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Social NintenZone Social 4 - Bring It In, Guys!

When, if ever, do you plan on buying the Switch?

  • At launch

    Votes: 40 36.0%
  • Late spring/summer

    Votes: 25 22.5%
  • During the fall/holidays

    Votes: 17 15.3%
  • Sometime after 2017

    Votes: 7 6.3%
  • Not until [insert game here] is released

    Votes: 20 18.0%
  • I'm not getting that bucket of turds!!

    Votes: 2 1.8%

  • Total voters
    111
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PsychoIncarnate

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Doesn't really explain why Shellder looks like that in literally every other region when a Slowpoke evolves, when this is supposed to be a region exclusive form...A very neat idea though (kinda lame it's still pure water, perhaps Water/Poison since the Pokedex mentions the Shellder injects poisons into Slowbro's tail and Slowking's head)...
It says water/ steel

Edit: Or, maybe you are talking about the Shellder by itself
 
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Aetheri

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It says water/ steel

Edit: Or, maybe you are talking about the Shellder by itself
Yeah I was referring to Shellder who was shown as just pure Water which is no change to regular Shellder...
 

Burruni

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HERE COMES A NEW CHALLENGER!!!
One, I very much trust GameXplain's researching into the prediction of the 4 island names, which don't match up with "Ula Ula" or "Poni".

Two, that structuring around how you gain the Electric crystal just seems... wrong. Like it'd not be one of your first experiences so I don't see why we'd get the story wall behind it with the Kahuna of a previous island NOW appearing detailing how to use it, given that we've seen that ~25 is the level to tackle Lurantis. Given that Z-Moves are not tied to evolutions and we see the Z bracelet on the protagonist from the start (?) it.... just seems like it wouldn't be THAT delayed in the debut.

Three, I REALLY don't trust the 4 evolution thing. It's just.... damn convoluted. The idea of two, one for day one for night, was already stretching for a hope.

Four, I don't think Oricorio will be changable by an item... its types seem like they'd have divergent movesets to reflect their types akin to wormadam and wouldn't be as simple to swap around than the token type-matching move that we saw of the Rotom forms, for example.

Five, I absolutely scoff at the idea that they're just going to reuse Oricorio's four dance typings as the four guardian typings. It seems... oddly lazy for how above and beyond they seem to be trying with Alola.
 
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PsychoIncarnate

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One, I very much trust GameXplain's researching into the prediction of the 4 island names, which don't match up with "Ula Ula" or "Poni".

Two, that structuring around how you gain the Electric crystal just seems... wrong. Like it'd not be one of your first experiences so I don't see why we'd get the story wall behind it with the Kahuna of a previous island NOW appearing detailing how to use it, given that we've seen that ~25 is the level to tackle Lurantis. Given that Z-Moves are not tied to evolutions and we see the Z bracelet on the protagonist from the start (?) it.... just seems like it wouldn't be THAT delayed in the debut.

Three, I REALLY don't trust the 4 evolution thing. It's just.... damn convoluted. The idea of two, one for day one for night, was already stretching for a hope.

Four, I don't think Oricorio will be changable by an item... its types seem like they'd have divergent movesets to reflect their types akin to wormadam and wouldn't be as simple to swap around than the token type-matching move that we saw of the Rotom forms, for example.

Five, I absolutely scoff at the idea that they're just going to reuse Oricorio's four dance typings as the four guardian typings. It seems... oddly lazy for how above and beyond they seem to be trying with Alola.
GameXplain said they believe the island names are going to be Ula Ula and Poni

GameXplain and Serebii both theorized that because of the wording with the bird, it's possible it's type can be changed. Even Shofu read about it and talked about it's typing changing. Because of the way the worded it.

We already know that one of the guardians IS electric, so I don't think it's completely unbelievable they would give the islands themes of electric, fire, ghost and psychic

However, the starter thing does seem absurd to me
 

Cutie Gwen

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One, I very much trust GameXplain's researching into the prediction of the 4 island names, which don't match up with "Ula Ula" or "Poni".

Two, that structuring around how you gain the Electric crystal just seems... wrong. Like it'd not be one of your first experiences so I don't see why we'd get the story wall behind it with the Kahuna of a previous island NOW appearing detailing how to use it, given that we've seen that ~25 is the level to tackle Lurantis. Given that Z-Moves are not tied to evolutions and we see the Z bracelet on the protagonist from the start (?) it.... just seems like it wouldn't be THAT delayed in the debut.

