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NU Team, Rate & Enjoy

Wrath`

Smash Master
Joined
Jan 13, 2007
Messages
4,824
Location
Binghamton, NY
Metallic Fury (Aggron) (M) @ Choice Band
Ability: Rock Head
EVs: 138 HP/252 Atk/120 Def
Naughty nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Double-edge
- Superpower

Semi-physical attacker, and semi-tanker. Deciding between extra power or speed with the Choice Items.
---
Etiutitsbus (Floatzel) (M) @ Mystic Water
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Substitute
- Baton Pass
- Agility

Substitute, then agility until the sub fades and baton passes to Slacking or Jynx. Aqua Jet for fire types, ect..
---
Spot (Manectric) (M) @ Magnet
Ability: Static
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Roar
- Hidden Power [Grass]
- Hyper Beam

Special Sweeper, Roar for a mid play scouter, or to hopefully draw out someone weak. HP grass for Swampert, Hyper Beam for last resorts (10% HP or less)
---
Bannana (Tropius) (F) @ Chesto Berry
Ability: Solar Power
EVs: 160 HP/175 Def/175 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Solarbeam
- Sunny Day
- Leech Seed

Kind of an oddball, helped me win my match vs timssu, Supposed to sunny day and then Solar beam. Candidate for replacement.
---
Konky Dong (Slaking) (F) @ Choice Scarf
Ability: Truant
EVs: 108 HP/150 Atk/252 SDef
Naughty nature (+Atk, -SDef)
- Flamethrower
- Solarbeam
- Thunderpunch
- Return

Hopefully reciving Agility in combination with the CS will out speed most (I think). If Tropius manages a sunny day, solar beam becomes useful.
---
Glass Cannon (Jynx) (F) @ Choice Scarf
Ability: Forewarn
EVs: 6 Def/252 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Psychic
- Ice Beam
- Focus Blast
- Energy Ball

Also an agility switch, but as it's name states, if it gets hit.........
---

It's the team I used in the tourney, I think its good, how bout you guys?
 

crynts

Smash Cadet
Joined
May 9, 2009
Messages
38
Location
Somewhere in Virginia
Aggron: I highly reccomend not using Choice Items with Stealth Rock. It gives your opponent a free switch once they figure out your Aggron is Choiced. I suggest:

Aggron @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Stone Edge/Rock Slide
- Earthquake/Iron Head
- Roar/Toxic

Aggron will have better overall defenses if you max out its HP. In fact, it will still have more physical defense than your current EV spread. The item was changed to Leftovers for increased survivability. I replaced Double-Edge with Stone Edge. Stone Edge is 150 Base Power after Stab while Double-Edge is only 120. Earthquake is for the Rock/Ground attack combination and Roar is for scouting and racking up Stealth Rock damage. The other options ar Rock Slide, for better accuracy, Iron Head, for STAB, and Toxic to annoy bulky waters.

Floatzel: Aqua Jet with Agility seems kind of redundant. Waterfall should replace it for a huge boost in power. Mystic Water should also be replaced by Leftovers. Substitutes take out a good chunk of your HP and leftovers allow you to create more substitutes.

Manectric: Timid nature on Manectric is much better than Hasty because it lowers your attack, not defense. Manectric won't be needing attack anyways. Did you know that Manectric learns Flamethrower? I suggest replacing Hyper Beam with Flamethrower because it lets you hit grass types that would otherwise wall you.

Tropius: Yeah, I agree, Tropius needs to be replaced. Maybe this would work.

Bibarel @ Life Orb/Leftovers
Ability: Simple
Nature: Modest (+ SAtk, - Atk)
EVs: 252 HP/252 SAtk/6 Def
-Charge Beam
-Surf
-Ice Beam
-Grass Knot/HP Grass

Yeah, thats right. Special Bibarel. After it is passed an Agility, Bibarel will have a minimum of 588 speed assuming you have 0 speed Iv's. That is more than enough to outspeed every pokemon in NU, scarfed or not. After one Charge Beam Bibarel will have a SAtk stat of 458, 593 with Life Orb. With 458 SAtk and 588 Speed, Bibarel will be one threatening sweeper. Just watch out for Mach Punches and you should be fine.

Slaking: It doesn't need Choice Scarf to outspeed everything in the game. After Agility, Slaking will have 410 speed without any EVs and with 0 speed Ivs. I recommend a physical set since you already have three special sweepers.

Jinx: This is in the same situation as Slaking. It doesn't need a Choice Scarf. Specs will let it deal more damage. Also, A Quite nature with max speed EV's doesn't seem like a good idea to me. Maybe Modest or Timid?
 

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
1392-4901-1779
Metallic Fury (Aggron) (M) @ Choice Band
Ability: Rock Head
EVs: 138 HP/252 Atk/120 Def
Naughty nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Double-edge
- Superpower

Semi-physical attacker, and semi-tanker. Deciding between extra power or speed with the Choice Items.
---
Etiutitsbus (Floatzel) (M) @ Mystic Water
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Substitute
- Baton Pass
- Agility

Substitute, then agility until the sub fades and baton passes to Slacking or Jynx. Aqua Jet for fire types, ect..
---
Spot (Manectric) (M) @ Magnet
Ability: Static
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Roar
- Hidden Power [Grass]
- Hyper Beam

Special Sweeper, Roar for a mid play scouter, or to hopefully draw out someone weak. HP grass for Swampert, Hyper Beam for last resorts (10% HP or less)
---
Bannana (Tropius) (F) @ Chesto Berry
Ability: Solar Power
EVs: 160 HP/175 Def/175 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Solarbeam
- Sunny Day
- Leech Seed

Kind of an oddball, helped me win my match vs timssu, Supposed to sunny day and then Solar beam. Candidate for replacement.
---
Konky Dong (Slaking) (F) @ Choice Scarf
Ability: Truant
EVs: 108 HP/150 Atk/252 SDef
Naughty nature (+Atk, -SDef)
- Flamethrower
- Solarbeam
- Thunderpunch
- Return

Hopefully reciving Agility in combination with the CS will out speed most (I think). If Tropius manages a sunny day, solar beam becomes useful.
---
Glass Cannon (Jynx) (F) @ Choice Scarf
Ability: Forewarn
EVs: 6 Def/252 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Psychic
- Ice Beam
- Focus Blast
- Energy Ball

Also an agility switch, but as it's name states, if it gets hit.........
---

It's the team I used in the tourney, I think its good, how bout you guys?

Is this an in-game team? Anyways choice scarf Jynx is awesome, but you want a modest nature, quiet lowers it's speed. Synthesis over rest on Tropius if you're going to have sunny day. Give it a different item then. Also you should have hp fire over leech seed as steels wall you hard. For Manetric drop hyper beam for flamethrower, plus you have sunny day on your team. Manetric isn't good at hazing as it can't take a hit so if you want you can drop roar for crunch for extra type coverage since you have a nature that increases speed but doesn't lower attack.
 
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