Professor Pumpkaboo
Lady Layton| Trap Queen♥
- Joined
- Sep 10, 2014
- Messages
- 81,422
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- SW: 5586-2837-4585
Night yall
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It’s from that video but no one else has said he’s wrong so I can’t see he video being a lie. I know nothing of the guy. This is also worth looking at though:Is this from HMK's video for another article?
This only means one thingConspiracy time. People are looking more then likely too deep into this but:
This mode was added two months ago... to half genie hero.
People find he wording very interesting apparently.
It’s probably nothing but apparently wayforward are refusing to comment on what games Shantae are in unlike when they straight up said last time she wasn’t in.
So take with a grain of salt but worth noting I suppose
HMK is the biggest Kingdom Hearts Tuber and I know he made a video explaining how Sora would be added to Smash.
I hope a Banjo trailer would start like BK's opening, where Banjo pops in and knocks on the screen, then after the guh-huh, kicks into a cover of the main theme with Banjo gameplay shown off. Would be a nice throwback but also be like, sup ******* I'm back.I feel like Sora's going to be DLC
There are few characters that would make the DLC more money
Sora and Banjo
My love of Rocket Slime makes Slime a legitimate option.I don't think Slime is a legitimate option.
If they are going for a Dragon Quest character it's going to be Erdrick. Slime will probably be either in his moves or taunts
I'd rather it not be a slime. I had an idea of them doing like with Simon and Richter and have Erdrick be playable but have Eight be an echo and they share movesGeno, Slime, Sora.
I just have "Square Enix character" as one of my most wanted for Ultimate. Though I've been swept up by all the Geno stuff lately that he's made it to the front. Would be really cool to see this relatively obscure character make a come back because of fan demand.
I hope a Banjo trailer would start like BK's opening, where Banjo pops in and knocks on the screen, then after the guh-huh, kicks into a cover of the main theme with Banjo gameplay shown off. Would be a nice throwback but also be like, sup ******* I'm back.
Disney said that it's up to SE if Sora goes in other games.Actually guys, about Siora, I can see him happening, but I can also see one reason why he won't, and its a very simple one.
His price tag, may be made to high, cause remember some of the Disney higher ups are really ****ing greedy, so Nintendo just plain wouldn't sign off on him, cause of that reason.
Ok that is hilarious
Wow, praline and Tharja do connect.
I actually like those ideas.Since I'm waiting on a long download, I think I'll jot down those ideas I brainstormed last night for Rinkah from FE Fates as an FE Heroes unit. In the case of Skills, I'll just mention
Class: Green Infantry Axe Unit
Level 40 Stats
BST (neutral IVs): 163
HP: 40
Atk: 37 (53 with her weapon accounted for)
Spd: 33
Def: 35
Res: 18
Weapon Skill - Rinkah's Club: Mt 16, Rng 1. Effective against armoured units. Accelerates Special Trigger (cooldown count -1). Not inheritable.
Weapon Refine Skill - HP+3 & Wary Fighter 3: Prevents follow-up attack in combat from unit and foes if unit's HP ≥ 50%.
Support Skill - Shove: Pushes target ally 1 space away.
Special Skill - Bonfire: Boosts damage dealt by 50% of units Def.
A Skill - Fiery Blood: If unit's HP < 100%, unit receives Atk +4 during combat, and enemies within two spaces of unit receive Atk -4 at the start of tunr. Skill is not inheritable.
To explain what I was going for:
-She's designed to mostly be an enemy phase unit, particularly for dealing with armoured units. This is more or less how she was for at least the beginning of Fates. However, the Wary Fighter effect from her special refine will also make her a threatening wall against other kinds of melee units. The fact she has a fully charged Bonfire ready to go after an enemy phase encounter means she can hit the opponent with full force on her turn, plus if she took even a slight bit of HP damage during that enemy phase, she will gain a little extra power from her A-Skill, plus she will debuff the enemy who attacked her as well as anyone else who may be approaching her. She should even do well against a lot of Red Sword units though she might need a ranged unit to help finish them off after she lures them in, or a healer to make sure she doesn't leave Wary Fighter's threshold.
-Her stat spread takes inspiration from Brave Ike, with a little less HP and Res.
