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Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


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Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
64,080
Location
Somewhere out there on this big blue marble
So with that comment about Joker, would that mean Hitagi's comment about his source seeing Steve is BS? Why would Steve be in a playable form all the way back then when Joker didn't even start development until just recently?
I think the bigger question is why the need to say "Joker isn't in a playable state" after already saying development on him hasn't started
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,765
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
I wonder if they're going to give Joker his modern guns. They're kinda synonymous with his him.
 

Aussie1024

"Stow your fear. It's now or never!"
Joined
Mar 12, 2016
Messages
106
Location
Delaware
Switch FC
SW-8059-8133-1521
Hey everyone. I recently compiled a document in which I talked about my character history in the Smash Bros. series, from Brawl to Ultimate (since Brawl was my first game in the series). I was a little afraid to share it with the community since it's quite extensive, but my friend Hat N' Clogs Hat N' Clogs recommended that I share it on here so I can share my history with the series and my characters with the community. Feel free to read this at your own leisure. I'm gonna separate the sections thru the use of spoiler tags.

The time has come and gone at last. After being one of the most hyped games of the Christmas season, Super Smash Bros. Ultimate has been out for a handful of days now. The fifth entry in the critically-acclaimed series has been praised yet again by fans and critics alike. With the biggest character roster in the series (including the inclusion of all veterans in its history), a brand-new Adventure mode, a fighting system that has pleased many fans, veterans and newcomers alike are heaping plenty of praises onto this new Smash game. As a veteran of the series for a decade now, I could not agree more. It is a love letter to Smash fans and Nintendo fans alike in every single way.

With the release of Ultimate only days old, I thought it would be neat to do a retrospective of the characters I have used in my personal history with the series. It has been one interesting ride since I played my first game in 2008 with Super Smash Bros. Brawl. I am sure it will continue throughout the rest of my time with the games, but I digress. Without further ado, here is my character retrospective in the Super Smash Bros. series.

Prior to 2008, I had only heard of the Super Smash Bros. series only a number of times. I knew it was a critically-acclaimed series, but It was not one I was keen on trying. While I did not ever view any gameplay, I never did enough research to figure out what the game was all about. I knew it involved a decent-sized roster of Nintendo characters beating the crap out of each other, but that was it. I was told of the great success of its GameCube release, Super Smash Bros. Melee, but never generated interest to see if I wanted to give it a try. I had no idea what I was missing out on though. I would find out soon enough.

Fast forward to the summer of 2008. I was at a summer camp that instructed you how to create video games using tools such as Adobe Flash. It was the first of three consecutive years that I attended the camp. It was such a blast. When we were not working on our games, we went to a separate room to relax and play video games. The main game that was being played? It was none other than Super Smash Bros. Brawl. I did not have a clue how anything worked, so I decided to watch from afar and see my fellow campers duke it out in the game. It was a blast to watch, but it was only a matter of time before I started playing.

Two weeks later, there was a second session of the camp. I decided I would jump in and give Brawl a try. It seemed like lots of fun, plus it did not seem too difficult to learn. Initially, I was awful at the game, which was to be expected. However, I came to eventually learn the game’s controls and mechanics. That is where the real fun began.

It was also at the camp that I came to choose my initial three characters for the game. These three characters have stuck around my roster for the past ten years, for the most part (more on when I get to Smash 4 and Ultimate).

While I could not play as him initially at the camp (they did not have every character yet), one of the main reasons I wanted to play Brawl was the inclusion of my favorite gaming icon - Sonic the Hedgehog. I had been a fan of his for a few years at the time. I knew his inclusion in Brawl was a big deal. The day after he was confirmed for the game, I recall it being whispered across my middle school. I had no idea of the significance, but I eventually came to see why it mattered so much. Many people wanted him in the game to finally face off against Mario, his longtime rival. This game made it come true.
Anyway, Sonic was my first choice because of the prior history I had with him. Ultimately, he was the reason I got into the series. While it was a struggle to get accustomed to him, it was more than worth it later on in my time with the game.

My second character came as a result of it being my favorite Pokémon throughout my life. Pikachu was a character that I got used to rather quickly because of its simple moveset. It also had a reputation in the game for being cheap with its spam attacks (Thunder, D-Smash, etc.) Still, it was a character that I grew with so much, and easily solidified itself as my secondary main.

