Alright, here's a question for all of you: what is/are your favorite tv show(s) of all time? It can be live-action, anime, western animation, or whatnot. Been curious since I've been getting more into binge-watching shows lately, and have been wondering what are all of your guys' favorite shows?
I'm extremely late to respond to this.........but I saw this and couldn't help but reply even this late, TV shows (western animation especially) being right up my alley and all.
My favorite show of all time? I think a fair number of you know what that is by now. But if not...here it is:
I don't think any other show, animated or otherwise, means quite as much to me as Gravity Falls does now.
Other favorites of mine include but may not be limited to: Star vs the Forces of Evil, Adventure Time, Friendship is Magic, Steven Universe, DuckTales and Samurai Jack. That's mostly referring to more modern shows. As far as older ones go, I really liked Ben 10, Teen Titans, the Lilo and Stich series, Danny Phantom, and (when it was still actually any good) Fairly Odd Parents. Spongebob was a childhood favorite of mine and in more recent seasons it's been starting to shape up again, which I'm happy about.
I'm really depressed right now.
Nothing is going right.
I'm not sure how you're feeling as of today, Swamp, but we're all ears if you need to vent soon.
Whatever happens, just don't be too hard on yourself over it, alright?
Actually, here's a question.
What difficulty did y'all play Subspace Emissary on? Or typically play it on if you are someone who revisits it?
I played it on Easy the first time around because I was a wimp at the time, then later started playing it on Normal. Frankly however, I was absolutely terrible at Brawl for several years (didn't develop any real skill until I started to play online with real players, which forced me to adapt, learn some finer details of the game mechanics, and ultimately improve myself as a player to actually compete and keep up with them), so it was probably for the best. I do remember making a few later attempts to play the SSE on higher difficulties, but I think those runs all remain unfinished.
Yeah, I figured most people played SSE on the lower difficulties. Thing is, it's better on higher difficulties. Because the difficulty doesn't just effect enemy strength, it also effects the speed of hazards and moving platforms. Makes it much more engaging to play when rotating platforms and such are more mobile.
Also since the enemies are so strong and fast on higher higher difficulties, you can't just go in and button mash, you need to know the character you're playing as and intelligently use their skills just like in a VS Smash.
It's not a perfect mode by any stretch, and it's somewhat inherently held back by Brawl's mechanics, but it's legitimately really engaging on higher difficulties. Even more so if you play it in Project M, which actually gives the Turbo Item a chance to show up as an item, which in hindsight, is a power-up that feels especially satisfying in SSE as if it was made for that mode. It was also a really fun co-op mode, as someone who's done multiple co-op runs with different people.
Also while I can understand the Great Maze being annoying if you are of the mindset of "I just wanna be done/I just wanna unlock Sonic", as someone who enjoyed the mode in general, I really enjoyed the Great Maze. While all of the levels had some exploration elements, the Great Maze was a fully exploration based, non-linear level and it offered a real shake-up to how you played the game.
People accuse SSE of being repetitive, but it's no more repetitive than any other action-platformer. The level design is actually quite varied and you don't mindlessly fight enemies 100% of the time, you do a lot of platforming, exploration, and puzzle-solving too. Stage specific gimmicks are also a thing and they often use the objects such as barrels and launch pads in creative and satisfying ways.
Also the boss fights were a lot of fun.
My main criticisms of the mode are just the nerfed movement speed some characters have compared to the normal game (if anything they should have buffed characters like Ganondorf for the mode, to make them more mobile), the sticker system not being too fleshed out, and the lack of actual Nintendo locations (though I enjoyed the aesthetics of many of the SSE levels, actual Nintendo levels would have been more interesting).
One of the main reasons I was disappointed with Smash Wii U lacking any sort of expansive Adventure Mode component, was because Custom Equipment was just MADE for it. It fixes the biggest issue of SSE, which is how not every character is fast or athletic enough to get through the platforming efficiently. Additionally, if people are struggling with stuff like hard hitting bosses, they can give themselves loads of defense or healing equipment or something. It's such a well-developed system with so much potential that has literally no use in Smash Wii U (3DS at least had Smash Run), aside from using it to make Classic Mode a little easier with characters you aren't as good with. They could even add a leveling system to such an Adventure Mode that increases a character's base stats for the mode.
And I'll be extra disappointed if Ultimate lacks any sort of Adventure Mode because it's being developed using the Wii U game as a base, which means the custom equipment feature should be done and ready to go.
I actually agree with the majority of this. I thoroughly enjoyed the SSE from the beginning to the end. Sure it had it's fair share of problems, but it was still loads of fun for what it was. A lot of things actually were done well, imo, and I need not explain why when you already have.
My own biggest criticism of the mode though, is the cutscenes. They were beautiful, and sometimes funny, no doubting that, but the lack of dialogue and limited information made some scenes awkward and the story (at least some details of it) rather difficult to understand. I didn't fully wrap my head around exactly everything that was going on until well after beating it. Of course, solutions to this issue are also rather limited. Because making normally silent Nintendo characters (of which there are more than a few) speak in full sentences with full voice acting might feel odd and would definitely cause another division among the fanbase. A few folks I know on here have suggested that the characters could instead engage in FE-styled dialogue scenes, which I'd be more than fine with.
Aside from that, I was actually kinda disappointed with many of the aesthetics for most stages. The graphics were good, but the designs were limited, empty, and often bland. I have good things to say about the appearances of only a select few stages from the mode.