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Norfair's Arcing Waves

King Omega

Smash Journeyman
Joined
Apr 15, 2009
Messages
388
The actual in-depth modding aspects of Brawl hacking have been intriguing me for some time now, so I decided to crack open BrawlBox and see what I could learn for myself before hitting the tutorials and really getting into it. I decided to start with something I imagined would be easy even for someone with zero experience--fixing the invisible lava waves in the old Phazonfair stage texture. I figured the waves had a unique texture which the original creator had forgotten about mid-devlopment and left invisible.

As it turns out, every texture that's in the default STGNORFAIR.pac is also in the Phazonfair edit. My question is, where the heck are the arcing waves located? I can see the model data for the right and left "wall" waves, the lower lava, and the giant safety capsule wave, but that's it. Those other waves have to be 3D models since they have collisions, correct?

I doubt I'll be able to fix the issue even if I can locate the waves, since all signs point to it being an issue within the model data's Textures(NW4R) folders--which I don't know how to edit--but I'd still like to know.
 

DahremRuhar

Smash Ace
Joined
Jan 16, 2010
Messages
594
Location
Syracuse, NY
Lava waves are probably created through particles. (not sure though) That means as of now, they are not editable. Sorry.
 

King Omega

Smash Journeyman
Joined
Apr 15, 2009
Messages
388
Interesting that those waves would be created with particles whereas all the others use models. Well, for future reference, where is particle data located?
 

DahremRuhar

Smash Ace
Joined
Jan 16, 2010
Messages
594
Location
Syracuse, NY
Err, I'mnot sure about stages because all I ever tried to find was Bowsers particle data. I found it in one of his pac files (can't remember which. ITs unsupported data and should start with REFF or REFT in a hex editor. I think.... Try just searching for the string: ptc. that should be enough to find it.

EDIT: Of course I could be totally wrong. I'm a n00b at most advanced hacking.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
The magma walls on the left and right of norfair use these textures.
hamon
magma01b
smoke01
spark01

You can find those in the TextureData[0] of the stage. Export those images, edit them, and replace the images in the TextureData[0]. Keep this in mind, some textures have a pallete of what colours they can use.
 

King Omega

Smash Journeyman
Joined
Apr 15, 2009
Messages
388
Waitaminute. Firstly, it's highly doubtful that any of the waves use particles because particles have no collision detection while the waves can and do collide. Secondly, even if they were made of particles, they are definitely editable to some extent because they're made invisible in the Phazonfair texture (you can download it and see for yourself, there's a link bruied in the OP).

The magma walls on the left and right of norfair
I'm talking about the smaller waves that rise from the background and fall onto the stage.
 
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