The third and final character I chose was one who had a simple moveset and easy mechanics that helped me settle into Brawl. Kirby is known as a fighter who can help beginners get used to the game, and he did just that for me. He helped me understand the fundamentals, and had different enough moves where I could be solid with him.

And so my fandom with the Smash series began. After the camp in 2008, I got the Wii and the game as an early birthday present. I formed my trio of characters, and was ready to start playing and learning the game. It was a rough start though. Its mechanics and controls were tough for me initially, but I kept practicing and eventually got better with it.

I had owned Brawl for about a year, and I enjoyed it every time I played it. I still was not the greatest at the game. I did not really seem to use the strengths of my characters. For example, for the longest time, I spammed all of Sonic’s smash and aerial attacks without using his speed and special moves to mix it up. It took me a few years to finally figure this out, but once I did, it was a breath of fresh air. At this point, I was still using the trio of Sonic, Pikachu, and Kirby. I started to think of branching out into trying out other characters for my roster. I still enjoyed my main trio, but I was getting tired of using them all the time. I wanted to try out other fighters in the game and expand my roster. There were a few that struck my eye.

First, I was interested in choosing two fighters from the Star Fox series. My brother had Wolf on his roster, so I was intrigued to try out the other two fighters - Falco and Fox. Falco was a character that had quickness and agility on his side. All of his attacks had that trait in mind. They all did a solid job of transitioning into each other without much lag. In addition to this, he had some powerful attacks that could KO early. For example, his up smash was one of the best in the game. It was easy to run up to an opponent and use it without them knowing. It was hard to predict. His down smash also had a lot of knock back at high damage. Falco also had a down special move that I enjoyed (and still do to this day). He throws out his reflector, deflecting projectiles that the opponent throws. It can also damage the opponent if they are close enough.

Once I started using Falco and getting the hang of him, I put him on the roster. All the nuances I previously talked about made him too good to leave off it. I also experimented with his co-pilot, Fox. He is a lot faster than Falco and had combos that could destroy the opponent. His smash attacks were also deadly. However, he was a character that was on my roster some days, and other times not. I am not sure why, but it was most likely because Falco’s game felt to ebb and flow better for me. I could never get a handle of Fox’s combos, either. The way he felt in the air compared to Falco also drew me off. Falco was more graceful in the air, while Fox fell pretty quickly. Ultimately, I decided to leave him off my roster.

I also decided to try a character that went against a lot of what I enjoyed playing with. I chose Ike because he was a powerhouse. The one-handed swordsman had strong attacks that could KO early and I drooled at the opportunity for that. However, he had two traits that eventually led him to being taken off my roster. First off, he was one of the slowest characters in the game. I generally like characters who have at least above-average speed and acceleration. Ike lacked that in Brawl, and it was a struggle for me. Second, his attacks had horrible starting lag. As powerful as they were, it was a hassle just trying to land his attacks. It resulted in many frustrating matches. I eventually cut him within a year of adding him.

Fortunately, I now use him as a fighter in a special Smash mode with my friends that originated in Smash 4, Brawl’s successor. We set the options only to “Mega” and put the Super Mushroom item on high so our fighters can get bigger with great frequency. We usually go to small stages such as Skyworld, Norfair, and Port Town Aero Dive. We refer to it now as “Mega-Mega Death” due to how big the characters get and the hilarious amount of deaths that occur during it. I may not use him regularly today, but I am glad I get a good laugh with him whenever I get to play with my friends.

As Brawl’s life cycle came to an end, I had nothing but great memories to take from it. My first game in the series was nothing short of a blast, and I was ecstatic for what Smash 4 had in store. Before I jump into Smash 4, I will do a quick recap of how I fared with my roster then and now. Also, there were a couple additions I made this year that I will talk about in the fifth section.

Without a doubt, Sonic is my best (and favorite) character in Brawl. I am usually able to run down my opponents and pummel them with different combos. Mixing up combos was never a problem once I incorporated his full moveset into my play style. Despite his lack of ability to KO opponents, my ability to mix up combos more than made up for it.

My second best (and favorite) fighter was Pikachu. I will admit that he was on the cheap side in Brawl, which allowed him to spam his more powerful attacks. In retrospect, it was easy to learn his fundamentals. I was able to use his projectile to distance myself, and then pummel them with Pikachu’s quick standard attacks and powerful smash attacks. Mixing in throws was essential as well, and I was able to do just that.

