increased depending on the level.
DairLevel 0-1 Felix performs a downward hook with his left arm. Low damage and knockback, fairly slow.
Level 2-4 Dust comes off Felix's cloths, and forms into a ball in Felix's left hand, and he thrusts it forward. At levels 2 and 3, it does medium damage and counts as a meteor smash, and at level 4, it does heavy damage and counts as a spike. All in all, a medium speed attack.
Uair Felix spins his sword above his head(using psyenergy to keep it just above his hand). Does light damage, and can hit up to three times. At levels 3-4, it will cause Felix to slow his descent very slightly during the spinning animation. Comes out fast, but has a long recovery.
Bair Felix performs a backwards elbow-smash. Decent damage and good knockback. Comes out fast, but has a medium-long recovery.
B Set Djinni Felix flashes with energy for a brief moment while he sets a Venus Djinni. Cannot be used again for 2 seconds. Using it at level 4 does nothing.
>B Ragnarok Level 0-1 Felix dashes forward and slashes with his sword. Low damage and knockback, but it moves quickly. Counts as a recovery move.
Level 2-3 Felix Dashes forward and slashes with his sword(doing low damage). If it hits, a sword of psyenergy follows up and impales the enemy, doing medium-high damage with medium-low knockback. Counts as a recovery move. If you hit with it, you are no longer in recovery mode.
Level 4 Felix uses Oddessy instead of Ragnarok. Felix summons three swords(one huge one directly in front of him, 1 small one in front and below the large sword, and 1 small one in front and above the large sword. The large sword immediatly thrusts forward, then the bottom one thrusts up, and the top one thrusts down(all hitting at the same point). If any one of the three swords hit, the enemy is stuck for the entire duration of the attack. Once the three swords finish thrusting, Felix jumps in and slashes the enemy. Very heavy damage, but low knockback, and leaves the enemy invulnerable for a few seconds afterwords(so you can't follow this move up).
Summon Felix holds his left hand in the air(similar to his GS2 casting animation), and removes all Djinni equipped.
Level 0 This move does nothing.
Level 1 Summons Venus. A large ball of psyenergy(about as large as Samus' charge shot max) appears, and is sent flying forwards, slowly. Does low damage and knockback. Good for covering your advance.
Level 2 Summons Ramses. Ramses appears on the ground in front of Felix(even if Felix is in the air), facing the same direction. He then unleashes a punch with high knockback and medium-low power.
Level 3 Summons Cybele. Cybele appears on the ground below Felix(even if Felix is in the air), and many vines grow in the ground in front of it. Vines do low damage and knockback, but the enemy can be hit multiple times.
Level 4 Summons Judgement. Judgement appears in front of Felix, and then flies backwards a few feet, and then fires its laser, which stays in place for about a second. Does medium damage with low knockback.
*Note that after using a summon, the amount of Djinni used are locked for 5 seconds each. For example, after summoning Judgement, you have to wait 5 seconds to summon a Djinni. Then wait 5 seconds after the first 5 to summon another one, and so on and so on.
^B Growth Level 0-1 This move does nothing. *Note, because this is Felix's main recovery move, it is very important to not get knocked off the stage at level 0-1.
Level 2-4 A ball of psyenergy appears beneath Felix's feet, and three vines come out of it, pushing Felix upwards and slightly forward. The vines then wilt and fade away. Felix is protected by the vines on his way up, but is vulnerable from underneath.
Grab Level 0-3 Felix grabs forward. Standing animation is faster.
Level 4 If Felix is standing still, he summons a ghost hand in front of him that grabs the enemy with more range then his normal grab. Felix however, is vulnerable longer if he misses. Running grab is the same as the level 0-3 version.
Fthrow Felix pulls the enemy back in his arm, and then swings forward, throwing them.
Dthrow Level 0-3 Felix bounces the enemy on the ground.
Level 4 Felix uses growth, catching the enemy in vines for a second. During this second, he can do anything
other then grabs or special moves.
Uthrow Level 0 Felix swings the enemy upwards.
Level 1-4 Felix swings the enemy upwards, and then pushes them upwards further with a ghost hand.
Bthrow Felix swings the enemy backwards, and smashes them with the hilt of his sword, knocking them back.
Final Smash: Venus Splitter Lose all Djinni. Felix takes the Venus Star out of his back pocket, and 4 earth Djinn(regardless of how many Felix had set) fly out of Felix into the Star. The star then glows, and Felix jumps to the top of the stage. Holding the star in his left hand, he then holds it in front of him, and flies down to the bottom of the stage. Anything that comes within Felix's range is carried down with him to the bottom(where they die). The stage then splits in half, and Felix returns to the battle. The stage will stay split in half for a set amount of time, or if it is a transforming stage, until the next phase.