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Social NintenZone Social 4 - Bring It In, Guys!

When, if ever, do you plan on buying the Switch?

  • At launch

    Votes: 40 36.0%
  • Late spring/summer

    Votes: 25 22.5%
  • During the fall/holidays

    Votes: 17 15.3%
  • Sometime after 2017

    Votes: 7 6.3%
  • Not until [insert game here] is released

    Votes: 20 18.0%
  • I'm not getting that bucket of turds!!

    Votes: 2 1.8%

  • Total voters
    111
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SegaNintendoUbisoft

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As a fan, I can admit that it's hard to defend anything involving this spidermonkey. He's actually kind of an obsessive, annoying ******* for a friend. And I'll admit the butt jokes are the more lowbrow and cringeworthy jokes in the show.
That takes me back.
Unfortunately.
 

FalKoopa

Rainbow Waifu
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As a fan, I can admit that it's hard to defend anything involving this spidermonkey. He's actually kind of an obsessive, annoying ******* for a friend. And I'll admit the butt jokes are the more lowbrow and cringeworthy jokes in the show.
I couldn't make heads or tails (heh) of that show. Or of the bizzare translation it got here. Yeah.

----------------------

Hyperdimension Neptunia is running much smoother on my laptop now that I've upped my RAM to 12 GB (from 4GB). It used to stutter quite a bit even in the opening movie, but it runs smoothly now.

I wish I hadn't lost the save file though... That's 60+ hours down the drain. ;_;
 
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FalKoopa

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My first post was a support thread.... for Hammer Bros.

https://smashboards.com/threads/the-koopa-who-wields-a-hammer-hammer-bro-for-ssb4.330989/


Introduction

Hammer Bros. are a species of Koopa that throw hammers at Mario Bros. They have been around since Super Mario Bros. They have bigger shells than normal Koopas and wear headgear. They are well known as the most elite and formidable fighters of Bowser's army. In the games, they appear in pairs on a couple of lines of brick blocks, and throw a barrage of hammers, thrown in a high arc.​

Hammer bros. haven't appeared in titles asmuch, but they are regulars in all platformers, 2D and 3D, since New Super Mario Bros.

In Super Smash Bros. 4

Hammer Bro enters the fray as a fast middleweight character, with abilities of both long range and close quarters combat. His hammers cover him from above, and he is also a decent jumper like Luigi. His size is similar to Wario, but weight like ivysaur.​

Neutral Attack - Swipess his hammer vertically, then horizontally, then spins around.
Up tilt- Swings his hammer above his head.
Down tilt - Sweeps his hammer along the ground in front of him.
Forward tilt - Thrusts his hammer forward.

Up B - Jumps and throws a hammer in a high arc.
Down B - Jumps, turns into a sledge bro and crashes down, creating a shockwave.
Side B - Retracts into his shell, with two hammers sticking out and darts forward, rotating.
Neutral B - Throws five hammers forward in quick succession.

Up Smash - Brings two hammers and clangs them above his head.
Down smash - Hits with two hammers on both sides of him. Similar to G&W's.
Side Smash - Swings his hammer forward in a manner similar to Ness's bat.

Pummel - Hits with the base of his hammer.
Up Throw - Throws opponent upwards and throws a hammer towards him.
Down throw - THrows opponent into the ground and langs on him.
Forward throw - Drops the opponent and headbutts them forward.
Back Throw - Drops opponent behind him and him him with his hammer.

Dash Attack - Slides forward holding his hammer in front of him.

Final Smash - Amazing Flying Hammer Bro.
He summons a winged paltform and throws a barrage of hammers everywhere. His movement can be controlled by the player.
Specials
Side Special: Hammer Throw
His signature move. He throws a hammer in a high arc, which causes 6% bamage and vertical knockback. The trajectory can be altered a bit by holding the analog stick in a particular direction.
He has a 1/10 chance of throwing a wooden mallet instead of the claw hammer. As it’s made of wood, it causes slightly less damage (4%) but deals more knockback.
Claw hammers also do more shield damage than a wooden mallet. Being heavier, perfect shielding a claw hammer will cause it to fall down straight and disappear, but a wooden mallet will bounce off the shield instead.