Coming in third was Kirby, the character who ultimately helped me learn the fundamentals of the series. I can thank the lovable puffball for helping me to be the Smasher I am today. His moveset and overall character made it simple to learn him. However, I was also able to deal some damage with him. He did not have much lag on his moves so it was easy to transition from one move to the next. For example, I usually loved doing a special move and transition it into an aerial move, smash attack, or grab (ex. Stone into nair, fair, or dair). While he was one of the lightest characters in the game (as he usually is), his easy combo ability made him simple but effective.

While I was not necessarily bad with him, Falco was without a doubt my worst character at the time. The same is true for today. While his agility and powerful arsenal of attacks make him easy to use, I could never mix in his combos effectively. This is probably due to my lack of practice with him compared to my other characters. I love using Falco in Brawl, but he always seems to get pushed to the side in favor of my other characters, like veterans Sonic and Pikachu, or new additions Zero Suit Samus and Zelda (more on them later). Maybe soon I can pick him up again and learn what it means to have a solid Falco in Brawl.

Ranking (Original; 2009-2018):
  • 1. Sonic the Hedgehog
  • 2. Pikachu
  • 3. Kirby
  • 4. Falco Lombardi

At E3 2013, a new Smash Bros. game was announced to the public. This time around, for the first time ever, the series would release a new game on two platforms. Smash 4 (as called by many fans) came out for the Wii U and 3DS, making it the first Smash game to be released on a handheld. I was excited for it, and could not wait to see who would make it in this time around.

I wanted to make sure my roster from Brawl remained intact. The only character I was worried about getting excluded was Sonic because I believed his appearance in Brawl was a one-time thing. However, a few months after the game’s announcement, he was confirmed as a playable fighter. My full roster from Brawl was back. I could not wait to get my hands on the game and use them once again.

I got the 3DS version of Smash 4 in October 2014, a week after its initial release. I did not play the game too much because I usually struggle to play handhelds consistently. I have played it from time to time since I got it, but I have not played it enough to give a full opinion on it.

Fast forward to May 2015 and I got myself a Wii U for the reason of playing Smash 4 on the big screen. While I did enjoy the 3DS version, there was not any feeling like playing a Smash game on a TV screen with our friendly neighborhood friend, the GameCube controller.

While the game felt weird to get a hang of initially (playing Brawl for seven years can do that - it was fundamentally flawed), I eventually got accustomed to getting the feel of it. My character roster did not change throughout the duration of Smash 4 until the summer of 2018 (that will be covered in the next section). Here, I will go over here how I liked (or disliked) my characters in Smash 4 compared to Brawl.

I am going to be totally honest here - I did not like Sonic in Smash 4. The reason why is he derived from a play style that I loved in Brawl. In Brawl, Sonic was a rush-down fighter who could approach easily with his speed. In addition, his combo mixup was fairly decent. He just could not KO people to save his life. In Smash 4, they changed Sonic to make him more of a campy character. Many Sonic players used his side-B, the Spin Dash, and immediately cancelled it with the shield button. This was done repeatedly so they could bait players to approach him. So long as players could mix up their attacks, they could have their way with their opponent.

I struggled with this new adage to Sonic. The fact that he was a rush-down character in Brawl made it easier for me to mixup combos and continuously pummel my opponent. In Smash 4, I always got caught being too predictable because I did not know how to use his new camping ability with that punish game. It was frustrating to use Sonic because camping with him felt so unorthodox to how he should play. Granted, he was a high tier in the game, but it never transitioned well for my game.

Honestly, the only character that did not feel worse for me in the jump from Brawl to Smash 4 was Pikachu. While his attack speed and power were nerfed from Brawl, he still felt like the same character. He still had great speed on his side, housed a viable projectile to space your opponent, and possessed great combo ability. I do not think I need to go further than that. I would arguably say Pikachu has been my most consistent character in the series.

There is a reason that Kirby has fallen from my third main in Brawl in 2008 to a low alternate today. It is because of my playability with him in Smash 4. He took some huge nerfs from Brawl to be sure, but even then he felt so unorthodox to me. All of his moves felt like they had more lag to them. His combos were not as easy to pull off. I could never get the hang of him in this game, and I eventually stopped using him in 2018.

