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no spikes in SSBB?

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
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Behind you.
Trucido, it's (argueably) already like that. The more percent you have, the faster you gown down from a meteor.

So, jeah. The more percent you have, the more likely you are to die.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
The more percent you have, the faster you gown down from a meteor.
Yeah, I know, but you can cancel meteors and still not die up until ridiculously high %s, whereas spikes will kill at ridiculously low %s.

So finding the middle ground = good.
 

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
Location
Behind you.
Jeah, I agree. Dunno what I was exactly getting at with the earlier post.

Middle ground is the best ground.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
lol. So then we agree.

I think spikes should be cancellable, honestly. I agree with whatever someone said earlier -- it sucks to be doomed to lose a stock.

Even ridiculously powerful moves can be survivable at higher %s with great DI. Spikes on the other hand, gg see you next time.
 

Sensai

Smash Master
Joined
May 2, 2006
Messages
3,973
Location
Behind you.
Actually, I don't think that all spikes should be canceable (is that a word?). But, I definitely think that they should be difficult to pull off.

Ganon's Down B is a perfect example of a diffcult spike to pull off that should be kept in the game.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
True, defninitely my favorite spike in the game right there.

And for your question, a philosophical answer.

No, canceable isn't a word, but cancellable, however, is. Depending on your definition of word.

If you define "words" as combinations of syllables that convey meaning, then yes, cancellable is interpreted when heard almost universally as "able to be cancelled."

However, Webster might not have gotten around to it. So maybe technically it isn't a word, but on a much more meaningful level it is.

Thank you for your time.

Oh, later.
 

Monk/Honkey/Banana

Smash Champion
Joined
Oct 4, 2006
Messages
2,526
Location
Dunedin, FL(MWFL)
They need to keep spikes in the game I mean I do understand how you feel recovering with Samus just to have your dreams crushed by Falco sitting at the edge, but spikes are an amazing part of the game plus it's easier(and funnier) to yell SPIKED!!!!!!!!! then it is to yell METEOR SMASHED!!!!!!!!!!!!!!!!!!!!!!!!!!?

Are you freakin drunk?!?!?!?! Nothing is more satisfying than Ganon's meteor smash right to death.
dude why stop there...Wizard's Foot (Down B) wreck all the faces with a less then 50% chance of making it back to the level
 

i_eat_fried_worms

Smash Cadet
Joined
Feb 25, 2007
Messages
58
lol. So then we agree.

I think spikes should be cancellable, honestly. I agree with whatever someone said earlier -- it sucks to be doomed to lose a stock.

Even ridiculously powerful moves can be survivable at higher %s with great DI. Spikes on the other hand, gg see you next time.
but what would be the difference then? meteors earn points in 1-player?

Actually, I don't think that all spikes should be canceable (is that a word?). But, I definitely think that they should be difficult to pull off.

Ganon's Down B is a perfect example of a diffcult spike to pull off that should be kept in the game.
yeah...if it couldn't be cancelled, at least it would be hard to do.
 
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