Up Special: Brick Jump
Hammer Bro summons a line of brick blocks and jumps upward from them. He can do this twice in a row. His jump is as high as Luigi’s initial jump in the first case, and half of it in the second one.
The blocks disappear two seconds after Hammer bro. jumps from them. So it can be also used for gimping recoveries like PK thunder. However, any physical attack can break them. So, any tethers, while latching onto them, will break them.

Neutral Special: Hammer Time
Its name comes from a move used by Hammer Bros in Super Mario RPG. It basically functions as a damage racking move. Hammer Bro throws four hammers in a cycle, one at a time. After the player throws the first hammer, when he later presses down B again, he throws the second hammer and so on. If any hammer misses, the cycle is reset.
The hammers travel in a much straighter arc compared to hammer throw, and each hammer differs in damage and knockback.

1st hammer: 4% damage, very less knockback
2nd Hammer: 7% damage, slightly more knockback
3rd hammer: 10% damage, medium knockback
4th hammer: 13% damage, high knockback

Down Special: Sledge Bro. stomp
Hammer bro leaps into the air, bulks up into a sledge bro amd comes crashing down, releasing shockwaves which can stun opponents nearby. Also, any character who is hit while he is coming down takes 10% damage and is spiked downwards.

Standards
Neutral jab -
Swipes his hammer vertically, then horizontally, then kicks with his foot. 5%, 5%, 4%. The hammer strikes actually pull the enemy towards the hammer bro., so that his kick, which has a higher knockback can is sure to land, if the opponent does not use DI.

Up tilt-
Hammer bro. swings his hammer above his head. It is useful for launching foes into the air, to juggle them and can be followed up by Hammer Throw. 8% damage

Down tilt –
He sweeps his hammer along the ground in front of him. Has a 30% possibility of tripping foes. It can hit opponents hanging on the ledge if they are not in invincibility frames. 7% damage.

Forward tilt –
He thrusts his hammer forward. Slightly disjointed range. Deals 9% damage. Has a quick start-up, but a bit of ending lag.

Dash Attack -
Hammer Bro retreats into his shell with his hammers sticking out and slides ahead, spinning. 4 hits, 3% each. All hits have low knockback. Moreover, it has notable ending lag, so it can be punished quite easily.

Smash Attacks
Up Smash –
Hammer bro bring out two hammers and clangs them above his head, has quite low range but deals 19% when fully charged, and can KO at about 100%. 15% when uncharged.

Down smash –
He lifts one leg and stomps it down with tremendous force, sending waves of fire on both sides of him. A fully charged move has 50% more range (covering a total area equal to the floating platform of Smashville) than an uncharged one. The fire wave is stronger further away from Hammer Bro. For fully charged move, the outer reaches cause 22% damage, while being near hammer bro deals 15%. However, if the character is in physical contact with Hammer Bro’s body, they instead receive 18% electrical damage instead.

Side Smash –
This move change depending on how much it is charged. Since a smash attack can be charged for roughly 2 seconds, it is a different attack when it is charged for more than 1.5 seconds.
The uncharged one is a simple hammer swing. 10% uncharged, 16% fully charged.
The charged-for-more-than-1.5-seconds- one is a two hit move. The change in the attack is signaled by “chink” sound and Hammer Bro holding the hammer backwards. The first hit draws the foe towards him, while the second hit deals high knockback. The first hit deals 7%, and the second 14%.

Aerials
Neutral Aerial:
Hammer bro sticks out his hands and feet and spins around. The hand which holds his hammer does 9%. His other hand does a measly 3%. Each leg does 6%. Moderate knockback on his hammer arm, low knockback from his feet, and none from his other arm.

Forward Aerial:
He strikes his hammer horizontally forward. Quick start-up but a small amont of ending lag. 8% damage, moderate knockback.

Back aerial:
He hits by sticking his legs behind him. It has slightly less range than his F-aerial, but more knockback . It can be stringed together with another B-air in a short hop. 10% damage.

Up aerial:
It is a two hit move. Hammer Bro. swings his hammer over his head in a 180 degree arc first front to back and then back to front. The first hit deals 5% damage with no knockback and the second one causes 7% with vertical knockback.