The same could also be said of Falco as well. He went from one of the best characters in Brawl to one of the worst in Smash 4. Much of what could kill in Brawl could no longer. The two most notable were his up-smash and down-air. He also had plenty of lag added to a good amount of his moves. He felt like a huge step back in nearly every way. While I was not abysmal with him in this game, he did not feel as fun as he did in Brawl. I did not use him too much in this game either, but not for the same reason as Brawl. He felt like a chore to use and improve with. This was simply because of how disappointed I was in the many nerfs between the two games.

Ranking (Original; 2015-2018):
  • 1. Pikachu
  • 2. Sonic the Hedgehog
  • 3. Falco Lombardi
  • 4. Kirby

For the most part of 2016 and 2017, I did not play a lot of Smash. I simply did not have a huge interest in playing it anymore. It was most likely because I was not as good as my friends and I was getting tired of losing. My attitude was not very good in that time frame. It was a dark time I still regret to this day. Video games are meant to be enjoyed, no matter your skill level. The fact that I wanted to win more than having fun makes me disgusted as I type this.

Luckily, in 2018, I quit being a sore loser and made my return to playing Smash more often. This coincided with the huge announcement of Super Smash Bros. Ultimate at E3 in June. I decided to start practicing Smash 4 again to prepare for the next game.

About a month into practicing, I was replaying Brawl and looking to experiment with a new character. I wanted to use someone that fit into my play style and had decent KO ability. A character that immediately came to mind? Zero Suit Samus. She was always someone who had solid speed and agility, and had decent KO moves. She was not the greatest at KO’ing her enemies, but her combo ability and her excellence away from the opponent were too good to pass up. Although I had some trouble with her to start (mainly through her recovery), I soon learned the best ways to use her effectively. I used her projectiles when needed to distance myself, but also used her quickness to get in on my opponent. It would usually be followed up by a grab or smash attack. I turned out to be pretty viable with ZSS in Brawl, but still not as good as Sonic and Pikachu. Right now, I place her third on my Brawl character rankings.

As for Smash 4, it is a totally different story. I consider Zero Suit to be my best character here. In this game, the developers gave her jet boots that helped her gain a boost (pun intended) in the field of battle. Her up-special changed into a move where she used her boots as a vertical kicking move. It was hard to land, but did some massive damage when it connected. Using her up-air followed by that special can usually lead to a KO if the opponent was at the right damage. It was so rewarding once I got a hang of how to time it. Not to mention her grabs (specifically her down one) transitioned into many potential combos, such as up-air into up-special. These tools and more made ZSS one of the best characters in Smash 4, and certainly my best one.

A little later on in 2018, as I was getting into the hype of the game’s release, there was another character that caught my eye. She was against the type of fighter that I like using, but I had an interest on her since Brawl but never got the chance to use her. Throughout my time with Brawl, I was so stingy with my roster and never really tried to experiment with other fighters, so I thought this next one would truly be an experiment.

When I had first seen Princess Zelda’s artwork for Ultimate that harkened back to her days from A Link to the Past (as well as its sequel, A Link Between Worlds), I was astounded by it. I never minded her Twilight Princess design from the past two games, but she looked amazing in this new design.

On top of that, I read and heard online of people saying that Zelda could be viable for the first time ever in a Smash game. She has never been a good character in this series. Heck, she’s never been average. She has had one bad game after another. Her abysmal ground speed, terrible floatiness in the air, and the lag of many of her moves were just a few reasons why Zelda was always bottom tier in a Smash game. It did not matter what was buffed from game to game. She still maintained many of the same issues. However, from watching her gameplay and seeing other YouTubers’ high opinions of her for Ultimate, I really wanted to try her out. Although I was initially taken in by her redesign, I thought it would be pretty cool to main a character who has long been at the butt end of many Smash games finally receive a good one. This was also my chance to use her like I wanted to in past games. I decided to accept it, and immediately jumped into using her Brawl and Smash 4 iterations to see what I could learn for Ultimate’s version of the Hyrule princess.

To put it lightly, it was an adventure in learning how to use Zelda in both games. She had some amazing KO moves and hitboxes in Brawl, but it took so much to connect most of them. In addition to this, her slow speed made it hard for her to approach and use said moves effectively (not to mention tripping severely hurts her overall kit). While I do feel like I can use Zelda in Brawl, you do have to work really hard to win with her.

