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If you guys like the DBFZ Soundtrack, Extended versions of the themes are being uploaded. Really good if you mod your fighting games like Smash, Marvel or Tekken on PC.
Here's Gohan's, since his is in my Top 3 themes and I posted Hit's eariler.
DBS was pretty cool. 17 playing things smart makes me like him a lot. Really weird when I didn't like him much in DBZ compared to 16 and 18. Frieza going back to his old ways bit him back hard. Can't say the ***** didn't have it coming. Though one has to wonder if it's alright for Toppo to practically be a Hakaishin or whatever and still be allowed to fight with a group of mortals.
Vegeta's pupils kind of ruin the transformation for me. It'd work for Goku though. It should have made me feel things like I did when Super Vegeta started swoling up the joint. Shame since the swole with a darker shade of Blue would have been enough to make it standout visually.
Gohan actually having faith in Goku and Vegeta, while Krillin was giving up hope was cool. What was cooler, was Beerus putting respect on Gohan's name(by actually saying it to his face, which he only really did to Goku, Vegeta and I thinkRoshi) and telling him did a good job too. Goku smiling at that was a good way to top off the little moment. Though Beerus had called Gohan by his name like once or twice earlier.
Vegeta's finally gonna fight Toppo and not just get hugged by him. Not sure if he's gonna make it, but I'm betting on 17 also going out, given the preview. Then again, with how he's been fighting, I might not be too shocked if he somehow sticks it to the end. I dunno what color it'll be, but I'm hoping that we FINALLY see Gamma Burst Flash animated. Feels weird a new move for such an important character like Vegeta wouldn't get the chance to be shown off.
Still waiting for Goku to rip his other shirt so he unleash his true power. Don't forget that thing is still probably weighted.
The data miners or others always find and upload soundtracks a few weeks after the game comes out. Nice thing about those people!
Edit: This has nothing to do what you say.
17 discovers Toppo's weak point and manages to expose it to Vegeta before getting knocked out, Vegeta then defeats Toppo and an angered Frieza comes back and finishes him off; Frieza gets the DQ for killing Toppo.
Jiren gets mad and mops the floor with Goku, triggering UI Omen again.
Jiren Full Power fights UI Goku and SSBluer Vegeta for a whole episode. Then Goku and Vegeta fuse using Potara.
I think you mean, THE PLATNIUM AGE!! We're beyond gold now my guy. Besides, Akuma already have the Satsui no Shotty in Tekken 7. Ryu's path makes perfect sense. I hope we get a little more info on MM11 soon. There's gonna be a Mega Man festival thing in Japan soon, so maybe then, I don't know.
There's a cool poster that it comes with. They ALMOST match up with the Final Smash.
See, we also had playable Snake wielding machine guns and giant swords, magical girls, space bounty hunters, blue haired anime swordsmen, white haired half-devils and historical figures. And yes, Snake was indeed playable in his appearance. So playing a different character in Monster Hunter is nothing new.
Oh, before I forget, Maximilian Dood had uploaded a video on Soul Calibur 6. It helped explain things for Kilik's trasnformation. Basically, each character has the Soul Charge, in SC 1/2/3 it buff up damage a little, add a counter hit property to whatver attack you use, and sometimes a guard break to said boosted attack.
Gaurd Impact doesn't cost any meter however. And the Slo-Mo stuff, from the sounds of it, can be easy to get around once you understand the game more. So you might not see TOO much in Higher level play, but it could be common in mid level play. Kind of like Tekken's Slow Motion stuff not being every round.
In SC6, it works like the Instinct mode in Killer Instinct 3. Or your typical Install/Transformation Super in many other fighting games. Where all of your attacks are temporarily boosted and some new moves are available. It runs off your meter and last for a couple seconds. For Kilik, he loses health fairly quickly, but in exchange, he hits for INSANE damage. If Kilik is KO'd, he goes back to normal the next round, so nothing too huge. I don't know if Kilik's stays for the whole round though, since, it seems like his will work a little differently from the other fighters. Xiangua's however, seems pretty normal. All of her hits have this watery effect/trail to them, like Nightmare's Dark Purple Fire, Mitsu's Fire, and Sophitia's Thunder. Kilik has a Dark Red one.
