CorruptFate
The Corrupted
This a stage guide for Pit players, feel free to correct me or let me know if I should add/remove stuff. I will be seperating all the stages into good or bad because I don't wanta get into neutral stages. More info on stages is very nice so even if I have info on stages let me know if there is more i should add.
Thanks to UndrDog for a huge amout of info in this tread alot is copy and pasted from his later posts. Thanks again UndrDog and everyone who helped.
Also I don't have a list of banned stages so if someone could get me an offical list it would be many thanks.
Good Stages:
Spear Pillar (Banned?)
~I think this is a banned stage and if it isn't it will be. Because it has the two levels you can hit someone from ether level giving you nice control over the field and two nice side platforms. This stage however with its illusions will cause you problems with your arrows and control in general but it will mess everyone up also.
Norfair (Strong stage)
~With the platform setup wing renewal reaches its full power, dropping through platforms enables you to use your air moves when ever you want. The size of the platforms is perfect for your over b and not be punished if you make a mistake.
Green Greens -melee-
~I think the main thing about this stage is that it has the bomb boxes that you can hit with your arrows for even more control of the stage. It is also wide enough to keep the arrows up from a far but you will need to loop them over the boxes.
Frigate Orpheon
~Now I don't play here very much so much of this could be off, but i feel that with the stage gimping people it is a decent stage for pit because it wont gimp him. You still get your platforms and its level so arrow aren't hard to use or control here.
Hanenbow
~If you stay near the bottom you wont get killed out of the top very easy and the stage hurts most recovers but not his.
Lylat Cruise (1 of Pits best stages)
~Wing Renewal has never been so fluent! You can renew your aerials a at nearly any point on the three platforms overhead. Aerial combos can make use of Wing Renewal.They're in the perfect spots too so that you always have a place to renew your wings!
Platforms give opponents cover from aerial bombardment and projectiles, and because the stage tilts back and forth it makes it hard to spam arrows consitanly.
Final Destination
~Wide edges so he can use his recovery and fly under the stage, all so good to gimp others recovery and nowhere to hide from his spamming.
Delfino Plaza (1 of Pits best stages)
~I think is a pretty good place for Pit because he has the best air mobility and Pit can control the stage very well and get back to the stage when its flying.
Green Hill Zone
~Controlling the checkpoints is very easy with arrows and the slope is just fun to glide over/with.
Castle Siege
~Pit isn't nerfed by any of the thee transformations (except for the second stops spaming) or the transitionary stage. In the end most character get annoyed by at least one thus allowing Pit to take control of the games pace.
Smashville (Strong stage)
~An amazing stage to play with Pit's recovery. Spamming is pretty easy.
Battlefield (Strong stage)
~Stages like this give way for Pit to use combos. Something he severely lacks on many stages. Nothing hurts Pit here either. Now that wing renewal is out its a very nice stage.
Sky World (Strong stage)
~Good recovery is key and it's a very simple level when it comes to gliding around. Your up-tilt becomes an amazing damage builder here and thankfully the sturdy platforms don't get in the way of Arrow Spamming all that much. Also the stage seems to gimp most players and knock them around but with Pits recovery its not a problem.
Yoshi's Island
~Using glide momentum to hug the wall is fun and isn't something you can regularly do. The ghost platform oddly enough can protect you if you've lost your Up-B on occasion. While this isn't the poster-stage of good stages for Pit it's still good for him.
Luigi's Mansion
~The walls of the house block your arrows, but if your below on the bottom level stage if can be good for holding your ground and rack up damage with your up tilt wide edges so he can use his recovery too. (but is unable to fly under the stage)
Corneria -melee-
~Reflecting Arwing and Wolfen lasers is easy. Pit however doesn't have an Up-B to help him escape wall combos. And while his Angel Ring kinda infa people on Corneria's wall, a basic strategy of Up-Bing out of the combo, grabbing the ship's fin, then coming down with an aerial is there with some characters. It can be good or bad. It's an amazing stage for Pit if you utilize the entire stage. However if your opponent is better with comboing against walls and you are the type of player who always sticks to the lower portion you're screwed. That simple. Pit is killed easily from the top and the level doesn't benefit good recoveries.
Fight in center stage and sometimes go to the edges also using the wall to combo. - Amazing
Staying in the middle of the stage to utilize your recovery while reflecting lasers. - Great
Counterpicked character in order to combo them relentlessly. - Amazing
Opponent can combo as well as you but you stay in the center of the ship. - Average
You love the lower portion but your opponent is decent at comboing off the wall. - Terrible.