The same could be said for Smash 4. Zelda’s special moves took a big hit. Her side-special, Din’s Fire, had a much harder hitbox and longer ending lag. Her new down-special, Phantom Slash, was a near-worthless projectile that served little purpose. In addition to that, her hitboxes for her stronger attacks were reduced. Not to mention the range of her smash attacks (especially up-smash) were nerfed. It was also more difficult to grab with her. Luckily, my friend Nick took me through the gauntlet with Zelda - by facing off against every fighter in the game. It was a challenge, and often frustrating at times. In most fights, Zelda was at a clear disadvantage. I was fortunate to only lose by one stock against characters like Sonic and Zero Suit, just to name a couple highlights.

However, the payoff of going through the gauntlet was worth it. I learned a lot about how Zelda plays and what you must do to win with her. You must pressure from a far distance, and work your way closer to your opponent. When your opponent got too close, you space and control the match that way. It was much easier said than done, but I feel I have a better understanding of Zelda now thanks to that gauntlet.

Here are my character rankings in Brawl and Smash 4 with Zero Suit and Zelda added.

Super Smash Bros. Brawl
  • 1. Sonic the Hedgehog
  • 2. Pikachu
  • 3. Zero Suit Samus
  • 4. Princess Zelda
  • 5. Kirby
  • 6. Falco Lombardi
Super Smash Bros. 4
  • 1. Zero Suit Samus
  • 2. Pikachu
  • 3. Sonic the Hedgehog
  • 4. Princess Zelda
  • 5. Falco Lombardi
  • 6. Kirby

Now the time has come. Super Smash Bros. Ultimate has been out for mere days now, and it has been worth the wait. Since it was unveiled at E3 earlier this year, there was not a game I was looking forward to more than it. I consider it to be my favorite Smash game. It has a superb fighting engine that rewards smart offense. It also brought back Adventure mode. While it does have its tedious moments, I do consider it to be better than its predecessor from Brawl, the Subspace Emissary. It offers so much for both the solo player and group of friends to enjoy. I am beyond excited to keep playing the game in the months to come as it evolves in the community.

I came into the game with a solid idea of who I wanted to use. In fact, I spent a good amount of time in November figuring out my roster. I still had my usual suspects, but there were some other characters I was thinking of adding. While the only true add to my current roster was Zelda, I put some time into considering other fighters I wanted to add as I got familiar with the game’s engine. If I ever add more characters as alternates, I will update this accordingly.

Anyway, it is time to analyze how I feel about each of my characters in the newest installment of the series.

Thankfully, when I heard about Sonic’s moveset changes from the invitational tournament at E3 this past summer, I was ecstatic. The ability for Sonic to shield-cancel his Spin Dash was now taken out, making him no longer a campy character. It made some Sonic players unhappy because it was his greatest asset in Smash 4. However, as someone who grew up playing Sonic in Brawl (who had to play aggressively to win), I was overjoyed. I could not wait to see how the blue blur felt with a return to a play style that I was comfortable with.

So far, the results have been great. I feel more liberated to approach with Sonic. I always got in trouble for trying to mix in the shield cancel with approaching. Now, with that gone, I can run back and forth and mix in grabs and aerials just like Brawl. While the Spin Dash is a bit more predictable, his Homing Attack has turned into a reliable asset for the first time. It can be used as a surprise attack when running close to an opponent, or you can charge it up around a group for a more powerful attack. It is also a handy edge-guarding tool. While I have been inconsistent with my approaching, there is no question I enjoy Sonic a lot more in this game.

Pikachu was touted by many professional players to be the best character in the game. Most of his attacks could transition into other moves seamlessly, his attack power was buffed from Smash 4, and also still had a speed that could play into his usual style - hit-and-run. With the character in my hands now, I can see why he was so hyped. He was well-balanced in Smash 4, but his attack power was not very strong. In this game, they made sure to make him more of a force in that department. In addition, Pikachu has a new nair that can drag the opponent down with him. It has decent range and is able to combo into many different attacks. His dair was also turned into a spike, giving him an off-level KO option. He has several options you can choose from that make him versatile and dangerously unpredictable.