With Nightmare, if you knock off his helmet, you can see Siegfried's face. Since this goes back to SC1 times, I'm not surprised, but it's good to have confirmation. Still, I feel like there's a chance both Nightmare and Siegfried will be playable as separate fighters, because If Nightmare had something similar to Kilik's install, they'd probably show it with him first.
Nightmare apparently is a lot more like SC3 styled Nightmare, which seems obvious by his trailer. Which is why Classic Siegfried seems still likely, whether it's younger or older Seig because of all the time stuff, I don't know. And unlike SC1, they'd be much less redundant.
Still, I'm hoping we see Taki and Zas in this game. I suck with Zas, but he's sick. And for a lot of other people, Talim. She wasn't a main for me or anything, but I liked her in SC2.
Geez, you guys act like Street Fighter is new to Monster Hunter.
C'mere new kids, collabs are nothing new when it comes to Monster Hunter.
See, we also had playable Snake wielding machine guns and giant swords, magical girls, space bounty hunters, blue haired anime swordsmen, white haired half-devils and historical figures. And yes, Snake was indeed playable in his appearance. So playing a different character in Monster Hunter is nothing new.
Now on the other hand...
Monster Hunter costumes in Street Fighter V. Now that is pretty tempting.
So I beat Fire Emblem Fates Conquest for the first time.
I beat it on hard and on casual. A unique combination but one that was very fun for me. I was challenged but I didn't have to restart if I got unlucky or made a mistake.
I know Fates and Conquest especially have a lot of complaints about the writing but I never thought the plot got that bad.
It wasn't particularly good and two moments in particular bugged me (One part at the end and WE NEED MORE MAGIC BALLS). but certainly enjoyable and entirely serviceable.
Gameplay was fun but I'm a little underwhelmed? Honestly when people said Conquest has the best gameplay and that had great gimmicks and objectives, but... I mean, there were great stages and gimmicks and objectives, but the praise made me think there'd be more. I let my expectations get the best of me there. Still, it was super fun and I enjoyed messing around with skills and supports.
Also, presentation was all around great for the 3DS. Music was spectacular.
I don't think this'll go down as my favorite Fire Emblem but all in all, I enjoyed it a lot. I'm going to get Birthright and Revelation some time later.
Since people liked my tier list of usage last time... I'll go ahead and put the final class each unit was as well.
Corrin Tier:
Corrin (Nohr Noble)
Royals Who Are Important To The Story So I Made Sure to Use Them But They're All Amazing Anyways So It Worked Out Great Tier:
Xander (Paladin)
Camilla (Malig Knight)
Leo (Dark Knight)
Elise (Strategist) - Holy crap she liked capped on three stats.
Azura (Songstress)
Holy Crap You Amazing People Saved The Run Tier:
Arthur (Hero)
Effie (General)
Kaze (Master Ninja) - You capped in two stats
Midori (Mechanist)
Velouria (Wolfssenger)
Tried To Use But Just Couldn't Fit Into My Team Tier:
Odin (Dark Mage) - I really wanted this to work
Niles (Outlaw)
Nyx (Dark Mage)
Keaton (Wolfskin)
Sophie (Cavalier)
Had Extra Space So They Tagged Along Sometimes Tier:
Ophelia (Sorcerer)
Soleil (Bow Knight)
Jakob (Butler)
Accidentally Erased From Existence Tier:
Ignatius
Never Existed At All Tier:
Dwyer
Ya'll Were Essentially Breeding Fodder/Kids But I Still Like Their Characters Tier:
Everyone Else but Peri.
Peri Tier:
Peri.
Pairings:
Corrin x Beruka
Xander x Charlotte
Camilla X Keaton
Leo x Felicia
Elise x Silas
Azura x Kaze
Effie x Arthur
Niles x Nyx
Odin x Selena
Laslow x Peri
Benny x Mozu
Jakob x The fact that he never had a son
I'm willing to answer any questions people have about my opinions on the game. I have a feeling I'm gonna get some questions about a couple things in particular.
Gameplay was fun but I'm a little underwhelmed? Honestly when people said Conquest has the best gameplay and that had great gimmicks and objectives. I mean, there were great stages and gimmicks and objectives, but the praise made me think there'd be more. I let my expectations get the best of me there. Still, it was super fun and I enjoyed messing around with skills and supports.