Halberd
~I feel is a good stage for Pit because you can fly onder the stages and keep up with it when its in the air or taking off. again it has the raised center platform so you can wing renewal and you up smash/ up tilt hits people who are standing on it.
Bad Stages:
Shadow Moses (1 of Pits worst stages)
~Pit can't kill from the top very easy and his recovery doesn't matter with the walls. But you can get people up against the wall with your over b and hold them there.
Pokemon Stadium -melee-
~I feel that this is basicly a good stage for Pit but not one of his best because you can get them up against the wall with your over b on the rock and fire stage, but it has many things to get in the way of your arrows. It also has at least 2 platforms in each of its forms and we pit users love that.
Onett -melee-
~It has a few different places that you can get people up against a wall for a infa over b
(but cars will come to hit you out of it and they come more often then they did if melee) however, lots of walls and opsticals means people can save them selfs from a smash off the walls and block arrows.
Mario Circuit
~Platforms prevent aerial bombardment and nerfs arrows.
Bridge of Eldin
~Glide/recovery is pretty much non-existent and kills tend to come hard here. On the other hand if Pit begins getting tossed around gayly through the air you could find yourself too close to the edge and become an easy kill. Arrow Spam is too predictable here and nearly any opponent can out camp your projectiles until the stage forces you to move.
Pirate Ship
~Pit can't swim for crap and the lack of a meteor doesn't help. Cannonballs can kill Pit easier then many other characters. It is also possible to drown people with the arrows.
Pokemon Stadium 2
~With the stage changing to to wind id defeats Pits air advantage by giving it to others, the Electric stage makes it hard for you to use your over b and smash attacks. You can't fly under it in any form and bad edges.(but i don't like this stage as any1). The Ground stage i can be good if you get your over b against the wall off. The ice stage can be good or bad if you can control the ice say with your over b it gets godly distance and makes it harder for them to di out of it.
Banned stages:
WarioWare. (Banned but good stage)
~Even though this is a banned stage I would like to go over it. I feel that over all it is a good stage for Pit because of the platforms being used for wing renewal and the miny games are fairly easy and for the most part can be beaten by staying in the air.
Mario Bros. -Mario arcade-(Banned)
~Not sure if its a bad stage or not but Pits recovery doesn't matter at all so I would say a bad stage, it has the turtles that will block your arrows and give a very strong ranged to your opponent.
75m -DK arcade- (Banned)
~I think this is a banned stage and if it isn't it will be. Arrow control is hard here and and again your recovery is again very weak.
Not sure what do people think:
Jungle Japes -melee-
Big Blue -melee- (Banned?)
Rumble Falls (Banned?)
New Pork City (Banned?)
PictoChat (Banned?)
Summit (Banned?)
Distant Planet (Banned)
Mushroomy Kingdom (Banned?)
Port Town Aero Dive
Flat Zone 2 (Banned?)
Temple -melee- (Banned?)
Yoshi’s Island -melee-
Brinstar -melee-
Rainbow Cruise -melee-
Thanks to UndrDog for a huge amout of info in this tread alot is copy and pasted from his later posts. Thanks again UndrDog and everyone who helped.
Also I don't have a list of banned stages so if someone could get me an offical list it would be many thanks.
Good Stages:
Spear Pillar (Banned?)
~I think this is a banned stage and if it isn't it will be. Because it has the two levels you can hit someone from ether level giving you nice control over the field and two nice side platforms. This stage however with its illusions will cause you problems with your arrows and control in general but it will mess everyone up also.
![](http://www.smashbros.com/en_us/stages/images/stage29/stage29_080229a.jpg)
Norfair (Strong stage)
~With the platform setup wing renewal reaches its full power, dropping through platforms enables you to use your air moves when ever you want. The size of the platforms is perfect for your over b and not be punished if you make a mistake.
![](http://www.smashbros.com/en_us/stages/images/stage17/stage17_thmbnail.jpg)
Green Greens -melee-
~I think the main thing about this stage is that it has the bomb boxes that you can hit with your arrows for even more control of the stage. It is also wide enough to keep the arrows up from a far but you will need to loop them over the boxes.
