Ryobeat
Smash Ace
Okay, so i have a notebook with about 15 pages worth of Marth vs Peach Information. What i want to do is post all of it here, and I want you to comment saying if you agree on the notes, don't agree/needs changes/things to add:
Marth's Moves
1.Fsmash does 20%, can kill peach at around 80%, D-throw/F-throw/B-throw can lead to it, yet the tipper can be punished if missed.
2.Up smash- Isnt used often, but can kill around 90%-110%
3.DSmash- Has a wide range, not used much, but throws you into the air
4.Fair-Outspaces you, and combos you until about 80% no matter what DI
5.Dair-Spikes kill you at 70%, if its not a spike, it sticks you to the floor, but if not, it has a big lag
6.Nair-Long range, pushes you away, starts combos
7.Bair-Kills at high percents
8.Dtilit-Has more priority than parasol, stop low recovery.
9.Uptilt-Kills peach at 150%, and stop all aerial approaches.
10.Ftilt- Takes of pressure.
11. UpGrab- Puts you in an AWFUL postition
12.Dthrow- Leads to tippers
13.F-throw-Also leads to tippers
14.FowardB-Start combos, grabs,etc.Puts you in a really bad position
15.B-Shield Breaker, breaks your shield. ... Yup.
16. DownB-Relieves pressure, but can be punished for long lag.
17.UpB- Hard to edgeguard
18.Dash Attack-LONG RANGE.
Random Notes(Please add to it :3)
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-Dash attacks should be used to get under marth
-Having him above you is very useful, because he has limited options.
-If you want to combo with U-airs, he has to have MORE than 40%, or else he gets NO HIT STUN
-Dsmash gets him into a good position for you
-Turnips stop approaches, camp with them. Good for edgeguarding, camping, approaching, stopping approaches.
-To recover with Peach, use the L roll, and stall by falling then parasol back.
-Marth is going to want to use the tipper, fairs, and d-tilts to edgeguard
-Tech chasing is hard, but float ABOVE is get up attack ,always to punish no matter where he goes.
-Try to recover high
-Holding Turnips on the ledge assists you in recovery.
-Marth gets pressure by excessive turnips
-When Marth is in the corner, Stuff him with Bairs(Low)
-For the most part, grab the ledge.Then punish when get lands on the stage with a Dsmash
-Slap-Slap-Grab=Good
-Dash attack is your best move vs Marth. It's her main move to get passed his sword (<3)
___________________
This is what i have for my notes SO FAR. If you have anything to add, i will read it, research it, and add it if your right.If there is something you think should be taken out, also comment. Critique it, random pointers, and anything would be appreciated. I hope this turns out to be a good guide, because the Peach thread is lacking so much So, help me build one!
Marth's Moves
1.Fsmash does 20%, can kill peach at around 80%, D-throw/F-throw/B-throw can lead to it, yet the tipper can be punished if missed.
2.Up smash- Isnt used often, but can kill around 90%-110%
3.DSmash- Has a wide range, not used much, but throws you into the air
4.Fair-Outspaces you, and combos you until about 80% no matter what DI
5.Dair-Spikes kill you at 70%, if its not a spike, it sticks you to the floor, but if not, it has a big lag
6.Nair-Long range, pushes you away, starts combos
7.Bair-Kills at high percents
8.Dtilit-Has more priority than parasol, stop low recovery.
9.Uptilt-Kills peach at 150%, and stop all aerial approaches.
10.Ftilt- Takes of pressure.
11. UpGrab- Puts you in an AWFUL postition
12.Dthrow- Leads to tippers
13.F-throw-Also leads to tippers
14.FowardB-Start combos, grabs,etc.Puts you in a really bad position
15.B-Shield Breaker, breaks your shield. ... Yup.
16. DownB-Relieves pressure, but can be punished for long lag.
17.UpB- Hard to edgeguard
18.Dash Attack-LONG RANGE.
Random Notes(Please add to it :3)
____________________________
-Dash attacks should be used to get under marth
-Having him above you is very useful, because he has limited options.
-If you want to combo with U-airs, he has to have MORE than 40%, or else he gets NO HIT STUN
-Dsmash gets him into a good position for you
-Turnips stop approaches, camp with them. Good for edgeguarding, camping, approaching, stopping approaches.
-To recover with Peach, use the L roll, and stall by falling then parasol back.
-Marth is going to want to use the tipper, fairs, and d-tilts to edgeguard
-Tech chasing is hard, but float ABOVE is get up attack ,always to punish no matter where he goes.
-Try to recover high
-Holding Turnips on the ledge assists you in recovery.
-Marth gets pressure by excessive turnips
-When Marth is in the corner, Stuff him with Bairs(Low)
-For the most part, grab the ledge.Then punish when get lands on the stage with a Dsmash
-Slap-Slap-Grab=Good
-Dash attack is your best move vs Marth. It's her main move to get passed his sword (<3)
___________________
This is what i have for my notes SO FAR. If you have anything to add, i will read it, research it, and add it if your right.If there is something you think should be taken out, also comment. Critique it, random pointers, and anything would be appreciated. I hope this turns out to be a good guide, because the Peach thread is lacking so much So, help me build one!