Down Aerial:
A stall-then-fall attack. Hammer Bro. retreats into his shell except his head and plunges downwards, headfirst. If an opponent is hit by the head, they are spiked downwards. The rest of his body causes horizontal knockback. It can be cancelled mid-air by tiliting the analog downwards, which causes his hands and feet to come out of his shell and makes him helpless. If not cancelled, the move has a bad ending lag as hammer bro has to pull out his head from the ground. His head causes 7% damage and his body 8%.

Grabs
Hammer bro has better than average grab range as he uses his hammer to pull his opponents, as he does in the Mario baseball games. However, his throws are comparatively poor.

Pummel – He hits with the hilt of his hammer. 4%
Up Throw – He jumps and throws his opponent in a high arc, much like how he throws his hammers. 8%
Down throw - Throws his opponent into the ground and lands on them. 9%
Forward throw - Drops the opponent in front of him and headbutts them forward. 7%
Back Throw - Drops opponent behind him and lunges backwards, hitting with his shell. 10%

[Final Smash]
Amazing Flying Hammer Bro.
Hammer Bro summons flying platform made from spinning blocks from Super Mario World and throws an endless barrage of hammers. The platform’s movement can be controlled by the player. Among regular hammers, there are also wooden mallets and golden hammers (like those used in Mario and Luigi: Superstar Saga.) Normal hammers do 15% damage and above average knockback, wooden mallets do 12% and high knockback, while golden hammers explode on contact with the force of a bob-omb explosion, causing 20% damage. The final smash lasts for 7 seconds.
However, the final smash has a blind spot directly below hammer bro. Any character who can move fast enough can stay below hammer bro and be safe for the duration of the final smash.

If anyone has ideas for Hammer Bro., discuss it here.
It's also the first post I made in any online forum ever, as SmashBoards is the first forum I joined.
 

AwesomeAussie27

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As a fan, I can admit that it's hard to defend anything involving this spidermonkey. He's actually kind of an obsessive, annoying ******* for a friend. And I'll admit the butt jokes are the more lowbrow and cringeworthy jokes in the show.
Oh, "that show". Coming from a documentary and animal fan, the show definitely didn't age well with its humor being more meanspirited than Spongebob.

Still no worse than Squirrel Boy.
 

Curious Villager

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If I recall correctly. My first post was me starting up the Professor Layton support thread for Smash 4. I didn't expect to stick around for much though since I initially mainly opened an account just to gather a bit of support for Layton in Smash and then stuff happened, became a mod at some point, ballot came along and before I knew it I stuck around even to this day.... ^^;

I wonder who would open up the next support thread come Smash NX and character speculation beginning again then....
 
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Z25

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We all know Big the Cat would kick Superman's *** anyways.


Man, sucks that this got scrapped. A KI style Punch-Out sounds pretty great.
Nah, Shadow the Hedgehog could take them though.

And when I first read that second part, I thought it was a Kid Icarus punch out.

I wonder what that would be like....

What was your first ever post on Smashboards? Here's mine from May 2012



Two out of three isn't too bad.
HI everyone, I am new here even though I have read a few things on here before and I love every smash bros game there is.
Nothing major. Was in a Old Meet and Greet Thread.

My first post after was in the leaks group and apparently this:

Well that rumor is cool but completely fake. Does anyone remember professor Layton told us himself that he is not joining the game:

http://www.ign.com/articles/2009/07/02/professor-layton-joins-smash-bros

That said some of the other rumors I hope have a shred of truth to them. It seems geno and little mac are in though but we will have to wait and see.
Apparently it was on the layton rumor and I forgot it wasn't official. Funny to see that change.

Little Mac did still get in though.
 

AndreaAC

Ridley's Propaganda Artist
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What was your first ever post on Smashboards? Here's mine from May 2012
._. It was from 2014...and considering how much my memory fails, I don't remember what it said exactly, but it was in the original Ridley support thread (I'm lazy to look for it) back in the speculation days before it turned into Hell, and so did the other threads that came afterwards related to him.
 

PsychoIncarnate

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What was your first ever post on Smashboards? Here's mine from May 2012



Two out of three isn't too bad.
I used to have a link to mine in my signature. It was in the Brawl Geno thread

The link stopped working when the site switched formats

Edit: the post was something like, hilariously "If Geno got in, I wouldn't mind if they left out my most wanted choice King Dedede. I loved Super Mario RPG"
 
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CyberHyperPhoenix

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The final boss of KOF XIV basically turned out what I expected him to be:

A plot device to revive deceased characters to use in future KOF games/ DLC, so they actually make sense in canon w/o doing the whole 'dream match' thing.