-Rinkah's Club in Fates was a weapon with a higher than normal Crit Rate, as well as giving -3 effective Spd to the user. So obviously the high Crit Rate translates to a reduced Special Trigger cooldown in Heroes. While I could just give her -3 effective Spd, I've always liked the idea of an infantry unit with Wary Fighter built into their weapon, so I gave her that as a refine. "Effective against armoured units" is just an extra touch I added and I don't think it's too much because armoured units have been getting more and more beefy anyway so the more counters to them we have, the better. Plus, getting a wallop from a sturdy club wielded by a lady as savage as Rinkah is probably gonna leave a dent in your armour, if she doesn't just go straight for your head. So thinking with an IRL context in mind, it's an effect that kinda makes sense.
-She learns Shove as an Oni Savage at Level 10 In Fates, so it's a natural choice for her. Since I gave her unique and powerful weapon and A skills, I felt it was OK to trade out a B or C skill for this. Plus Skill Inheritance is a thing so you can replace it if you want and fill up her B and C slots yourself.
-Bonfire is pretty obvious, she has a theme of fire associated with her, Bonfire has fire in the name. It also synergises with the rest of her kit so it's a perfect fit.
-Fiery Blood was her personal skill in FE Fates, which gave her +4 Str when she had less than 100% HP. Just that on it's own wouldn't justify making a new skill out of it though, as it would just be Defiant Atk, which is completely outdated and has been replaced with Brazen skills in new units for a while now. So I gave her the Threaten Atk 2 effect in combination with the Atk +4. It synergise well with her theme of "lure enemies on player phase, finish off on enemy phase". Also, in Rinkah and Ryoma's C-Support in Fates, Ryoma mentions that "the enemy loses heart" when facing Rinkah, so I feel the Threaten Atk effect appropriately represents this character trait, like the incoming enemies are getting scared of her and don't hit as hard.
-For her remaining, empty skill slots, as far as what I would build her with via Skill Inheritance, Vantage and Renewal are probably two of the best options for her B-Slot. C-Slot is flexible since you can just give her a Drive or Spur for her allies, but since she's meant to be a frontline unit, I would give her Threaten Def 3 since it goes well with her Threaten Atk 2 effect from her A-Skill. Her Sacred Seal could really be anything you want, particularly anything that flat out buffs her stats. I would probably just give her a HP+5 seal myself, and if I got some merges on her, would later change that to something that makes her hit harder. If you really wanted to make her a player phase unit, I think you could. Give her a Brave Axe and Death Blow and maybe Hit and Run and she's good to go. You could also just take a Spd Refine for her weapon.
Maybe someday soon I'll do up a sprite and artwork for her (I know fan-made ones exist but I'd like to do it myself), but for now I think I've brainstormed a pretty fun unit out of her that fits who she is as a character.
As much as I'd lose my **** if Shantae joins the fray, I'm 95% sure WayForward is simply having a little fun out of this. They probably wouldn't do such if they were in a non-disclosure agreement anyway.Conspiracy time. People are looking more then likely too deep into this but:
This mode was added two months ago... to half genie hero.
People find he wording very interesting apparently.
It’s probably nothing but apparently wayforward are refusing to comment on what games Shantae are in unlike when they straight up said last time she wasn’t in.
So take with a grain of salt but worth noting I suppose
he made it in, or did the assist just vanish over night?If Shovel Knight didn't make it, no indie will. I am 100% on this.
You know what he meant. Don't be pedantic.he made it in, or did the assist just vanish over night?
They're called Assist Trophies, not assists. Get your **** straight.he made it in, or did the assist just vanish over night?
You have a valid point, because Shovel Knight was among the top indie games.If Shovel Knight didn't make it, no indie will. I am 100% on this.
Shantae does have the advantage of an established and surprisingly lengthy Nintendo history, both with her own series and with WayForward as a developer.If Shovel Knight didn't make it, no indie will. I am 100% on this.
Oh yeah, Shantae is from an indie game. I remembered.Shantae does have the advantage of an established and surprisingly lengthy Nintendo history, both with her own series and with WayForward as a developer.
For the former, the first Shantae was a GBC exclusive, and every game since was originally developed for Nintendo systems until Half-Genie Hero. For the latter, almost all of their original properties have been originally developed for, or exclusive to, Nintendo systems - handhelds especially. They may have quietly garnered enough clout over this relationship, especially following recent successes, to enter consideration.
Now importance to the indie industry as a whole over Shovel Knight is probably a losing battle - he got into Rivals of Aether and Blade Strangers mostly on that clout, not to mention dozens of cameo appearances, while Shantae hasn't gotten jack **** - but importance to the Nindy scene specifically just might be in Shantae's favor. Might.
