redfeatherraven
I think you mostly missed my point.
When I say Pokémon hasn't really evolved much, I don't just mean the battle system. I mean...everything. Aside from the aesthetic stuff, the series hasn't changed much in it's 20 year run. It never needed to. It arguably still doesn't need to. Because it will always sell no matter what. The Pokémon brand is quite simply a pop culture juggernaut and has been since it's inception.
But as someone who used to love the series and basically was a super fan growing up (for reference, I was a hardcore Pokémon fan before I truly considered myself a hardcore Sonic fan, anyone who knows anything about me would probably find that a shock), I once did some reflection into why I just can't get into new Pokémon games. And while there are a few factors, the main thing for me is that 20 years later, Pokémon still feels like the same "my first RPG" experience it was for me when I played Pokémon Red. I know people disagree with that, and the last time I brought it up here, I basically got screamed at with people saying something to the effect of "POKÉMON IS
MY FAVOURITE GAME AND I DON'T WANT IT TO CHANGE, HOW DARE YOU" . But it's just how I feel. I am aware of all of the "deeper" mechanics like IVs and the like, but even those feel superfluous (also I actively think IVs are a bad design choice if Pokémon intends to be a competitive game - and the games CLEARLY are not designed to be seriously competitive, they just hold tournaments for exposure and to keep people hyped about Pokémon in general).
So basically I still feel like I'm playing a primitive Game Boy game even on the 3DS. And that bothers me because there is so much more they could do with the main series games to evolve it.
My absolute dream Pokémon game would be an Action-RPG as there is so much you could do with the Pokémon characters there, but that's a pipe dream and likely wouldn't be a main series game or even developed by Game Freak if it happened. But even without that, they could do a lot more with say, the exploration aspect of Pokémon. They could literally keep the exact same battle system, but elevate the exploration to a new level, and I'd consider that a huge improvement alone and would probably buy whatever Pokémon game does that. But Pokémon hasn't done that in it's entire 20 year run. It has made the jump to 3D rather recently, but IMO it's superfluous because they really didn't use the 3D space. You still explore top-down caves and towns, you still just use walking, biking, surfing, and fly/teleport to get around. Why aren't the environments more varied in the way they are constructed instead of using the same maze cave design practices for the past 20 years? Why can't I ride on larger Pokémon whenever I want? Why can't I use their unique abilities to solve puzzles or using the more athletic Pokémon to do a little bit of platforming? On that note, why don't I have a jump button? Or hell, why don't they try an open world Pokémon game? That alone would be a really interesting change and would really help sell the idea that you, the player, as a Pokémon Trainer, are going on your very own unique journey. Also, I kinda want to actually see Pokémon roaming the wild rather than walking in the grass for 5 hours to make the Pokémon I want to appear. I want to have to do very specific things to get those rare Pokémon, like maybe deducing that this Pokémon shows up in this particular area, and that this Pokémon likes berries or something a whole lot. So I drop some berries to use as a lure, and then it shows up, I sneak up close enough, and get two of my Pokémon to surround it, forcing it into a battle where I attempt to catch it. Pokémon has so much crazy potential for exploration and enhancing the experience of catching 'mons, but we're still just walking up and down bushes, and walking around pretty static and tired cave and town environments with little variety in how we can explore them.
On the note of the battle system, there are still things they could try without deviating too much from what has been established. Another monster collecting game I really enjoyed recently, World of Final Fantasy, not only uses the ATB system of a Final Fantasy game (though it's optional to play that way), but also has the concept of "stacking", where smaller monsters sit on top of larger monsters, allowing them to offer each other stat boosts and to combine their HP and MP pools, while also effectively bundling their move pools into one party slot. Something like that would be really interesting with the vast array of Pokémon and Pokémon abilities that have already been established. Pokémon is also still pretty basic in terms of having customisation for your Pokémon. I'd love to give my Charizard some cool gear that looks snazzy but also provides a stat buff of some kind, like a metal helmet for his head that offers more Defense, as a basic example. Some degree of grid positioning mechanics (I'm not talking something like Fire Emblem, more like Mega Man: Battle Network and even the recent South Park: The Fractured But Whole) is a simple addition that would be easy to understand and would fit in with established mechanics, and this could pave the way for the environment to play a role in battle (something I've noticed the TV shows use a lot, but the games NEVER have toyed with for some reason).
Zelda had a similar problem to a lesser extent, yet here comes Breath of the Wild, shaking up the entire formula, and it is not just one of the best received Zelda games of all time, but one of the best received games in general. I sincerely believe Pokémon has a similar kind of potential, and while the franchise can do just fine as it always has because it's so good at selling toys and it's a juggernaut brand name and what not, I seriously want to see a truly ambitious Pokémon game that actually uses the power of modern hardware for more than just graphical and music updates.