Seriously though, I wonder how Adehlheid would feel about his father being resurrected.

Same goes for K', Kula and Maxima in relation to Igniz and Krizalid too...
 
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Yomi's Biggest Fan

See You Next Year, Baby
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Good to know that Pokemon anime controversy is still fresh as it is salty.

Who am I kidding, I stop caring about the anime in a while.
 

powerprotoman

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The final boss of KOF XIV basically turned out what I expected him to be:

A plot device to revive deceased characters to use in future KOF games/ DLC, so they actually make sense in canon w/o doing the whole 'dream match' thing.

Seriously though, I wonder how Adehlheid would feel about his father being resurrected.

Same goes for K', Kula and Maxima in relation to Igniz and Krizalid too...
so orchi is back but sleeping...you know what that means! Shermie's team is coming back!

also random thought.....what if each team got a 4th memeber as dlc...and japans team was a character from wind jammers....also another worlds team should be arina from wakuwaku7...and G-Mantle for the official team....ive had time to think this over
 

Mythra

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As a fan, I can admit that it's hard to defend anything involving this spidermonkey. He's actually kind of an obsessive, annoying ******* for a friend. And I'll admit the butt jokes are the more lowbrow and cringeworthy jokes in the show.
That is one of the shows that caused the downfall of CN in the mid-late 00s imo regardless of what critics say.
 
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My first post was in the thread for the upcoming newcomer (wound uo being robin and lucena) ****ting on Gematsu because I predicted Wii Fit Trainer too so obviously gematsu must be fake too. . . I entered this forum very ignorant.


So, are any of you looking forward to Smash 5 speculation?
A little scared the fanbase will still be just as moronic and toxic as always a little excited that it will be fun because it has been a bit boring here regarding smash.

:061:
 

Coricus

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So, are any of you looking forward to Smash 5 speculation?
I am, actually.

What I'm not looking forward to is all the people telling everyone else to stop speculating, all the people bashing any characters that they don't personally support, and all the people taking leaks super seriously and shutting down any speculation that doesn't follow them to the letter.

But I'm looking forward to the speculation and hype train itself.

Maybe I'll find another character like Mega Man that gets close enough to being unanimously liked (without their supporters turning into an angry xeno-hating cult, anyway. . .) for me to get super curious about them.
 
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Guybrush20X6

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So, are any of you looking forward to Smash 5 speculation?
Already got my lists ready.

Whoever was popular during the Smash4 hype will be good choices.
 

Z25

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So, are any of you looking forward to Smash 5 speculation?
As long as it stays tame, it could be really fun. I would love to see speculation on some characters, and I look forward to seeing if leaks/rumors come up with interesting choices, regardless of whether or not they are real.

I'd love to see some with K rool, Geno, Chorus Kids, Wolf, Ice Climbers, Arcade Bunny, Bandanna Dee, Crash, an advance wars rep,Inkling, an Animal Crossing rep, etc.

Some of these will probably show up, but others are not as likely.
There are a lot of things I'd love to see.
 
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Schnee117

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So, are any of you looking forward to Smash 5 speculation?
Yes because I want to be there from the start and be more involved seeing as I joined on the tail end of Smash 4's initial stuff

However I'm not looking forward to which fanbases* step up as the new Ridley/Wolf/K Rool nor the inevitable "Director is bias to this series" nor the "muh slots/reps" BS among others.

*Autocorrect made this become "canvases." It's telling me something
 

Champ Gold

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There's no point in speculating when we don't know ****


Especially when we've learned 4 lessons

  1. While "Certain" rules may be broken with characters, not every rule will break
  2. We can't use the same rules or speculation options/reasons from past games like Brawl and Smash 4
  3. "Reps" are Bull****
  4. The only thing that matters with Third Party characters is that they have to be from the big major Japanese companies aka the big 6: Bandai-Namco, Capcom, Sega, Square-Enix, Konami (lol) and Tecmo-Koei

The only thing that matters is that nothing ever matters
 
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Yomi's Biggest Fan

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So, are any of you looking forward to Smash 5 speculation?
Yes and no.

It would be good to get some real discussion once again and talk about other factors. But then you'll deal with your fair share of detractors or straight up downplayers.

