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Dude, like, **** you, dude, I can say dude as much as I want, dude.Dude, I'm the only one that can use the word dude, dude.
Dude, like, you're not even from California dude.Dude, like, **** you, dude, I can say dude as much as I want, dude.
Are you?Dude, like, you're not even from California dude.
Moral of the story: Don't play golf near a food production plant.I swear I won't be able to take shots of closed fists seriously any more.
Also in a bit of weird news
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That is kind of a bummer that there's so many expected ones, but I can't help but go YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSS!!!!!!! At the last oneSo apparently, we're getting 8 characters announced for Mahvel this week
Pretty disappointed personally as there's only one newbie and MCU gave a bad impressionChun li, Strider, Chris Redfield, Rocket Racoon, Hawkeye, Thor, Hulk and Ultron
Dude, I'm the only one that can use the word dude, dude.
Dude, like, **** you, dude, I can say dude as much as I want, dude.
Dude, like, you're not even from California dude.
>Implying SK needed redeemong in the first placeJust beat Plague Knight
10/10 game.
Glad I went back and played more than just the first level because of Spectre Knight hype. Completely redeemed shovel knight for me as a game.
Yep, and in a city full of surfers and skaters. It's also how I talk IRL.Are you?
Totally bogus dude, most definitely not bodacious. If you want to be rad you have to get it right.
Cala ****ing buga dudes that pizza was the **** duuuude
You didn't like Shovel Knight before?Completely redeemed shovel knight for me as a game.
No one cares about 667 though. Just full of me doing lango.I didn't give the previous page my blessing. It's for the best...
Don't talk about my tubes that way.Totally bogus dude, most definitely not bodacious. If you want to be rad you have to get it right.
Whoops! I thought we were still at 667 when I typed that post.No one cares about 667 though. Just full of me doing lango.
"Hey guys we know you love playing the same levels over and over to collect Toads because Toads are just the ****in' best, so here's some more useless statues you can spend hours grinding for".
-Someone at Nintendo, probably Miyamoto
So Miku for Smash?Incest makes for an interesting Smash Bros. trait.
The Ritos at Rito Village mention that Van Medoh prevents them from flying too high, because if they fly close to Van Medoh's range, the canons on the Divine Beast activate and shoot them down. Thus, the Ritos can't fly about freely like they usually do.The Divine Beasts aren't even that major of a threat either. The Goron's issue is that it hurts business, I don't know what issue Ritos had, I think Gerudo's had an issue on their hand, I dunno.
Thanks for letting me know. I've been waiting for the 3DS version to come out.>Implying SK needed redeemong in the first place
I don't want to have go do this, Zebei, please tell me it was just a bad choice of words
Also, if you don't have SoT yet, it releases tomorrow on the remaining platforms(3DS, PS4 and XONE), the others all have it already.
I am.So who else is picking up Puyo Puyo Tetris tomorrow?
I got enough money on my Nintendo eShop balance to buy the game right away.
Careful, or you'll trigger the Miku fangirls of the one moment that ruined her character that made most of the fanbase hate the fifth Fatal Frame.So Miku for Smash?
With her ghostly brother husband.
To give my own two cents on the game...You didn't like Shovel Knight before?
Zebei, are you sick? You feeling okay?
Because advertising via commercial costs a ton of money if the property is unproven. It's arguably even more risky than word of mouth if the property isn't already established. For every Fire Emblem Awakening there is a The Legendary Starfy.I am.
Still wondering why Sega didn't bother making a commercial when more people would be aware of Puyo Puyo Tetris's existence that way. Word from mouth is a high risk and high reward factor that hardly works.
Don't want another Western flop like Puyo Pop Fever.
Careful, or you'll trigger the Miku fangirls of the one moment that ruined her character that made most of the fanbase hate the fifth Fatal Frame.
So, the Rito issue also isn't all that major? I'm not saying being shot out the sky is okay, but this isn't like, threatening all of Hyrule bad, this is just, don't fly by the giant mechanical bird. Gerudo's seem to have some actual trouble, but once again, it's not this giant, world ending threat. Which, I guess they don't need to be, but the fact that no one seems to really care about the issues irks me.The Ritos at Rito Village mention that Van Medoh prevents them from flying too high, because if they fly close to Van Medoh's range, the canons on the Divine Beast activate and shoot them down. Thus, the Ritos can't fly about freely like they usually do.
