Airo
Smash Lord
the ONLY reason nintendo made a knockback for disable is so that the move doesnt loop with itself into an infinate.
if there wasnt a knockback, mewtwo could disable again and again and hold its opponent into a never ending stall.
so really, the knockback isnt some mysterious move with undiscovered purposes.
in conjunction to preventing never ending stalls, nintendo gave it properties that make it as useless as possible.
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it has a set knockback range, with a mediocre cruddy projection. the projection is short enough so that you cant make kills with it, and its far enough so that you cant combo out of it.
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it does exactly 1 damage and it is meant to discourage uses of it.
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though disable also does knockbacks against a tumbling enemy, you might as well use Uair, which has faster frames, more knockback, and more damage.
regarding rolling targets, you might as well use ftilt, which also has faster frames, more knockback, and more damage.
it is understood that as mewtwo players, we are quite desperate in terms of fully exploiting mewtwo's capabilities... mewtwo MAY still have a few potentials to uncover, but i asure you, the knockback of disable is not one of them.
thx for reading
if there wasnt a knockback, mewtwo could disable again and again and hold its opponent into a never ending stall.
so really, the knockback isnt some mysterious move with undiscovered purposes.
in conjunction to preventing never ending stalls, nintendo gave it properties that make it as useless as possible.
---
it has a set knockback range, with a mediocre cruddy projection. the projection is short enough so that you cant make kills with it, and its far enough so that you cant combo out of it.
---
it does exactly 1 damage and it is meant to discourage uses of it.
---
though disable also does knockbacks against a tumbling enemy, you might as well use Uair, which has faster frames, more knockback, and more damage.
regarding rolling targets, you might as well use ftilt, which also has faster frames, more knockback, and more damage.
it is understood that as mewtwo players, we are quite desperate in terms of fully exploiting mewtwo's capabilities... mewtwo MAY still have a few potentials to uncover, but i asure you, the knockback of disable is not one of them.
thx for reading