Better point of comparison might honestly be Commander Video, as another originally Nintendo-exclusive indie cult darling who branched out much later on. Can't imagine him as a full fighter, but I am kind of surprised we haven't seen him as an AT yet. I'm ultimately expecting Shantae to make it in as an AT too, if she does at all, but I'm just saying, if she got in as a fighter I wouldn't be flabbergasted.
Nintendo also has a good history with Shovel Knight though, as they helped with the Japanese translation and allowed an official Shovel Knight amiibo to exist. Specter of Torment was also Switch-exclusive for a short while too.Shantae does have the advantage of an established and surprisingly lengthy Nintendo history, both with her own series and with WayForward as a developer.
For the former, the first Shantae was a GBC exclusive, and every game since was originally developed for Nintendo systems until Half-Genie Hero. For the latter, almost all of their original properties have been originally developed for, or exclusive to, Nintendo systems - handhelds especially. They may have quietly garnered enough clout over this relationship, especially following recent successes, to enter consideration.
Now importance to the indie industry as a whole over Shovel Knight is probably a losing battle - he got into Rivals of Aether and Blade Strangers mostly on that clout, not to mention dozens of cameo appearances, while Shantae hasn't gotten jack **** - but importance to the Nindy scene specifically just might be in Shantae's favor. Might.
Better point of comparison might honestly be Commander Video, as another originally Nintendo-exclusive indie cult darling who branched out much later on. Can't imagine him as a full fighter, but I am kind of surprised we haven't seen him as an AT yet. I'm ultimately expecting Shantae to make it in as an AT too, if she does at all, but I'm just saying, if she got in as a fighter I wouldn't be flabbergasted.
I don't think any character is likely when it comes to indie chaarcters, but when it comes to Shantae, she's not only likely but I can also argue she somewhat is perfect to be in Smash for a indie character.The only indie game character I see the most likely is Shantae.
If Shovel Knight didn't make it, no indie will. I am 100% on this.
Shantae is also popular both in japan and oversees, while shovel knight flopped in japan.Shantae does have the advantage of an established and surprisingly lengthy Nintendo history, both with her own series and with WayForward as a developer.
For the former, the first Shantae was a GBC exclusive, and every game since was originally developed for Nintendo systems until Half-Genie Hero. For the latter, almost all of their original properties have been originally developed for, or exclusive to, Nintendo systems - handhelds especially. They may have quietly garnered enough clout over this relationship, especially following recent successes, to enter consideration.
Now importance to the indie industry as a whole over Shovel Knight is probably a losing battle - he got into Rivals of Aether and Blade Strangers mostly on that clout, not to mention dozens of cameo appearances, while Shantae hasn't gotten jack **** - but importance to the Nindy scene specifically just might be in Shantae's favor. Might.
Better point of comparison might honestly be Commander Video, as another originally Nintendo-exclusive indie cult darling who branched out much later on. Can't imagine him as a full fighter, but I am kind of surprised we haven't seen him as an AT yet. I'm ultimately expecting Shantae to make it in as an AT too, if she does at all, but I'm just saying, if she got in as a fighter I wouldn't be flabbergasted.
This is fair but as I said above, shovel knight flopped in japan ultimately making that work pointless. The east likes him still but not west which ultimately hurt him if I had to guess and is why he’s an assist.Nintendo also has a good history with Shovel Knight though, as they helped with the Japanese translation and allowed an official Shovel Knight amiibo to exist. Specter of Torment was also Switch-exclusive for a short while too.
Their history is not as lengthy as with Shantae’s, but it’s definitely more notable, imo.
Source on Shovel Knight "flopping" in Japan?Shantae is also popular both in japan and oversees, while shovel knight flopped in japan.
This is fair but as I said above, shovel knight flopped in japan ultimately making that work pointless. The east likes him still but not west which ultimately hurt him if I had to guess and is why he’s an assist.
Meanwhile Shantae appeals to both has been around longer and is bigger. And the reason why wayforwad doesn’t license Shantae out as much as they only focus on big titles that they think will swell weep from the looks of it.
Source on Shovel Knight "flopping" in Japan?
Lol stupid phone it was suppose to be sell well.Uh.
Zee?
You alright there buddy?
Bruh.
http://yachtclubgames.com/2018/04/two-million-copies-of-shovel-knight-sold/
In an interview get even said the game didn’t sell to their windiest dreams but was solid. This graph shows otherwise. This is from when 2 million units were sold.
Europe and North America account for most of the sales so japan didn’t not like the game that well