I’m sure most of you noticed the distinct lack of ‘zing’ in the past few weeks updates, and might be feeling a bit disappointed, and fair enough, I’m sure not many were interested in the training mode update, and I know I myself was a little down at getting MetaKnight’s moves for a second time, but people are using these updates to complain. “Sakurai should stop this time wasting and show us another character!†or “Jeez Sakurai we saw that at E for All!â€
It’s things like this that bug me, for a number of reasons.
First of all, the updates. There is never going to be enough “omg†updates, and considering what HAS been announced (Subspace: a real single player, Online play, video saving, various newcomers) there just isn’t going to be as many.
<img src="/blog/wp-content/uploads/2007/11/modea02_070803logo.jpg" alt="Sounds so much better than other potential names such as Semi-space and The-space-that's-not-quite-space-but-is" />
Secondly, and this one mainly refers to one type of complaint, the “It was at E for All†issue. The thing is, the majority of people complaining about this, didn’t even go there. Why is that significant? Because those that went weren’t allowed to take photos or videos, but they did anyway, which we’re all glad they did. But Sakurai hadn’t planned on the covert actions of Smashers, so he already had all these updates ready to inform those that couldn’t go, not expecting to have been beaten to the punch.
This leads to my third issue. As mentioned in <a href="http://smashboards.com/blog/2007/10/16/a-glimpse-behind-the-dojo-doors-and-brawl-itself/ ">a previous Blog Entry </a>Sakurai has made all these updates a while in advance and sends them off in bulk, so the translator will get a months worth of updates to translate and release according to the schedule Sakurai has sent him. So us getting information about something before the blog updates on it? Not Sakurai’s fault, he wrote the update for it weeks ago.
<img src="/blog/wp-content/uploads/2007/11/technique06_071102c-l.jpg" alt="Blaming Sakurai for his efforts? That's cold." />
I do not doubt that some updates, well, kinda stink. I know I wasn’t that interested by Wide Screen support. But the fact is, regardless of wether an update sucks or not, it’s still a daily update. How many other games have provided about 6 months of daily updates and news about the game, not to mention the fact that each day we get about 4 or so Screenshots?
<img src="/blog/wp-content/uploads/2007/11/basic01_070522a-l.jpg" alt="And everyone was Smash Bros Brawling, danananana" />
After all this there’s still one last factor to mention, that if anything, shows how much we should really be grateful for Sakurai doing this, is the fact that Sakurai wasn’t even on the team when Brawl was announced. Sakurai had multiple offers before Brawl appeared, and the major reason he accepted was because he didn’t like the idea Nintendo had planned, of what would basically be Smash Bros Melee, but online. A sequel should be more than just the same but online, something Sakurai knew and set forth to show it. He very well could have said “Ugh, I’ll pass on that†but no, he’s not that kind of guy. He jumped in, was allowed to create his own studio full of hand picked employees, who he made sure were dedicated Smash Bros enthusiasts, and has set off to make the best Smash Bros game that ever Brawled.
Sakurai, keep up the good work. We all apreciate it, and are looking forward to the final product, no matter how long it takes.
<img src="/blog/wp-content/uploads/2007/11/modea02_070803h-l.jpg" alt="We're ready when you are Sakurai. So very ready. " />
It’s things like this that bug me, for a number of reasons.
First of all, the updates. There is never going to be enough “omg†updates, and considering what HAS been announced (Subspace: a real single player, Online play, video saving, various newcomers) there just isn’t going to be as many.
<img src="/blog/wp-content/uploads/2007/11/modea02_070803logo.jpg" alt="Sounds so much better than other potential names such as Semi-space and The-space-that's-not-quite-space-but-is" />
Secondly, and this one mainly refers to one type of complaint, the “It was at E for All†issue. The thing is, the majority of people complaining about this, didn’t even go there. Why is that significant? Because those that went weren’t allowed to take photos or videos, but they did anyway, which we’re all glad they did. But Sakurai hadn’t planned on the covert actions of Smashers, so he already had all these updates ready to inform those that couldn’t go, not expecting to have been beaten to the punch.
This leads to my third issue. As mentioned in <a href="http://smashboards.com/blog/2007/10/16/a-glimpse-behind-the-dojo-doors-and-brawl-itself/ ">a previous Blog Entry </a>Sakurai has made all these updates a while in advance and sends them off in bulk, so the translator will get a months worth of updates to translate and release according to the schedule Sakurai has sent him. So us getting information about something before the blog updates on it? Not Sakurai’s fault, he wrote the update for it weeks ago.
<img src="/blog/wp-content/uploads/2007/11/technique06_071102c-l.jpg" alt="Blaming Sakurai for his efforts? That's cold." />
I do not doubt that some updates, well, kinda stink. I know I wasn’t that interested by Wide Screen support. But the fact is, regardless of wether an update sucks or not, it’s still a daily update. How many other games have provided about 6 months of daily updates and news about the game, not to mention the fact that each day we get about 4 or so Screenshots?
<img src="/blog/wp-content/uploads/2007/11/basic01_070522a-l.jpg" alt="And everyone was Smash Bros Brawling, danananana" />
After all this there’s still one last factor to mention, that if anything, shows how much we should really be grateful for Sakurai doing this, is the fact that Sakurai wasn’t even on the team when Brawl was announced. Sakurai had multiple offers before Brawl appeared, and the major reason he accepted was because he didn’t like the idea Nintendo had planned, of what would basically be Smash Bros Melee, but online. A sequel should be more than just the same but online, something Sakurai knew and set forth to show it. He very well could have said “Ugh, I’ll pass on that†but no, he’s not that kind of guy. He jumped in, was allowed to create his own studio full of hand picked employees, who he made sure were dedicated Smash Bros enthusiasts, and has set off to make the best Smash Bros game that ever Brawled.
Sakurai, keep up the good work. We all apreciate it, and are looking forward to the final product, no matter how long it takes.
<img src="/blog/wp-content/uploads/2007/11/modea02_070803h-l.jpg" alt="We're ready when you are Sakurai. So very ready. " />