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Social NintenZone Social 6.0 - L'Arachel Edition, Apparently?

Best Galar Starter?


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So I got a Hard Boiled egg and considering I did not eat that much last night and this morning, I got excited and ate it.

I almost chocked on it. Thankfully it was soft. I just coughed for some time but I was still able to breathe. :lol:
 
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Saw the running theme, but never saw the explanation. What was it about the lack of split that made the earlier titles unbearable?

No hate or genwunning, just wanted to pick your brain on it.

Skipped from Gen III to Gen VI myself, so I wasn't there for the moment it changed, although I agree with it. By the time I came back I was relearning so much it felt natural; didn't even really consider it heavily until now.
Before the split, some Pokemon, such as Gengar, were basically unable to use their STAB moves because they were exclusive to their lower attacking stat.
It changed when the split happened and moves like Shadow Ball became special. It can make a perfectly good Pokemon almost completely useless sometimes, at least in story playthroughs.
 

redfeatherraven

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thing is, that artical was not even close to what the real quote was about. He didnt compare the whole game to FF6, Just the game mecanics. Kotaku is acting like he lied about saying The whole game is a spiritual succeser to FF6, which again, isnt what he said
I mean, we have to define mechanics. Or Takahashi, specifically, since he didn't really define it as such, except to say Octopath is the evolution of FF6 in the same way Bravely could be considered an evolution of FF5. And that's it, that's where he left it.

Yes, individual characters with individual playstyles and no discernable "main" character out of an ensemble cast would evoke FF6. It's got those components. That's fine. That's correct. But that's not the whole story, and Kotaku doesn't really treat it as such either.

The Kotaku point was that as of Chapter 3, everybody still felt self-contained. The characters don't interact with each other so much, they're just in the same party. Big part of that is because you can recruit them in any order you like; from a dev perspective this leads to an exponential number of possible character interactions if you aim to catalogue them all, so instead they seem to simply have dropped it.

That character interaction influences a lot of design elements. The FF6 team knew what characters you'd have when since you collected them on kind of a slow drip. For example, most of the combat would have been able to be balanced against a known party till the World of Ruin, and setpieces could be tailored to what seemed best for the group at the time. Octopath seems to be doing that with level gates per chapter, which force you to go grab more party members, but it isn't super picky about which.

Narratively speaking, in FF6 everyone kind of folds in. Open on Terra, who's eventually rescued by the Returners from what amounts to mental slavery. Locke's a Returner, and he just so happens to be in the neighborhood. Get help from Figaro, meet Edgar. Travel through Mt. Kolts on the way to South Figaro, encounter Sabin. It goes on and on. Even when the narrative follows different branches, the predictable party splits let the dev team devote more time to deeper character interactions in those sub-groups since they could narrow down who'd be talking to who and where.

That doesn't turn on its head until the World of Ruin, and you see the character interactions noticeably die down when it does. Until then? You have a whole path through the world laid out for you very linearly, to be honest, with the exception of some branches. Dozens upon dozens of things get influenced by that above and beyond combat.

In their review of Octopath, this is all apparently few and far between at best until Chapter 3.

It kind of strikes me as closer to Wild ARMs, where each of a few main characters has their own short opening narrative which eventually merges into one plot thread when they're all contrived to be in the same place. They usually get that wrapped up by the equivalent of Chapter 1 though, and it seems like Octopath's taking a bit longer to get there.

And while I still haven't had a moment with the second demo, from what I played of the first? All spot on. Spot on.

Like...yes, it's Kotaku, but they ain't really wrong here. Their conceit is that Octopath is better taken as its own thing than by comparing it to FF6, and they're mostly talking narratively. If the first three chapters of each character's story play out like they say, I fully agree.

And that ain't any kind of backhand against Octopath - least from me - I just believe there's better comparisons out there.
 
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Aetheri

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So I got a Hard Boiled egg and considering I did not eat that much last night and this morning, I got excited and ate it.

I almost chocked on it. Thankfully it was soft. I just coughed for some time but I was still able to breathe. :lol:
Chewing is sort of a requirement for eating food.
 
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I'm kinda curious how the full game of Octopath will handle the stories interwining. Like, yeah, it's obvious this will happen, there's no questioning that.
From what I played with Therion and Ophilia's first chapters, I'm gonna believe every character has 3 things to do after Ch1 which would give enough for 4 full solo chapters. Therion has the 3 dragonstones and Ophilia has 3 Towns to visit. Olberic and Primrose didn't have that in the original demo but I wouldn't be surprised if they changed some story stuff.
 

redfeatherraven

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Red wrote a wall?

Red wrote a wall.
I write plenty of walls.

its a good wall
Rarely they're those.

And Professor Pumpkaboo Professor Pumpkaboo just so it's utterly clear I got nothing but hype for Octopath.

The TL;DR is I agree with Kotaku's narrative assessment but I don't find it a weakness per se.

It's just if they said there was a game happening with FF6's handling of character mechanics and Wild ARMs' handling of party narrative I'd be the one person on Earth who'd squee in delight and everyone else would be like lol what the ****'s a wild arm.
 

Professor Pumpkaboo

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I write plenty of walls.


Rarely they're those.

And Professor Pumpkaboo Professor Pumpkaboo just so it's utterly clear I got nothing but hype for Octopath.

