King Omega
Smash Journeyman
- Joined
- Apr 15, 2009
- Messages
- 388
The actual in-depth modding aspects of Brawl hacking have been intriguing me for some time now, so I decided to crack open BrawlBox and see what I could learn for myself before hitting the tutorials and really getting into it. I decided to start with something I imagined would be easy even for someone with zero experience--fixing the invisible lava waves in the old Phazonfair stage texture. I figured the waves had a unique texture which the original creator had forgotten about mid-devlopment and left invisible.
As it turns out, every texture that's in the default STGNORFAIR.pac is also in the Phazonfair edit. My question is, where the heck are the arcing waves located? I can see the model data for the right and left "wall" waves, the lower lava, and the giant safety capsule wave, but that's it. Those other waves have to be 3D models since they have collisions, correct?
I doubt I'll be able to fix the issue even if I can locate the waves, since all signs point to it being an issue within the model data's Textures(NW4R) folders--which I don't know how to edit--but I'd still like to know.
As it turns out, every texture that's in the default STGNORFAIR.pac is also in the Phazonfair edit. My question is, where the heck are the arcing waves located? I can see the model data for the right and left "wall" waves, the lower lava, and the giant safety capsule wave, but that's it. Those other waves have to be 3D models since they have collisions, correct?
I doubt I'll be able to fix the issue even if I can locate the waves, since all signs point to it being an issue within the model data's Textures(NW4R) folders--which I don't know how to edit--but I'd still like to know.