Hinestly, outside of Escape Ryoma's Crazy Pot Bonanza, Mr.Fuga's Wild Ride and the ****ing Kitsune map(I can't even think of something fun to say about it) I don't think there are any chapters that are bad.
Takumi's and Hinoka's maps can get frustrating at harder difficulties but they still feel fun when you beat them, while every other map provides an unique enough challenge that you don't feel like you're redoing the same stuff over and over again.
Except Endgame on Lunatic, that can die in a ****ing pit
I know Fates and Conquest especially have a lot of complaints about the writing but I never thought the plot got that bad.
It wasn't particularly good and two moments in particular bugged me (One part at the end and WE NEED MORE MAGIC BALLS). but certainly enjoyable and entirely serviceable.
Conquest's story is all kinds of bad writing, I dunno what you're talking about. I hope this doesn't come off as rude but it seems like you have low standards for how a story should be written because it's 95% filled with stuff that any self-respecting writer should avoid.
I could make an entire list of those issues but I don't think anyone wants to see that.
Anyways, here's a question about your playthrough for you: did you ever get to use any of the S-Rank weapons?
So I beat Fire Emblem Fates Conquest for the first time.
I beat it on hard and on casual. A unique combination but one that was very fun for me. I was challenged but I didn't have to restart if I got unlucky or made a mistake.
I know Fates and Conquest especially have a lot of complaints about the writing but I never thought the plot got that bad.
It wasn't particularly good and two moments in particular bugged me (One part at the end and WE NEED MORE MAGIC BALLS). but certainly enjoyable and entirely serviceable.
Gameplay was fun but I'm a little underwhelmed? Honestly when people said Conquest has the best gameplay and that had great gimmicks and objectives, but... I mean, there were great stages and gimmicks and objectives, but the praise made me think there'd be more. I let my expectations get the best of me there. Still, it was super fun and I enjoyed messing around with skills and supports.
Also, presentation was all around great for the 3DS. Music was spectacular.
I don't think this'll go down as my favorite Fire Emblem but all in all, I enjoyed it a lot. I'm going to get Birthright and Revelation some time later.
Since people liked my tier list of usage last time... I'll go ahead and put the final class each unit was as well.
Corrin Tier:
Corrin (Nohr Noble)
Royals Who Are Important To The Story So I Made Sure to Use Them But They're All Amazing Anyways So It Worked Out Great Tier:
Xander (Paladin)
Camilla (Malig Knight)
Leo (Dark Knight)
Elise (Tactician) - Holy crap she liked capped on three stats.
Azura (Songstress)
Holy Crap You Amazing People Saved The Run Tier:
Arthur (Hero)
Effie (General)
Kaze (Master Ninja) - You capped in two stats
Midori (Mechanist)
Velouria (Wolfssenger)
Tried To Use But Just Couldn't Fit Into My Team Tier:
Odin (Dark Mage) - I really wanted this to work
Niles (Outlaw)
Nyx (Dark Mage)
Keaton (Wolfskin)
Sophie (Cavalier)
Had Extra Space So They Tagged Along Sometimes Tier:
Ophelia (Sorcerer)
Soleil (Bow Knight)
Jakob (Butler)
Accidentally Erased From Existence Tier:
Ignatius
Never Existed At All Tier:
Dwyer
Ya'll Were Essentially Breeding Fodder/Kids But I Still Like Their Characters Tier:
Everyone Else but Peri.
Peri Tier:
Peri.
Pairings:
Corrin x Beruka
Xander x Charlotte
Camilla X Keaton
Leo x Felicia
Elise x Silas
Azura x Kaze
Effie x Arthur
Niles x Nyx
Odin x Selena
Laslow x Peri
Benny x Mozu
Jakob x The fact that he never had a son
I'm willing to answer any questions people have about my opinions on the game. I have a feeling I'm gonna get some questions about a couple things in particular.
I hope this doesn't come off as rude but it seems like you have low standards for how a story should be written because it's 95% filled with stuff that any self-respecting writer should avoid.
Well that did come off as rude. Very rude in fact. I don't like it when I'm implied to be lesser somehow just because I have a different opinion.
Remember how I said it wasn't particularly good? I can still enjoy stuff I find horribly flawed. And me finding something not that bad doesn't mean my standards are suddenly low.
Point is, Conquest's flaws were hyperbolized.
I'm sorry I didn't **** on it enough for you. I'll remember that next time.
