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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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IronTed

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Metroid II is the 3rd best selling Metroid game, so it's only obscure due to people's somewhat irrational obsession over Super Metroid. There really is little to spoil unless they add an entire new area. I mean, the Queen was in Other M.
 

Wario Bros.

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Decided to replay both Star Fox 2 prototype ROM's (without the fan made patches). Pretty neat even with all the rough edges (the early one prototype is especially rough).

I wonder why the 2-player mode was only available in the early prototype and not in the late prototype or even the final game (I'm guessing performance issues).
 

NonSpecificGuy

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Okay I'm looking around but for some reason typing in Hyrule Warriors gives me FEW.

I know this was said.

Can anyone help me find it?
I think I do remember this. They said they would focus on OoT, SS, and TP, right?

I know Majora's Mask wasn't represented in the base game and neither was Wind Waker. Let alone all the 2D games.

Edit: Well **** the evidence is in the game itself. The story literally splits the characters up between those 3 world's before they conjoin on the final battle with Cia.
 
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praline

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Holy hell the new MHA
The first segment was actually super funny(the one in the class, not the random Mineta one)
The two moods of when you didn't study
View attachment 132470

And Momo was too ****ing cute this episode, this isn't fair
View attachment 132471
****, she even got her own harem
View attachment 132472

Also, Kirishima can ORAORAORA, that's all

Everyone but the main heroes and Ganon were at the very least not safe choices.
They were all characters who had only appeared in one game and they were never main characters in them(with the exception of Midna and Fi).
Getting "two of the seven sages who don't do anything from that one game" or is much less predictable than "literally everyone who's on the game's cover"
And also, they never stated they'd be focusing on any specific games for HW.

But they literally said they'd only take characters from OOT, TP and SS in the main game.
 

NonSpecificGuy

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Are we talking about how everyone thinks the FEW roster is bad again?
I think we're talking about the similarities between it and Hyrule Warriors' launch. They both said they'd focus on 3 games. Hyrule Warriors proceeded to add more games through DLC. I hope Fire Emblem Warriors does the same.
 

praline

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I think we're talking about the similarities between it and Hyrule Warriors' launch. They both said they'd focus on 3 games. Hyrule Warriors proceeded to add more games through DLC. I hope Fire Emblem Warriors does the same.
I imagine PoR and Blazing Sword will be dlc at some point.
 

Professor Pumpkaboo

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I think we're talking about the similarities between it and Hyrule Warriors' launch. They both said they'd focus on 3 games. Hyrule Warriors proceeded to add more games through DLC. I hope Fire Emblem Warriors does the same.
Im sure they would do the same. Azure and Tharja would being in money from others and Niles will bring in money from me
 

Opossum

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Im sure they would do the same. Azure and Tharja would being in money from others and Niles will bring in money from me
Honestly Azura will likely be in the main game and be revealed like how Elise was/Sakura will likely be. She's an incredibly major character and we have literally no foot-lancers.
 

Pokechu

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That's a bold choice for Psychic.
I love Jynx, she's really good in my teams in Showdown. She's obv not uber tier but with Lovely Kiss, Ice Beam, Focus Blast and Psychic she does a surprisingly high amount of damage. Not to mention how priceless it is on Showdown when people forget about her ability (Dry Skin) and use a water attack on her and quit when her HP is restored lol

You say that, but I'm over here trying to figure out why his favorite Ice type is Sealo of all things.
Sealeo is just really cute! As a kid I would go to those fake Pokemon card generator sites and always make some and print them out and I made a few of Sealeo just because he was cute. I'm sentimental :'^)
 

Arcanir

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Uh. They did say they would be focusing on 3 games.

It was one of the things that brought huge contention among fans.

Goodness, at least remember what was said.
It's been a while so feel free to correct me if I'm wrong, but IIRC the reason it was contentious among fans was more because we didn't know for sure if those three games were the only ones they'd focus on. I remember a good number of fans and fansites like GameXplain talking about the possibility of WW and MM characters until late in HW pre-release cycle and I don't think they'd (or at least those like GameXplain) even humor the possibility if they knew that those characters had little-to-no chance like with the FE GBA-era characters.

With that said, the only characters that I think were considered surprises back then were Agitha (obvious) and Fi (because everyone thought it'd be Groose for SS). Midna was another, but hers was exclusively timing as she was the first non-main trio character revealed for the game and no one knew who to expect for the roster at the time. With FE: Warriors it is true there haven't been many surprises yet, but we still have at least the SD characters to go through so for all we know our Agitha could be snuck in there somewhere.
 

Wario Bros.

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Think I'll stop on Splatfest for the time being (with Defender rank) since a football game is almost on. I think this Splatfest's Shift Station stage is much better than the last one.

And the sooner Video Blocker works again, the better.
 