![](http://www.smashbros.com/en_us/stages/images/stage32/stage32_080313c.jpg)
Frigate Orpheon
~Now I don't play here very much so much of this could be off, but i feel that with the stage gimping people it is a decent stage for pit because it wont gimp him. You still get your platforms and its level so arrow aren't hard to use or control here.
![](http://www.smashbros.com/en_us/stages/images/stage20/stage20_thumbnail.jpg)
Hanenbow
~If you stay near the bottom you wont get killed out of the top very easy and the stage hurts most recovers but not his.
![](http://www.smashbros.com/en_us/stages/images/stage33/stage33_080326a.jpg)
Lylat Cruise (1 of Pits best stages)
~Wing Renewal has never been so fluent! You can renew your aerials a at nearly any point on the three platforms overhead. Aerial combos can make use of Wing Renewal.They're in the perfect spots too so that you always have a place to renew your wings!
Platforms give opponents cover from aerial bombardment and projectiles, and because the stage tilts back and forth it makes it hard to spam arrows consitanly.
![](http://www.smashbros.com/en_us/stages/images/stage04/stage04_thmbnail.jpg)
Final Destination
~Wide edges so he can use his recovery and fly under the stage, all so good to gimp others recovery and nowhere to hide from his spamming.
![](http://www.smashbros.com/en_us/stages/images/stage25/stage25_thumbnail.jpg)
Delfino Plaza (1 of Pits best stages)
~I think is a pretty good place for Pit because he has the best air mobility and Pit can control the stage very well and get back to the stage when its flying.
![](http://www.smashbros.com/en_us/stages/images/stage02/stage02_thmbnail.jpg)
Green Hill Zone
~Controlling the checkpoints is very easy with arrows and the slope is just fun to glide over/with.
![](http://www.smashbros.com/en_us/stages/images/stage27/stage27_080214a.jpg)
Castle Siege
~Pit isn't nerfed by any of the thee transformations (except for the second stops spaming) or the transitionary stage. In the end most character get annoyed by at least one thus allowing Pit to take control of the games pace.
![](http://www.smashbros.com/en_us/stages/images/stage09/stage09_thmbnail.jpg)
Smashville (Strong stage)
~An amazing stage to play with Pit's recovery. Spamming is pretty easy.
![](http://www.smashbros.com/en_us/stages/images/stage06/stage06_thmbnail.jpg)
Battlefield (Strong stage)
~Stages like this give way for Pit to use combos. Something he severely lacks on many stages. Nothing hurts Pit here either. Now that wing renewal is out its a very nice stage.
![](http://www.smashbros.com/en_us/stages/images/stage01/stage01_thmbnail.jpg)
Sky World (Strong stage)
~Good recovery is key and it's a very simple level when it comes to gliding around. Your up-tilt becomes an amazing damage builder here and thankfully the sturdy platforms don't get in the way of Arrow Spamming all that much. Also the stage seems to gimp most players and knock them around but with Pits recovery its not a problem.
![](http://www.smashbros.com/en_us/stages/images/stage08/stage08_thmbnail.jpg)
Yoshi's Island
~Using glide momentum to hug the wall is fun and isn't something you can regularly do. The ghost platform oddly enough can protect you if you've lost your Up-B on occasion. While this isn't the poster-stage of good stages for Pit it's still good for him.
![](http://www.smashbros.com/en_us/stages/images/stage03/stage03_thmbnail.jpg)
Luigi's Mansion
~The walls of the house block your arrows, but if your below on the bottom level stage if can be good for holding your ground and rack up damage with your up tilt wide edges so he can use his recovery too. (but is unable to fly under the stage)
![](http://www.smashbros.com/en_us/stages/images/stage28/stage28_080218a.jpg)
Corneria -melee-
~Reflecting Arwing and Wolfen lasers is easy. Pit however doesn't have an Up-B to help him escape wall combos. And while his Angel Ring kinda infa people on Corneria's wall, a basic strategy of Up-Bing out of the combo, grabbing the ship's fin, then coming down with an aerial is there with some characters. It can be good or bad. It's an amazing stage for Pit if you utilize the entire stage. However if your opponent is better with comboing against walls and you are the type of player who always sticks to the lower portion you're screwed. That simple. Pit is killed easily from the top and the level doesn't benefit good recoveries.
Fight in center stage and sometimes go to the edges also using the wall to combo. - Amazing
Staying in the middle of the stage to utilize your recovery while reflecting lasers. - Great
Counterpicked character in order to combo them relentlessly. - Amazing
Opponent can combo as well as you but you stay in the center of the ship. - Average
You love the lower portion but your opponent is decent at comboing off the wall. - Terrible.