Well Swamp, I'll make some comments about your playtrough. I've played Conquest two times, first one was Normal/Classic, and second Hard/Classic, so I think I know what you went into. Let's do this.
I beat it on hard and on casual. A unique combination but one that was very fun for me. I was challenged but I didn't have to restart if I got unlucky or made a mistake.
That's certainly something unique. Call me elitist or something like that, but for me casual just don't exist in Fire Emblem. I grew up with the feeling that if I lost an unit it will be gone forever, and I like that feeling. Though sometimes I feel like I'm too strict with this, I got a couple of friends into FE and told them to go Classic mode, and then come back just to say they're annoyed cause somebody died.
But damn, Conquest on hard is annoying... The best experience I think is Normal/Classic, at least for Conquest. There are a couple of levels that has such level of bull**** on hard that it's not even funny. The ninja cave is the one that comes first to my mind... Hate that map.
I know Fates and Conquest especially have a lot of complaints about the writing but I never thought the plot got that bad.
It wasn't particularly good and two moments in particular bugged me (One part at the end and WE NEED MORE MAGIC BALLS). but certainly enjoyable and entirely serviceable.
The first time playing trough Fates I didn't realise that the story was so bad. When replaying it though... Good lord, Conquest/Revelations are horrible in that aspect. But if you enjoyed, then that's fine.
Gameplay was fun but I'm a little underwhelmed? Honestly when people said Conquest has the best gameplay and that had great gimmicks and objectives, but... I mean, there were great stages and gimmicks and objectives, but the praise made me think there'd be more. I let my expectations get the best of me there. Still, it was super fun and I enjoyed messing around with skills and supports.
I don't really know what you were expecting, but I agree with those who said that Conquest has the best gameplay out of the three routes, and the chapter objectives are really varied, making it feel like Radiant Dawn again. After having a game of "Rout all enemies" on every chapter, I sure appreciated all the different objectives, being "Survive 10 turns", "Flee with all your units", "Finish in less than 20 turns"... You name it, one of the best experiences I had gameplay wise.
Royals Who Are Important To The Story So I Made Sure to Use Them But They're All Amazing Anyways So It Worked Out Great Tier:
Xander (Paladin)
Camilla (Malig Knight)
Leo (Dark Knight)
Elise (Tactician) - Holy crap she liked capped on three stats.
Azura (Songstress)
Hum... Do you really think Leo belongs to that tier? Both times I played Conquest, Leo ended up being extremely underwhelming. His Brinhildyr almost never came to use, didn't feel like that good of an addition. It doesn't help that I don't enjoy his son either. The rest are obviously broken tier, but Leo was so bad for me...
I relate to this... So badly... Why is Odin so bad... On my second playtrough, I used female Corrin and married her to Odin just so I had to use him. Totally worth it, the convos between Kana and Odin are hilarious.
I'd like to know what do you think about Takumi in Conquest. For some reason, I hear people say that because of Conquest, Takumi became one of their most hated characters, but thanks to Conquest I started to appreciate him a lot more. Also, I want to know how you ended up beating the last maps
The last two maps go together, so if you mess up on the Takumi map, you have to repeat the Garon one. That annoyed lots of people (me included)
Since you played on hard... You had to experience the infinite warp staffs on the Garon map, and the kamikaze faceless on Takumi's map (Good lord I hate that skill)
Also, now that I'm here, I'll share my last vote for CYL
The king of hawks, Tibarn himself! Just bring laguz to the game already IS, I'd love to have Tibarn, Lethe, Ranulf... Of course I don't expect him to come anytime soon, but I want IS to know that they have to do it eventually. Overall satisfied with my choices, I'm surprised Catria is the only female I voted, but it's okay. Hoping we get Hector and Celica first, and maybe not Camilla on second? (I swear if Camilla ends up first...)
The first time playing trough Fates I didn't realise that the story was so bad. When replaying it though... Good lord, Conquest/Revelations are horrible in that aspect. But if you enjoyed, then that's fine.
I don't really know what you were expecting, but I agree with those who said that Conquest has the best gameplay out of the three routes, and the chapter objectives are really varied, making it feel like Radiant Dawn again. After having a game of "Rout all enemies" on every chapter, I sure appreciated all the different objectives, being "Survive 10 turns", "Flee with all your units", "Finish in less than 20 turns"... You name it, one of the best experiences I had gameplay wise.