For all these reasons, I consider Pikachu to be my main. He is such a blast to use here. The combo potential through his quickness, attack power and grabs make him one dangerous mouse to deal with. I am currently trying to incorporate a hit-and-run strategy with Pikachu, for that is the main archetype of his character. I tend to be too aggressive with my characters (a bad habit I acquired since Brawl that I am trying to kill off as we speak), and I want to implore more strategy to my game. Pikachu is the quintessential hit-and-run fighter with his quick speed and attacks, as well as his versatile range.

I was very prepared for the nerfs that Zero Suit Samus would receive in this game. The most notable thing was the elimination of her ladder combo off her down throw. It created an easy way for her to get KO’s in the 50-60% range. Her ladder combos were not as cheap as Bayonetta’s, but they were still unfair. She also received a nerf to her down-smash. In Smash 4, it could paralyze the opponent at any percentage, which was a good for starting up combos. In Ultimate, it will only stun the opponent if they are at a high enough damage. It removes the versatility of the move and makes Zero Suit have to work more for her KO’s. They also toned down the range of her up-smash. All in all, the nerfs they made to Zero Suit’s moveset emphasized harder work from the player. In Smash 4, it was too easy to rack up KO’s with her. With the nerfs she received in Ultimate, it makes the player find new, innovative methods to win.

While I was upset that she received hard nerfs, I was welcome to the change. It was not too exciting to win with her in Smash 4 because you did not have to work too hard with her to win. It did not feel like a challenge. Here, with the according changes, they force you to win through other means. Plus, she is still solid in her own right. Her range, good aerials, smash attacks, and a decent grab game still make her a dangerous fighter. Yet, with her nerfs, I am currently relearning the character. I am trying to figure out what makes her tick in the game. I also have to put some old habits from Smash 4 to rest (ex. Using down-smash as a safe barrier to keep my opponent at a safe distance).

This next character came as a welcome surprise to me. I said earlier I committed to Zelda on my roster a month before the game’s release. Her redesign was a decent reason why I added her. That was not the only reason, though, as stated above. She looked like a blast to use from the pre-release gameplay I saw. I thought it would be great to represent someone who historically has been a bottom-dweller in the series. This is especially because she was reported as being a viable character for the first time ever in Smash. She was not considered top-tier potential, but at least mid-tier. The wise princess was easily the character I was most excited for going into Ultimate.

So far, I have not been disappointed. The changes they made to Zelda’s overall moveset have been spot on. Her down-special, the Phantom Slash, was reworked and is much more useful for walling out your opponents and is also a solid edge-guarding tool. Her side-special, Din’s Fire, had its mobility drastically improved. It also has less ending lag, making it easier to transition into another move, shield, or roll. Her aerials also received a frame data buff, giving them less ending lag. They were so painful to use in Smash 4, but they feel seamless in Ultimate (especially those lightning kicks). It is overall better to move around with her too, even if she’s still one of the slower fighters. While Zelda still retains a lot of her weaknesses from previous titles, she receives a significant improvement that make her a viable character for the first time in Smash.

With all that being said, I consider Zelda to be my secondary main in this game. While she does go against the type of characters I like to use, I have found myself to be really handy with her. I am still learning a lot of her fundamentals daily, but I am good at mixing up her kit. I have been learning how to use her specials (specifically Phantom) situationally. Everything in her kit seems to flow very efficiently for me, and she feels very comfortable to use. There are still some gray areas, A couple include using her as a rush-down character since I am so accustomed to fast fighters. I also feel I can be inconsistent with walling my opponents and taking advantage of their mistakes. However, I feel like she has the potential to be my secondary character with how fluid her moveset feels to me.

While he still retains some struggles from Smash 4, there is no question Falco feels like a better fighter in Ultimate. He has a much better combo game, less lag in his special moves, and overall feels buffed in the air. Unlike Brawl, Smash 4 Falco seemed to feel vulnerable in the air. It was his bread and butter in Brawl, albeit on the cheap side. They were able to find a good balance between both games and it feels really good. It is not like Falco does not have his faults though. His grab game still does not have the greatest range. He is also easy to edge-guard because of his poor recovery. In addition, his mediocre speed makes it tough to approach. While those tools hinder him from being a solid character, he is much improved from his previous iteration. While I do not consider him to be a part of my “Core Four Mains,” he comes up as the top alternate on my roster.