![](http://www.smashbros.com/en_us/stages/images/stage21/stage21_080107c.jpg)
Halberd
~I feel is a good stage for Pit because you can fly onder the stages and keep up with it when its in the air or taking off. again it has the raised center platform so you can wing renewal and you up smash/ up tilt hits people who are standing on it.
![](http://www.smashbros.com/en_us/stages/images/stage12/stage12_thmbnail.jpg)
Bad Stages:
Shadow Moses (1 of Pits worst stages)
~Pit can't kill from the top very easy and his recovery doesn't matter with the walls. But you can get people up against the wall with your over b and hold them there.
![](http://www.smashbros.com/en_us/stages/images/stage13/stage13_thmbnail.jpg)
Pokemon Stadium -melee-
~I feel that this is basicly a good stage for Pit but not one of his best because you can get them up against the wall with your over b on the rock and fire stage, but it has many things to get in the way of your arrows. It also has at least 2 platforms in each of its forms and we pit users love that.
![](http://www.smashbros.com/en_us/stages/images/stage11/stage11_thmbnail.jpg)
Onett -melee-
~It has a few different places that you can get people up against a wall for a infa over b
(but cars will come to hit you out of it and they come more often then they did if melee) however, lots of walls and opsticals means people can save them selfs from a smash off the walls and block arrows.
![](http://www.smashbros.com/en_us/stages/images/stage21/stage21_080107e.jpg)
Mario Circuit
~Platforms prevent aerial bombardment and nerfs arrows.
![](http://www.smashbros.com/en_us/stages/images/stage19/stage19_thumbnail.jpg)
Bridge of Eldin
~Glide/recovery is pretty much non-existent and kills tend to come hard here. On the other hand if Pit begins getting tossed around gayly through the air you could find yourself too close to the edge and become an easy kill. Arrow Spam is too predictable here and nearly any opponent can out camp your projectiles until the stage forces you to move.
![](http://www.smashbros.com/en_us/stages/images/stage05/stage05_thmbnail.jpg)
Pirate Ship
~Pit can't swim for crap and the lack of a meteor doesn't help. Cannonballs can kill Pit easier then many other characters. It is also possible to drown people with the arrows.
![](http://www.smashbros.com/en_us/stages/images/stage34/stage34_080401a.jpg)
Pokemon Stadium 2
~With the stage changing to to wind id defeats Pits air advantage by giving it to others, the Electric stage makes it hard for you to use your over b and smash attacks. You can't fly under it in any form and bad edges.(but i don't like this stage as any1). The Ground stage i can be good if you get your over b against the wall off. The ice stage can be good or bad if you can control the ice say with your over b it gets godly distance and makes it harder for them to di out of it.
![](http://www.smashbros.com/en_us/stages/images/stage11/stage11_thmbnail.jpg)
Banned stages:
WarioWare. (Banned but good stage)
~Even though this is a banned stage I would like to go over it. I feel that over all it is a good stage for Pit because of the platforms being used for wing renewal and the miny games are fairly easy and for the most part can be beaten by staying in the air.
![](http://www.smashbros.com/en_us/stages/images/stage10/stage10_thmbnail.jpg)
Mario Bros. -Mario arcade-(Banned)
~Not sure if its a bad stage or not but Pits recovery doesn't matter at all so I would say a bad stage, it has the turtles that will block your arrows and give a very strong ranged to your opponent.
![](http://www.smashbros.com/en_us/stages/images/stage26/stage26_080212a.jpg)
75m -DK arcade- (Banned)
~I think this is a banned stage and if it isn't it will be. Arrow control is hard here and and again your recovery is again very weak.
![](http://www.smashbros.com/en_us/stages/images/stage30/stage30_080304a.jpg)
Not sure what do people think:
Jungle Japes -melee-
Big Blue -melee- (Banned?)
Rumble Falls (Banned?)
New Pork City (Banned?)
PictoChat (Banned?)
Summit (Banned?)
Distant Planet (Banned)
Mushroomy Kingdom (Banned?)
Port Town Aero Dive
Flat Zone 2 (Banned?)
Temple -melee- (Banned?)
Yoshi’s Island -melee-
Brinstar -melee-
Rainbow Cruise -melee-