Hum... Do you really think Leo belongs to that tier? Both times I played Conquest, Leo ended up being extremely underwhelming. His Brinhildyr almost never came to use, didn't feel like that good of an addition. It doesn't help that I don't enjoy his son either. The rest are obviously broken tier, but Leo was so bad for me...
I relate to this... So badly... Why is Odin so bad... On my second playtrough, I used female Corrin and married her to Odin just so I had to use him. Totally worth it, the convos between Kana and Odin are hilarious.
I'd like to know what do you think about Takumi in Conquest. For some reason, I hear people say that because of Conquest, Takumi became one of their most hated characters, but thanks to Conquest I started to appreciate him a lot more.
Since you played on hard... You had to experience the infinite warp staffs on the Garon map, and the kamikaze faceless on Takumi's map (Good lord I hate that skill)
It can't be though... I've never attemped playing a FE game in Lunatic (When I was told there was a Lunatic+ I almost had a heart attack), so I'm sure I played it on Difficult, and I remember that nonsense from last chapters. I just checked a Hard Walktrough, and what I mentioned is indeed in the hard difficulty, not on Lunatic (well, guess it will also be on Lunatic, but with more bull****)
When playing normal, on the Garon map, you can put 2 units on each room, for them to handle whatever enemy they have on that room. On hard mode though, you deploy all your units together at the beginning, and each room has a cleric with an infinite range staff, so they take your units randomly to fight the enemy units. In hard you don't choose who to fight, so for example if you got Effie stuck with the warrior, it's probable you'd had to restart the map. It was original, but since it was completely random... If you played hard, this happened for sure.
On the last map, there are endless reinforcements of faceless, and if you get any of those below 50%HP, they explode making a lot of damage to your units. You don't have to experience this if you rush to fight Takumi so quickly that the faceless don't have time to get to you, but you have to be really good to do that.
So, are you absolutely sure neither of this things happened? Because the only explanation I have then is that you ended up playing on normal.
Well that did come off as rude. Very rude in fact. I don't like it when I'm implied to be lesser somehow just because I have a different opinion.
Remember how I said it wasn't particularly good? I can still enjoy stuff I find horribly flawed. And me finding something not that bad doesn't mean my standards are suddenly low.
Point is, Conquest's flaws were hyperbolized.
I'm sorry I didn't **** on it enough for you. I'll remember that next time.
Well, forgive me then, but as a player, you should demand more from a game that has been giving out stories far more than "serviceable" for 13 games.
Birthright is serviceable, a story that contradicts itself and doesn't take itself seriously, isn't
Hum... Do you really think Leo belongs to that tier? Both times I played Conquest, Leo ended up being extremely underwhelming. His Brinhildyr almost never came to use, didn't feel like that good of an addition. It doesn't help that I don't enjoy his son either. The rest are obviously broken tier, but Leo was so bad for me...
Leo is probably the worst of all four brothers. His weapon's skills is % based, he needs other Tomes to pull his weight and Dark Knight is a terrible class.
Compare to Xander and Ryoma who have + free stats and 1-2 range weapons with no penalties in a game where you can't double with a Javelin.
Takumi makes good use of other Bows but he certainly doesn't need any of them to shine.
I think he's talking about the infinite range Entrap Staves used by the Shrine Maidens in Ch27 and the Faceless reinforcements on Endgame.
They most definitely happen on Hard, Normal is the only one to cut them
On hard mode though, you deploy all your units together at the beginning, and each room has a cleric with an infinite range staff, so they take your units randomly to fight the enemy units.
On the last map, there are endless reinforcements of faceless, and if you get any of those below 50%HP, they explode making a lot of damage to your units. You don't have to experience this if you rush to fight Takumi so quickly that the faceless don't have time to get to you, but you have to be really good to do that.
It's late, but I'm happy to share my final vote... it goes to someone rather unexpected, even for me, but I'm okay with it...
Yep, Cain from Shadow Dragon. A bit of an odd pick, but apart from setting the grounds for the series tried and tested 'Abel and Cain' archetypes, Cain has some rather decent characterisation to him - He's loyal to his country and Marth, since he returned from the front lines to ensure Marth received his father's last wishes even if he had to endure the grief of losing his friends and comrades on the battlefield, as well as contrasting Abel's calmness with a more hot-headed disposition.