This is what happens when you support a divisive Mario character that "can be a clone" or a swordsman (because **** anyone who likes a character that fights with a sword).
 
D

Deleted member

Guest
There's no point in speculating when we don't know ****


Especially when we've learned 4 lessons

  1. While "Certain" rules may be broken with characters, not every rule will break
  2. We can't use the same rules or speculation options/reasons from past games like Brawl and Smash 4
  3. "Reps" are Bull****
  4. The only thing that matters with Third Party characters is that they have to be from the big major Japanese companies aka the big 6: Bandai-Namco, Capcom, Sega, Square-Enix, Konami (lol) and Tecmo-Koei
Nah, let people have their fun.

The #1 thing I've learned from speculation is that don't let it get to you emotionally when people have chaotic arguements, it'll happen.

And I'm sort of excited to watch. :p
 

AwesomeAussie27

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So, are any of you looking forward to Smash 5 speculation?
Maybe, maybe not. Half of the character threads I would claim or make would be pretty damn empty because how few fans are there (especially for Fatal Frame and Senran Kagura).

But it would be nice to have a fresh start with the Wolf and K. Rool fans again while we await another big Smash title in the future. Who knows, I probably could hang out with the Bayonetta and Corrin fans while we await the return of our controversial, yet favorite characters.

I personally should have joined speculation during its prime to be honest.

There's no point in speculating when we don't know ****


Especially when we've learned 4 lessons

  1. While "Certain" rules may be broken with characters, not every rule will break
  2. We can't use the same rules or speculation options/reasons from past games like Brawl and Smash 4
  3. "Reps" are Bull****
  4. The only thing that matters with Third Party characters is that they have to be from the big major Japanese companies aka the big 6: Bandai-Namco, Capcom, Sega, Square-Enix, Konami (lol) and Tecmo-Koei

The only thing that matters is that nothing ever matters
Yep, can't expect anything from Harvest Moon or Senran Kagura because Marvelous is not a big third party. :troll:

 
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AlphaSSB

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So, are any of you looking forward to Smash 5 speculation?
Yes and no.

Yes because the speculation and hype leading up to the game was such a great ride. Speculation over the features, assist trophies, modes, cut content, and especially the roster is some of the most fun I have out of waiting for a game's release. Sure, it had its up and downs, but in the end, it was a pretty good ride until the game released.

No because with great hype usually comes great disappointment. The fun leading up to Smash 4 was fun and all, but the game ended up so disappointing to me, and I HATE having to say that about a Smash game. The DLC ride was even worse, as dreams were being crushed left and right. Sure, a lot of people have gotten over things now, but just the utter ****fest that came along with the "hype train" almost makes me more worried about the next game rather than excited for it.
 

AwesomeAussie27

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"A Harvest Moon farmer would be a Villager clone and Asuka is too sexy for Smash."

- Signed the biggest Smash fanboy in history. :troll:
> Implying Senran Kagura can't be toned down for Smash.

:4bayonetta: You want to touch me?

Also, the characters clearly wear swim clothes under their outfits. They don't necessarily have to keep the clothing image or jiggle physics in Smash.
 

Arcanir

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What we need to remember when going into speculation again is that we should never pretend that we know best and what we think is going to happen is a certainty. While we do have a good idea of Sakurai's thought process, he's still someone that doesn't completely adhere to the 'rules' that we set, and he can make exceptions or place more emphasis on factors for one character that he doesn't for another. It doesn't mean a character like Greninja, who was chosen from XY due to his moveset potential is 'less worthy' then Mega Man, who was chosen for multiple factors such as popularity and moveset potential, it just means they were made playable for different reasons. With that said though, just because some 'rules' are broken doesn't mean you can throw out all reasoning for speculation, while we did get characters like WFT wrong, we also did guess characters like Little Mac or Palutena. So we can have the right idea for the characters, we just can't pretend to be all-knowing.

Another thing that needs to be remembered is that sometimes what looks like a duck and quacks like a duck is a duck. As much as it sucks to have your character removed from potential playability, you can't ignore the evidence in front of you and try to reason it away, you have to consider that maybe the character is being considered for other roles. That was a major issue with Smash 4's speculation that I don't want to see repeated with the next game's, so it should be avoided as much as possible.
 
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