With all my characters done, here are my current rankings for them:

1. Pikachu
2. Princess Zelda
3. Sonic the Hedgehog
4. Zero Suit Samus
5. Falco Lombardi

Again, this list will probably grow when I look to add more alternate characters, but this is what it looks now. I also plan to add Project M and Super Smash Bros. Melee here as well. Once I play and get a better feel for M, I will add it on here. The same will be said for Melee whenever I get a copy and play it. I am looking forward to further expanding this document and updating it as I continue to play the series I have loved for a decade.
 

KMDP

Smash Legend
Joined
Jun 18, 2018
Messages
12,199
Watching more Classic Who, and I'm liking season 2 a lot more than season 1 so far. William Hartnell's doctor is becoming kinder, and I love seeing the character development there.

The 1st Doctor and Vicki also have a great friendship budding between them in season 2 that shows that Hartnell's doctor is more than just a grumpy, old man.
It's such a shame that so much of early Doctor Who was lost because the BBC weren't forward thinking.

Even when people offered to pay for replacement film to keep those old shows (not just Doctor Who) alive, the BBC refused and basically said: "Screw you, we're trashing them whether you like it or not".
So with that comment about Joker, would that mean Hitagi's comment about his source seeing Steve is BS? Why would Steve be in a playable form all the way back then when Joker didn't even start development until just recently?
Two words.

"Probably", and "Lies".
 
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Ura

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I think the bigger question is why the need to say "Joker isn't in a playable state" after already saying development on him hasn't started
Yeah I don't get it either.

With those kinds of comments, I don't think Joker is going to be playable until the Spring months or even E3. Mewtwo started development in October of 2014 and wasn't released until April the following year. So maybe something similar happens here.

Or they do what they did in 2015 with a Smash focused Direct before E3 showing gameplay of Joker and 1 or 2 reveals.
Two words.

"Probably", and "Lies".
I doubt Hitagi is lying. At worst his sources are prob faulty.
 
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Aurane

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My mother's ex-boyfriend mouthed her off on the phone and I heard every word of it.
1541008252967~2.jpg

I'm about to pacify that son of a ***** permanently.
 

Ivander

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Sakurai from the latest Famitsu
  • Sakurai has gotten a lot of thank you's and appreciative comments but he feels like it should be the other way around
Dude, cherish whatever Thank You's and appreciation you get. It certainly has to be better than watching the ones acting and talking like there's no point to feel happy anymore.
But good god, the fact that this man is willing to listen and put up with the other way around. We truly don't deserve this man.
 

Z25

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So with that comment about Joker, would that mean Hitagi's comment about his source seeing Steve is BS? Why would Steve be in a playable form all the way back then when Joker didn't even start development until just recently?
Probably.

Unless Steve or other dlc characters were planned for the base game and pushed back. But I don’t think that’s the approach they would take with dlc.
 

redfeatherraven

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Yeesh.

Feel like I'm on the ****ing warpath today.

Gonna go beat the **** out of Nintendo-and-friends characters until I feel better.
 

Wario Bros.

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The latest Famitsu states that Game Freak is hoping to surprise players in 2019.

Of course we have Pogeymanz generation 8 and we haven't heard from their new game Town in a while too.
 
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Z25

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D0CAD9BB-E85E-4190-843A-CC6CD18F5B85.png


Oh yeah I pulled a winter fae today and a dupe! She’s plus attack minus hp which is amazing. The dupe is neutral but gone now.

You’ll see what I did with that fae and a dupe if someone else I got today as well.

Now I’m at 4.0 for eiricka to get the last on the banner
 

segillav

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Sakurai from the latest Famitsu
  • Development on Joker hasn't started yet and not in a playable state yet.
But the article says 'Joker is the first of Ultimate’s DLC characters, so the character isn’t at a stage in development where he’s playable yet. That being said, development has been progressing soundly.' which implies to me he is in development just very early days.
 

KMDP

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The latest Famitsu states that Game Freak is hoping to surprise players in 2019.

Of course we have Pogeymanz generation 8 and we haven't heard from their new game Town in a while too.
Inb4 Town was actually Pokémon 8 all along.
 