..Not to mention they somehow decided to style him in the likeness of Kain from FFIV for his TMS appearance.
Actually, you still have the north room slots, alongside one more for each of them, so you have 2 slots for the Northwest and Northeast rooms.
The problem is that Hard and Lunatic put 3 Swordmasters on the northwest and 3 Spearmasters on the northeast, 2 of those in each group are paired up. Those rooms also don't have a Cleric with Entrap.
Also, the Clerics are really bad with choosing who to Entrap so I never really had any issues with them. At most, I paired units like Elise with Effie but most of the time they'd do stuff like "Benny with the Ninja" and the worst that ever happened to me was "Xander and Leo against the Sorcerer"
You are telling me, that I have a responsibility to have a different opinion.
Shishoe, seriously, I don't think you understand how much that comment ticked me off.
You essentially committed ad hominem by stating I must have low standards if I thought something was serviceable. In a roundabout way, you called me stupid or ignorant.
I'm dropping this but next time, if you disagree with an opinion of mine, use some tact please. And don't make your disagreements seem like slams.
You are telling me, that I have a responsibility to have a different opinion.
Shishoe, seriously, I don't think you understand how much that comment ticked me off.
You essentially committed ad hominem by stating I must have low standards if I thought something was serviceable. In a roundabout way, you called me stupid or ignorant.
I'm dropping this but next time, if you disagree with an opinion of mine, use some tact please. And don't make your disagreements seem like slams.
I see, I believe you deserve a proper apology then. I'm sorry.
I guess I got carried away with my distaste towards Conquest's storyline. But I want to leave clear I never had any intention of attacking you personally. I promise to avoid this kind of behavior from now on.
I see, I believe you deserve a proper apology then. I'm sorry.
I guess I got carried away with my distaste towards Conquest's storyline. But I want to leave clear I never had any intention of attacking you personally. I promise to avoid this kind of behavior from now on.
Just watched DBS episode 125, and I honestly thought I was watched DBZ and not DBS. It's easily one of my most favorite episodes of Super, I'd go as far as to put it in the top 10 of my most favourite episodes in the entire series.
That beatdown Toppo did on Freeza had me super uncomfortable, especially when they showed the close up of Freeza when Toppo grabbed his head.
Looks like 17 could get eliminated next episode, which isn't exactly surprising, but not upset at the same time.
Honestly, I was happy he got to put in the amount of work he did vs. U2 and Aniraza. The fact he's going against GoD Toppo is all icing on the cake at this point, and so far, he's stolen the show for me.
Just holding out for Freeza to do a RoF callback and destroy a large chunk of the arena (or an entire half perhaps) and take out Toppo.
Geez, you guys act like Street Fighter is new to Monster Hunter.
C'mere new kids, collabs are nothing new when it comes to Monster Hunter.
See, we also had playable Snake wielding machine guns and giant swords, magical girls, space bounty hunters, blue haired anime swordsmen, white haired half-devils and historical figures. And yes, Snake was indeed playable in his appearance. So playing a different character in Monster Hunter is nothing new.
Now on the other hand...
Monster Hunter costumes in Street Fighter V. Now that is pretty tempting.
We do not always talk about Fire Emblem. This thread, we can talk about anything. So the majority like Fire Emblem, so why not?
I think we are fine where we are.
Geez, you guys act like Street Fighter is new to Monster Hunter.
C'mere new kids, collabs are nothing new when it comes to Monster Hunter.
See, we also had playable Snake wielding machine guns and giant swords, magical girls, space bounty hunters, blue haired anime swordsmen, white haired half-devils and historical figures. And yes, Snake was indeed playable in his appearance. So playing a different character in Monster Hunter is nothing new.
Now on the other hand...
Monster Hunter costumes in Street Fighter V. Now that is pretty tempting.
Alright, I get it, people are tired of this old FE discussion, we need to talk about something new!
So, new topic... what do you guys expect Fire Emblem 16?
-Related to previous games or not? Be it prequel, sequel or distant future/same world.
-Will there be an overworld map like SoV or Awakening?
-New classes?
-New kinds of maps?
-How will the next Lord be like?
-Will the WT remain the same as Fates or get reworked again?
-New types of weapons being introduced or old ones like Light and Dark Magic returning?
-How many waifus will there be to break the FEH meta when they're added into it?