Mythra

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Thank **** for the "Restore Old Youtube" option; everything loads better and faster in the previous layout.
 

Metal Shop X

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GameXplain already finished M2R.

HMMMMMMMMMMMMMM, why this game can't come sooner!! ;_;
 

IronTed

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Gamexplain is putting out videos for Samus Returns, I'm trying not to watch most of them (I want some of the content to be somewhat new to me). It's going to be a long, long 12 days.
 

Aurane

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I met a person on a TF2 pub named Dixie Normous.

They put on a mic near the end of their time playing there and their voice revealed that they were a girl.

The conspiracy rises. :4gaw:
 
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Mythra

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Where is that option at on mobile? Im not slowing down but im curious
That option only exists on desktop; as the YT app defines the layout and not the page. And the mobile browser version of YT also lacks the option unless you ask for the desktop version.
The desktop version has the option on one of the menus on the upper right corner.
 
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so my laptop charger is ****ed, right before school starts backup. ****.


While that does suck, for here that means mobile only. Expect consistent, and glorious typos.
 

IronTed

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I met a person on a TF2 pub named Dixie Normous.

They put on a mic near the end of their time playing there and their voice revealed that they were a girl.

The conspiracy rises. :4gaw:
Nah, don't you know? There are no girls on the Internet, only guys and guys pretending to be girls. The Internet says so, it must be true!
 

IronTed

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I have a question for the sonic fans here, if you were to concisely describe, "what makes Sonic Sonic", how would you do so?

What I mean is, what are the core principles of the Sonic games? Because I'm assuming there's more depth than "lol go fast"
 

Hat N' Clogs

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I have a question for the sonic fans here, if you were to concisely describe, "what makes Sonic Sonic", how would you do so?

What I mean is, what are the core principles of the Sonic games? Because I'm assuming there's more depth than "lol go fast"
Core principles of the Sonic games? Good question, bud.

Going fast is probably the top core principle. Unlike other platformers like Super Mario and Mega Man, Sonic doesn't go at a slow to moderate pace. Rather, he moves extremely fast. One of the main reasons why people adore the Sonic franchise (myself included, obviously lol) is because going fast is simply thrilling. One normally feels more energized with just zipping through the levels at blazing speeds, and going at such a fast pace is entertaining. The modern games are slightly "faster" than the classic games, but the classic games still have plenty of entertaining moments of speed.

The second principle, or rather second point that makes Sonic "Sonic" is memorable levels. While the Sonic franchise still has some pretty weak games, there are still plenty of fun levels that mix the blazing speed niche that Sonic specializes in along with excellent level design. While going fast with Sonic can be very fun, platforming through challenging yet fun levels is also something thrilling. On that note, if there's a fast level that also has very nicely programmed platforming, that makes it even better. One Sonic game that blends fast speed with platforming extremely well is Mania, with my favorite level in said game being Flying Battery. Platforming sections are challenging but not overly tricky, and the raw speed that you can experience in the level is great as well. The Sonic games that blend speed and platforming the best in my opinion are Sonic 2, 3, Sonic & Knuckles, Sonic Colors, Sonic Generations, and Sonic Mania. Sonic Adventure 2 has a lot of great levels as well, even though I like the other games that I mentioned slightly more.

Third core principle is music. Even during Sonic's bad games, the series has always had some of the best video game music you'll ever hear. Whether it's Green Hill, Lava Reef, Pyramid Cave, Aquarium Park, Studiopolis...the franchise has had a ton of excellent music over the years, and due to having such excellent songs in their line up.

I'd say those are the three things that make Sonic "Sonic", especially the speed.
 

Aurane

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I have a question for the sonic fans here, if you were to concisely describe, "what makes Sonic Sonic", how would you do so?

What I mean is, what are the core principles of the Sonic games? Because I'm assuming there's more depth than "lol go fast"
You can turn into a ball and go fast into some robot's interface. :4sonic:
 

PsychoIncarnate

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I don't know if anyone's heard, but one of the fighters in Universe 2 is

A Tuffle!

Which has all sorts of weird implications. Not only do they have him but also
The Yardrat

I thought only twin universes shared the same species
 

IronTed

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Core principles of the Sonic games? Good question, bud.

Going fast is probably the top core principle. Unlike other platformers like Super Mario and Mega Man, Sonic doesn't go at a slow to moderate pace. Rather, he moves extremely fast. One of the main reasons why people adore the Sonic franchise (myself included, obviously lol) is because going fast is simply thrilling. One normally feels more energized with just zipping through the levels at blazing speeds, and going at such a fast pace is entertaining. The modern games are slightly "faster" than the classic games, but the classic games still have plenty of entertaining moments of speed.