D

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Plans to make adjustments to get the online issues better
I haven't had much issues with it, funnily enough. All matches I've had so far have been either FD or BF and the most annoying thing was people putting two stocks with 4 minutes.
Conmection has been better than Wii U already. Had some matches with very bad input lag and one where I played a turn-based RPG but otherwise it has been pretty smooth.
  • Sakurai has a lot of respect for Persona 5, giving him a source of motivation to make Joker
  • Nintendo approached Sakurai to show him off at the Game Awards and its timing "wasn't bad at all"
This just reconfirms Sakurai had no input on the character choices.
To the surprise of no one, that leak from 4chan was fake. Whoda thunk.

And a whole bunch of other leaks too.
As all leaks except our Lord of Light Vegeben are.
Inb4 Town was actually Pokémon 8 all along.
Well, that'd certainly be a surprise.
 

Ura

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Probably.

Unless Steve or other dlc characters were planned for the base game and pushed back. But I don’t think that’s the approach they would take with dlc.
That would go against Sakurai's comment of "the planned roster wasn't changed" unlike previous Smash games. So I don't think there were any cuts here or moving things to DLC.

That's my gut feeling anyways. Verge still says a Minecraft boss is on the way so one would think that would suggest Steve.
 

praline

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That would go against Sakurai's comment of "the planned roster wasn't changed" unlike previous Smash games. So I don't think there were any cuts here or moving things to DLC.

That's my gut feeling anyways. Verge still says a Minecraft boss is on the way so one would think that would suggest Steve.
If Verge still says anything Minecraft is on its way, he’s clearly full of ****.
 

Ura

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If Verge still says anything Minecraft is on its way, he’s clearly full of ****.
Well IDK. I think it's still in the realm of possibility even tho I don't think it's a near-lock like before.

Hopefully Banjo comes in clutch.
 
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Z25

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But the article says 'Joker is the first of Ultimate’s DLC characters, so the character isn’t at a stage in development where he’s playable yet. That being said, development has been progressing soundly.' which implies to me he is in development just very early days.
Which could actually aide that leak that showed his very early model. Still could go either way.
That would go against Sakurai's comment of "the planned roster wasn't changed" unlike previous Smash games. So I don't think there were any cuts here or moving things to DLC.

That's my gut feeling anyways. Verge still says a Minecraft boss is on the way so one would think that would suggest Steve.
I honestly think verge has no dlc info. I doubt bosses are coming as dlc and verge was shocked it wasn’t in the base game.

Not to mention he got the square rep info as the first dlc completely wrong. I don’t think he has credibility outside of the base game at this point.
 

redfeatherraven

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I have just learned that Vector's Alexa integration means that he can now play Skyrim Very Special Edition.

IMG_20181226_180218353-01.jpeg

My boy's having a good day.
 

Ivander

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Man Parasite Eve really is Square’s attempt at a Resident Evil game.
I wouldn't say the first one, as for one, Parasite Eve was actually a novel that came out(a year, so not that long) before Resident Evil and the game was actually a sequel to the novel. And two, the battle system in general. Parasite Eve's battle system was practically like Vagrant Story with an above view camera that stayed in place when battling.

Parasite Eve 2, however, definitely took some inspiration from Resident Evil, especially with the camera angles.
 

Ura

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I honestly think verge has no dlc info. I doubt bosses are coming as dlc and verge was shocked it wasn’t in the base game.

Not to mention he got the square rep info as the first dlc completely wrong. I don’t think he has credibility outside of the base game at this point.
That's a possibility. Between him and Hitagi not seeing Joker coming (hehe) and the whole "SE will be the first DLC reveal", it's likely that their sources for DLC isn't as concrete as before. After all, Sakurai did mention the team for DLC is smaller than the base roster much like how it was for Smash 4.

Of course I would still keep tabs on them. They do have a lot of correct info here and there even if they slip up with false info or miss something.
 

TMNTSSB4

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Going to finish up Season 2 of Runaways and then start my Ninja Turtles marathon while also playing Smash Ultimate and Spider-Man PS4...like a big boy
I think the bigger question is why the need to say "Joker isn't in a playable state" after already saying development on him hasn't started
to make sure the point was understooded
Waifu Simulator Takeover
 

Mythra

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Got the chance to play Xenoblade Chronicles X again.
Since my friend and I lost our savefiles we had to start over. So I did the most logical thing:


Reach Sylvalum and Cauldros while being Lv. 8 :denzel:
 
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