And the most important question:
-How many memes will it produce?
Alright, I get it, people are tired of this old FE discussion, we need to talk about something new!
So, new topic... what do you guys expect Fire Emblem 16?
-Related to previous games or not? Be it prequel, sequel or distant future/same world.
-Will there be an overworld map like SoV or Awakening?
-New classes?
-New kinds of maps?
-How will the next Lord be like?
-Will the WT remain the same as Fates or get reworked again?
-New types of weapons being introduced or old ones like Light and Dark Magic returning?
-How many waifus will there be to break the FEH meta when they're added into it?
And the most important question:
-How many memes will it produce?
- I'm guessing it'll be all-new, given the vague wording they gave as "an all new adventure" or something like that. Nothing concrete, but a gut feeling.
- I think so. A traversable world map is something that seems to be an on and off thing, but I could see them adding it to ease new players into the series, because it's really intuitive. Plus the Switch is definitely gonna bring in series newcomers.
- Definitely new classes. Whether or not they stick around (like Dancers in FE3) or disappear (Griffon Knights deserved better) is another story. I'd love to see more creative ones like the Mechanist.
- I think map variety could be higher than some of the more recent titles. Conquest had some neat ideas here.
- Banking on an archer lord, considering how popular bow users have been in fiction as of late.
- I think the Fates triangle will be dropped, honestly. Heroes went back to the classic one, and considering how many people it brought in, I can't see them changing it up too much. I could see the GBA Magic triangle returning if Light returns.
- Would cannons be too temporally dissonant for Fire Emblem? For that reason they may just stick to ballistae, but then again, Tellius had crossbows.
- At least three banners worth.
- All of them, all of which the Heroes fan base will beat to death in less than five minutes.
I never thought of an Archer Lord, that'd be pretty cool actually. Only problems it could create is the fact they're locked to 2 Rng and they're nornally outside the WT. Nothing the new game couldn't solve but the only reason I believe we got Lords like Hector or Ephraim is because the first Lord we got were Sword users.
I personally hope we get another Axe or Lance Lord, but I'd like to see a female Lord wielding them this time.
- I think the Fates triangle will be dropped, honestly. Heroes went back to the classic one, and considering how many people it brought in, I can't see them changing it up too much. I could see the GBA Magic triangle returning if Light returns.
What about Daggers? I find it hard to believe they'd be dropped now that they're in Heroes and estabilished as the Thief Weapon™.
They'll likely remove it from the WT but unless they're nerfed from Fates, that's going to be like Magic in Awakening.
I mean, they could do always have it set in a less medieval setting and advance a bit in terms of technology. Remember the Pirate Emblem idea from that fake leak?
I never thought of an Archer Lord, that'd be pretty cool actually. Only problems it could create is the fact they're locked to 2 Rng and they're nornally outside the WT. Nothing the new game couldn't solve but the only reason I believe we got Lords like Hector or Ephraim is because the first Lord we got were Sword users.
I personally hope we get another Axe or Lance Lord, but I'd like to see a female Lord wielding them this time.
What about Daggers? I find it hard to believe they'd be dropped now that they're in Heroes and estabilished as the Thief Weapon™.
They'll likely remove it from the WT but unless they're nerfed from Fates, that's going to be like Magic in Awakening.
I mean, they could do always have it set in a less medieval setting and advance a bit in terms of technology. Remember the Pirate Emblem idea from that fake leak?
That's implying you're tired of the Reinhardt
Laslow was never a Dancer though.
The closest we have are the Bards like Nils but we need dudes as Dancers damnit.
Oh, I don't think they'll remove daggers. I'm just saying I don't think magic, bows, and daggers will be part of the normal weapon triangle. Or they could just form their own triangle independent of Sword/Lance/Axe.
Actually, I just thought of something:
What skills and weapons FEH introduced that you'd like to see in a main FE game?
I think a lot of them have more potential to shine in a proper FE game like Obstruct or Brash Assault. Hones and Fortify are skills that would just fit really well and Ploys could be used for some interesting maps.
Tomes like the Blade Tomes would also be super fun with the chance to properly balance them due to the fact Rallies and(if added) Hones are more rare in the main games.
I would also really like skills like the Stances(basically, any EP skill) to be more common as Blows are everywhere in Fates but then you have only, like, "Strong Riposte: +3 damage when attacked"