Wrath`
Smash Master
Metallic Fury (Aggron) (M) @ Choice Band
Ability: Rock Head
EVs: 138 HP/252 Atk/120 Def
Naughty nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Double-edge
- Superpower
Semi-physical attacker, and semi-tanker. Deciding between extra power or speed with the Choice Items.
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Etiutitsbus (Floatzel) (M) @ Mystic Water
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Substitute
- Baton Pass
- Agility
Substitute, then agility until the sub fades and baton passes to Slacking or Jynx. Aqua Jet for fire types, ect..
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Spot (Manectric) (M) @ Magnet
Ability: Static
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Roar
- Hidden Power [Grass]
- Hyper Beam
Special Sweeper, Roar for a mid play scouter, or to hopefully draw out someone weak.HP grass for Swampert, Hyper Beam for last resorts (10% HP or less)
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Bannana (Tropius) (F) @ Chesto Berry
Ability: Solar Power
EVs: 160 HP/175 Def/175 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Solarbeam
- Sunny Day
- Leech Seed
Kind of an oddball, helped me win my match vs timssu, Supposed to sunny day and then Solar beam. Candidate for replacement.
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Konky Dong (Slaking) (F) @ Choice Scarf
Ability: Truant
EVs: 108 HP/150 Atk/252 SDef
Naughty nature (+Atk, -SDef)
- Flamethrower
- Solarbeam
- Thunderpunch
- Return
Hopefully reciving Agility in combination with the CS will out speed most (I think). If Tropius manages a sunny day, solar beam becomes useful.
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Glass Cannon (Jynx) (F) @ Choice Scarf
Ability: Forewarn
EVs: 6 Def/252 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Psychic
- Ice Beam
- Focus Blast
- Energy Ball
Also an agility switch, but as it's name states, if it gets hit.........
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It's the team I used in the tourney, I think its good, how bout you guys?
Ability: Rock Head
EVs: 138 HP/252 Atk/120 Def
Naughty nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Double-edge
- Superpower
Semi-physical attacker, and semi-tanker. Deciding between extra power or speed with the Choice Items.
---
Etiutitsbus (Floatzel) (M) @ Mystic Water
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Substitute
- Baton Pass
- Agility
Substitute, then agility until the sub fades and baton passes to Slacking or Jynx. Aqua Jet for fire types, ect..
---
Spot (Manectric) (M) @ Magnet
Ability: Static
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Thunderbolt
- Roar
- Hidden Power [Grass]
- Hyper Beam
Special Sweeper, Roar for a mid play scouter, or to hopefully draw out someone weak.
---
Bannana (Tropius) (F) @ Chesto Berry
Ability: Solar Power
EVs: 160 HP/175 Def/175 SDef
Modest nature (+SAtk, -Atk)
- Rest
- Solarbeam
- Sunny Day
- Leech Seed
Kind of an oddball, helped me win my match vs timssu, Supposed to sunny day and then Solar beam. Candidate for replacement.
---
Konky Dong (Slaking) (F) @ Choice Scarf
Ability: Truant
EVs: 108 HP/150 Atk/252 SDef
Naughty nature (+Atk, -SDef)
- Flamethrower
- Solarbeam
- Thunderpunch
- Return
Hopefully reciving Agility in combination with the CS will out speed most (I think). If Tropius manages a sunny day, solar beam becomes useful.
---
Glass Cannon (Jynx) (F) @ Choice Scarf
Ability: Forewarn
EVs: 6 Def/252 Spd/252 SAtk
Quiet nature (+SAtk, -Spd)
- Psychic
- Ice Beam
- Focus Blast
- Energy Ball
Also an agility switch, but as it's name states, if it gets hit.........
---
It's the team I used in the tourney, I think its good, how bout you guys?