As for Van Naboris, Riju and some of the Gerudo mention that Van Naboris might eventually reach their town and threaten to destroy it with its electric powers.
Well yeah, but those aren't things Plague Knight's campaign fixes.To give my own two cents on the game...
It's a pretty good game, but falls flat in the second half and final levels. The levels are too long and rely on (usually) one gimmick for the whole stretch and it becomes tiring rather fast. This is taken farther in the castle stages where they just reuse multiple gimmicks from the other stages and don't feel like they bring a lot of new to the table, on top of them also being pretty long and having to endure a boss rush where losing sends you back to square one (all because of the currency = extra lives system that I'm also not totally crazy about).
You lost me when you said the levels are too long when they're pretty short if you don't die. Sure, they're not Megaman levels of short, but that's too short for my taste. I can excuse the levels being long compared to other games of the genre when there's only so many levels.To give my own two cents on the game...
It's a pretty good game, but falls flat in the second half and final levels. The levels are too long and rely on (usually) one gimmick for the whole stretch and it becomes tiring rather fast. This is taken farther in the castle stages where they just reuse multiple gimmicks from the other stages and don't feel like they bring a lot of new to the table, on top of them also being pretty long and having to endure a boss rush where losing sends you back to square one (all because of the currency = extra lives system that I'm also not totally crazy about).
I think you're missing the whole point of a Boss Rushhaving to endure a boss rush where losing sends you back to square one (all because of the currency = extra lives system that I'm also not totally crazy about).
There's a difference between a 10/10 and a perfect game, or else no game would ever get a 10/10. The game has it's flaws, but it's focus first and foremost is around exploration and the combination of game mechanics and art direction makes it the best it could reasonably be at that on a first try. Does it have room to improve? Sure. But the game does what it does do right VERY well and the places where it does have room to improve are the types of things a sequel could fix much more easily than if it were a problem with the engine itself.Welp, finished Breath of the Wild. Was a fun game, but I dunno, those 10/10s and Perfect experiences really don't resonate with me. It starts off amazing and it rises as you get to know the game more, but then once you've gotten a taste for everything, it sorta falls flat. Everything becomes monotonous, find a shrine here, beat some enemies there, climb this, fetch that; it's great fun the first few times, but it becomes "eh?" The story feels barebones, it doesn't even match the setting. 100 years ago Ganon laid waste to Hyrule, but everyone seems okay now, aside from Guardians and Hyrule castle being wrecked and the occasional purple sludge, there's really no sign that anything wrong happened. And even when Ganon pops back up, no one seems to really care. The Divine Beasts aren't even that major of a threat either. The Goron's issue is that it hurts business, I don't know what issue Ritos had, I think Gerudo's had an issue on their hand, I dunno. The only one that seemed like a major threat was the Zora, their issue threatened to flood all of Hyrule, and even then it's very "eh?" You'd think with the threat of total annihilation people would be setting up whatever they can to defend themselves, especially when they know Ganon will be coming back A lot of open world games have the issue of a totally urgent storyline in a world where you're free to not follow it, but with Breath of the Wild, there's no sense of urgency at all. It's just weird.
It's still a fun experience, but I just don't get the 10/10s.
So did I. It took me a day to 100% SoT.(My little brother did it faster though since he was watching me play it and as a result knew the ins and out of the game.)Speaking of SK, I just got 100% item completion on SoT and beat the Tower Minigame.
The point of the Tower of Fate levels is to serve as a Final Exam Level, applying what you've learned in the previous levels and having to change gears between them.This is taken farther in the castle stages where they just reuse multiple gimmicks from the other stages and don't feel like they bring a lot of new to the table
As someone who doesn't follow the franchise, I vaguely heard that Finn lost his arm a while back. I haven't the faintest clue on the rest of it, though.Put on adventure time for the first time in years
Marceline is a marshmallow
Finn has a pirate's cutlass and a robot arm.
Bubblegum is a mountain of candy and is vomiting candy
. . .what the hell did i miss