The second principle, or rather second point that makes Sonic "Sonic" is memorable levels. While the Sonic franchise still has some pretty weak games, there are still plenty of fun levels that mix the blazing speed niche that Sonic specializes in along with excellent level design. While going fast with Sonic can be very fun, platforming through challenging yet fun levels is also something thrilling. On that note, if there's a fast level that also has very nicely programmed platforming, that makes it even better. One Sonic game that blends fast speed with platforming extremely well is Mania, with my favorite level in said game being Flying Battery. Platforming sections are challenging but not overly tricky, and the raw speed that you can experience in the level is great as well. The Sonic games that blend speed and platforming the best in my opinion are Sonic 2, 3, Sonic & Knuckles, Sonic Colors, Sonic Generations, and Sonic Mania. Sonic Adventure 2 has a lot of great levels as well, even though I like the other games that I mentioned slightly more.

Third core principle is music. Even during Sonic's bad games, the series has always had some of the best video game music you'll ever hear. Whether it's Green Hill, Lava Reef, Pyramid Cave, Aquarium Park, Studiopolis...the franchise has had a ton of excellent music over the years, and due to having such excellent songs in their line up.

I'd say those are the three things that make Sonic "Sonic", especially the speed.
Thanks! This a great summary.

Yesterday a friend of mine who's a huge sonic fan came over, and I got to play Sonic Mania for the first time. It was the first time I played a classic Sonic, and I see what you're saying. My friend described it as a "momentum based platformer", it took getting used to, but it definitely was interesting.

Also played the Flying Battery level you're talking about, as well as several other levels (don't remember all of their names though).

I can definitely agree on the music, it was very nice, the whole retro feel is very distinct.
 

Hat N' Clogs

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Thanks! This a great summary.

Yesterday a friend of mine who's a huge sonic fan came over, and I got to play Sonic Mania for the first time. It was the first time I played a classic Sonic, and I see what you're saying. My friend described it as a "momentum based platformer", it took getting used to, but it definitely was interesting.

Also played the Flying Battery level you're talking about, as well as several other levels (don't remember all of their names though).

I can definitely agree on the music, it was very nice, the whole retro feel is very distinct.
Nice! I'm glad you enjoyed :) It's a pretty fun franchise.

Here are the different levels in Sonic Mania in order, btw. Spoiler tagging it because...potential spoilers
1. Green Hill (originally in Sonic 1)
2. Chemical Plant (from Sonic 2)
3. Studiopolis (new level)
4. Flying Battery (from Sonic & Knuckles)
5. Press Garden (new level)
6. Stardust Speedway (from Sonic CD)
7. Hydrocity (from Sonic 3)
8. Mirage Saloon (new level)
9. Oil Ocean (from Sonic 2)
10. Lava Reef (from Sonic & Knuckles)
11. Metallic Madness (from Sonic CD)
12. Titanic Monarch (new level)
 

Swamp Sensei

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Here's some interviews from Switch third party developers.

http://www.dualshockers.com/final-fantasy-xv-nintendo-switch-tease-clarified/

"A few days ago, during a livestream from Gamescom, Final Fantasy XV Director Hajime Tabata teased what appeared to be a possible Nintendo Switch version of the game. Since the tease was rather vague, and quite a bit tongue-in-cheek, DualShockers asked Tabata-san to clarify whether a port is actually coming or not during an interview today at PAX West.

Tabata-san explained that nothing has been decided yet. The development team is testing out what kind of specs the Switch can provide. They tried to test the Luminous Engine (which is the engine powering the game on PS4 and Xbox One) on the platform, and they figured out that at this point in time the team can’t “bring out the most of the engine” on the Switch.

For the time being they stopped there, but they’re still looking into the Switch, to see what they can do on it.

Tabata-san then clarified that this isn’t to say anything negative about the Switch, as the team did not do any specific optimization to the Liminous Engine for Nintendo’s console. They simply loaded it in to see how it would perform. They also made tests on Unity and Unreal Engine 4, and they noticed that those ran well on Switch.

The team is at a point in which they understand the technical specifications of the Switch, and they will continue to look into what they can do for the platform. Like with therecently announced Windows Edition and the Pocket Edition, if they’re going to release something for Nintendo’s hybrid console, they want to make sure that they’ll capitalize on the platform’s characteristics, bringing out the most of it."
http://www.ign.com/articles/2017/09/02/fifa-18-dev-explains-why-switch-version-has-cut-modes

FIFA 18 producer Andrei Lazarescu has come forward explain why the EA's upcoming Switch port is lacking several noteworthy features found in the Xbox One, PS4 and PC versions.

With regard to Ultimate Team, Lazarescu told Eurogamer the team feared the large amount of content might overwhelm Switch players who haven't grown accustomed to all of the features that have been progressively added over the years.


How do you guys feel about these two quotes?

Cause I'm not too happy...
 

praline

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Oh you have got to be ****ing kidding me.

Toadette was ****ing 2 tiles away from the escort spot and she gets taken out.

**** this game.
 
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