- Don't use any tier list as gospel.
Instead, think of them as a source of reference as to what the current meta is
and as a way to see how much utility the characters have. Especially when you consider how much the meta can change for one reason or another. Taking a good look at past tier lists could be a good way to explain my point, actually.
This is because even the lowest of tiers can actually get
at least one kind of job done. For example, the regular Male Robin is a very solid red and colorless counter if you give him Triangle Adept due to his Raven tome and relatively high defense for a mage. In mainly anything else, he can be very lacking, but he still has one good purpose going for him.
But I'm not saying the top tiers are more versatile either. Some, such as Ayra and pretty much any armor unit,
do have the stats and skill possibilities to be extremely versatile, but in the end, it's just because they do a better job at whatever purposes the lower tiers have. For example, Brave Lyn and Reindhart are really good because they're fantastic glass cannons, but trying to make them more defensive is straight up stupid.
Doesn't make the low tiers
useless though because again, they can still get the job done with the right build. It just requires more time, effort, resources and not trying to let the thought of higher tiers doing a better job make you think these lower tiers are trash (unless you're talking about really bad units like regular Henry and Odin because nothing can really save them other than fodder potential).
With that said, make the best out of the units you have. They won't be huge threats, but if you make the right build for them, they can at least fulfill one purpose. And that one purpose could be very useful.
- Plan ahead when you decide to give someone either a Sacred Seal or make them inherit a skill from someone else.
This is because, as I said, some units don't have the potential of being highly versatile so you can't just give them anything. For example, instead of patching bad stats, focus on the good ones so they can fulfill their intended purpose even better. Not to mention some stuff doesn't really work together. You need to think before you inherit lest you want to waste a unit for absolutely no reason.
- Don't waste your orbs all the time.
Instead of trying to summon all the time, take the time to look at what your team needs what skills the focus units on banners have and whether or not you
really need those units. If you just try to get a unit you want, but constantly waste your orbs, that's pretty counterproductive and could sadly lead to you spending
actual money to get what you want. Manage your resources instead and think before you spend.
That could also help you a lot in real life at managing your budget once you start living on your own, so it would be a great idea and really beneficial for you in the long run to manage these resources, both in and out of the game.
- Never send anyone home... unless they have nothing to offer.
No matter how bad a unit is, they usually have at least one good thing worth inheriting to another unit, so it would be more beneficial to do that instead.
If you end up with a unit that doesn't have anything to offer as fodder, they're the ones you should send home because again, they have nothing to offer.
- Try not to merge anything that's not a five star.
If you unlock a unit's potential to give them more stars, all merges are lost. And merges can actually affect a unit's performance a lot once you have a good amount of them on a unit. So... yeah... don't merge if they're not at the highest star count.
EDIT: With that said, Moydow's post about some 4 stars being worth merging is worth looking into.
- Level up and play more your main four units.
Sometimes, you might need more than those four units to advance. Arena Assault, Chain Challenges and Tempest Trials come to mind when I say that. If you have more units as backup for one reason or another, it could help you a lot in some situations.
- Never hope to get a good unit.
This might sound stupid, but considering the evergrowing roster and the gacha nature of the name, the chances of you getting a specific unit aren't exactly high. Instead, go in with the thought of getting some stuff worth giving to your other units. That can make it much less frustrating to not get the unit you want.
- Don't pay too much attention on your IVs (or natures, as you call them).
They only really matter on the highest levels of play and anything lower makes it so that most IVs ultimately don't change things
that much. Though with that said, still take the time to look up what IVs you got because that can give you a good idea of what you should focus on for your units.
The only thing you should
really care about for IVs is if they interfer with the unit's purpose. For example, a -Atk Reinhardt isn't really worth your time since it really hurts his "player phase glass cannon" purpose. Though some cases can actually change a purpose too. For example, my Zelgius is -Spd, which really hurts his "fast armor" purpose, but on the other hand, he's +Def, which makes him a
fantastic physical wall.
- Finally, don't hesitate to ask us for advice on what to do.
A bunch of us are actually pretty knowledgable and could give you some really great ideas on what to do with a unit that you might have never came up with yourself. So asking us for tips is never a bad idea. Especially if you're unsure on how to apply any of the tips I previously mentionned.
Heck, you've probably seen me to it a few times as well. This is because, even though we do have some knowledge of the game, none of us are truly perfect and we all need a little bit of help sometimes. (Except Moydow, apparently, because he makes some really awesome **** without any tips from us)
And if different ideas are told by different people, think about which one would be the most useful for your team.