The TL;DR is I agree with Kotaku's narrative assessment but I don't find it a weakness per se.

It's just if they said there was a game happening with FF6's handling of character mechanics and Wild ARMs' handling of party narrative I'd be the one person on Earth who'd squee in delight and everyone else would be like lol what the ****'s a wild arm.
I just dont like how Kotaku misinterpetes titles of things and people proceed to eat it up and act like its the truth

like, how did they get "This game is a spiritual successor of FF6" but totally pass up the "In terms of game mechanics" part. how. Its like they only see what they want to see
 
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Natz~

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I write plenty of walls.


Rarely they're those.
opposite of katt

katt doesn't write walls at all

and when i do i freak people out, i remember shocking uni when i talked about character interaction and development is more important then just good ideas with espio, he was surprised out of nowhere
 

The Stoopid Unikorn

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opposite of katt

katt doesn't write walls at all

and when i do i freak people out, i remember shocking uni when i talked about character interaction and development is more important then just good ideas with espio, he was surprised out of nowhere
Can confirm.

For a second, I thought someone stole her account :laugh:
 

redfeatherraven

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I just dont like how Kotaku misinterpetes titles of things and people proceed to eat it up and act like its the truth
I keep getting their articles on my phone, I know how they do. Not gonna defend them per se.

And that title's a **** ton of clickbait. Of course there's some mechanical comparisons. To say there isn't throws the baby out with the bathwater.

It's just here that I gotta agree with their overall assessment, title aside. Just think it's fair to set at least some of the expectations where they oughta be, y'know?

opposite of katt

katt doesn't write walls at all

and when i do i freak people out, i remember shocking uni when i talked about character interaction and development is more important then just good ideas with espio, he was surprised out of nowhere
So what you're saying is that occasionally we get glimpses of The Cuckoolander Was Right.
 

Starlight_Lily

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I'm kinda curious how the full game of Octopath will handle the stories interwining. Like, yeah, it's obvious this will happen, there's no questioning that.
From what I played with Therion and Ophilia's first chapters, I'm gonna believe every character has 3 things to do after Ch1 which would give enough for 4 full solo chapters. Therion has the 3 dragonstones and Ophilia has 3 Towns to visit. Olberic and Primrose didn't have that in the original demo but I wouldn't be surprised if they changed some story stuff.
Didn't Primrose have the 3 guys with the Mark of the Crow? I'm assuming, Olberic might have 3 people he has to meet in order to learn of Elhardt's whereabouts.
 

redfeatherraven

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My Ditto is in a 100% completely consensual polygamous relationship with all her partners. I guess its cause I said breed, instead of saying she has loads of children. :v
From the things I've seen and done I can't imagine the logistics of going any further than having two partners.

He has.

Just... not in a while, iirc.
I mean.

Been a couple weeks, maybe.

Not that long.

redfeathertrump: we need to write a wall
You get that trash outta my name.

No like for you.
 
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Speaking of Octopath, what character did you all start with?
Didn't Primrose have the 3 guys with the Mark of the Crow? I'm assuming, Olberic might have 3 people he has to meet in order to learn of Elhardt's whereabouts.
Completely forgot about that, they really going for that Rule of Three then. Pretty sure Olberic had nothing explicit before but they could easily change it.
 

redfeatherraven

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It's been long enough to surprise me, apparently.
I think the last time I wrote a proper wall I was Matpating about Octo Expansion lore to the point I'm reasonably sure I ran off Cori.

Was still fun to think about, just probably read like ramblings off a tinfoil hat.

Its called putting in the work, red.

What do you think all that time in the PC boxes is used for? :v
Well.

In S/M they spend all their box time at the Poke Pelago.

So I'm guessing your Ditto's chilling on Isle Aboning.

I was really expected a toupee-chu but it looks like this is just all sorts of disappointing. ;(
Bruh I can't even look at Cheetos straight anymore because I keep getting reminded of something else that's wrinkly with a fake orange coating.

He ain't getting **** from me.

Besides, my hair is ****ing luxurious. Toupee ain't getting near me for ten years minimum.

redfeatherraven redfeatherraven I edited it can I have my like now. :132:
redfeatherdonald
DSC2nWI.png
 
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Huh, I didn't get notified about that.

And I can't be Shiny, I don't play FEH, like all you sad weebs do.

I just play Love Live Festival instead, even though I don't got rhythm. :v
Sad weebs?
You show us some respect dear.
 
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Jojalole

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Speaking of Octopath, what character did you all start with?
Primrose but it was the first demo, so I could only choose between her and Olberic (Who if I'm not mistaken has the same voice actor as Hector, so I think I'll call him that during the game lol).

Once I buy the full game I think I'll go back to Primrose for my first time. I'm actually really excited for Octopath, I have little to no experience in regular RPG's (Xenoblade Chronicles was my first one and I played it in 2015), but the demo was really cool and the graphics are fantastic, hopefully it will be a great game.
 

AmericanDJ

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Speaking of Octopath, what character did you all start with?
When I played the demo, I did try to play through every character's first chapter, but when I play the game, I plan to start with Cyrus, since I enjoyed what I played of his story the most and so far I like him the best out of all of the protagonists.
 
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