Three, I REALLY don't trust the 4 evolution thing. It's just.... damn convoluted. The idea of two, one for day one for night, was already stretching for a hope.

Four, I don't think Oricorio will be changable by an item... its types seem like they'd have divergent movesets to reflect their types akin to wormadam and wouldn't be as simple to swap around than the token type-matching move that we saw of the Rotom forms, for example.

Five, I absolutely scoff at the idea that they're just going to reuse Oricorio's four dance typings as the four guardian typings. It seems... oddly lazy for how above and beyond they seem to be trying with Alola.
Sorry, but Gamexplain DID say Ula Ula and Poni
not arguing second point nor the third and fourth
There's been a 'red yellow pink violet' theme seen in some areas, and yellow matches up with Tapu Koko. Not saying it WILL happen, just saying it's more likely to happen than not
 

Mythra

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HERE COMES A NEW CHALLENGER!!!
The goal of the "evil" team made me chuckle a bit.

Lets compare:
Rocket: Steal Pokémon for their benefit
Aqua/Magma: Expand seas/land
Galactic: Recreate the universe
Plasma/Neo-Plasma: Steal and release Pokémon/Use the power of the Unova Legends for domination
Flare: Genocide
Alola: Create condos
 
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Arcanir

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One, I very much trust GameXplain's researching into the prediction of the 4 island names, which don't match up with "Ula Ula" or "Poni".

Two, that structuring around how you gain the Electric crystal just seems... wrong. Like it'd not be one of your first experiences so I don't see why we'd get the story wall behind it with the Kahuna of a previous island NOW appearing detailing how to use it, given that we've seen that ~25 is the level to tackle Lurantis. Given that Z-Moves are not tied to evolutions and we see the Z bracelet on the protagonist from the start (?) it.... just seems like it wouldn't be THAT delayed in the debut.

Three, I REALLY don't trust the 4 evolution thing. It's just.... damn convoluted. The idea of two, one for day one for night, was already stretching for a hope.

Four, I don't think Oricorio will be changable by an item... its types seem like they'd have divergent movesets to reflect their types akin to wormadam and wouldn't be as simple to swap around than the token type-matching move that we saw of the Rotom forms, for example.

Five, I absolutely scoff at the idea that they're just going to reuse Oricorio's four dance typings as the four guardian typings. It seems... oddly lazy for how above and beyond they seem to be trying with Alola.
I have to immensely disagree with point five, in fact, I'd honestly say that's the most believable part of that rumor. As mentioned before, there's a clear Yellow-Red-Pink-Purple theme going on, not only with the Oricorio forms, but also with the flowers we can see on the islands, the columns with the four colors on them, and the new 'badge case' having all four colors represented on it. Due to those elements, I can easily see the guardians have the same typings to represent those colors as it's a clear connection between how the islands are themed, and I wouldn't call them lazy for going that route.

As for the starters, I could see them get multiple forms due to GF going really in with the speciation/adaptation thematic (Oricorio's forms, Alola forms, etc.), but I'm not sure they'd add four of them, two would be my suspected cap. Granted, GF is not above convoluted methods looking at you, ORAS Regigigas, but I'm not sure they'd make the starters that complex.
 
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PsychoIncarnate

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The one problem I see, is the last rumor that said the starters have multiple forms said it's based on night and day, and other rumors have said stuff about night and day being important in this game

But 4 forms being based on the islands rather than night and day?
 

Chrono.

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I still believe we're getting split evolutions for Starters.

For one thing, Gamefreak teased something with them and Rockruff months ago that has yet to be addressed. On top of that, one of the more solid text rumors floating around said Rockruff is getting 4 split evolutions.

While I seriously doubt the starters are getting 4, I think 2 is likelier than we think.

But who knows. Maybe what Gamefreak teased could be something else entirely.
 
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PsychoIncarnate

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edited_1470386133095.jpg

I just had a freaky experience in the bathroom

Huge spider
 
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PsychoIncarnate

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It's a type of "Funnel Web Spider"

I think it's a Hobo Spider, but it also might be a "Giant House Spider"

Edit: Giant House Spiders are often mistaken for Hobo Spiders

But apparently both are in this area
 
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Swamp Sensei

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So.

I just completed Golden Sun: Dark Dawn.

I managed to get every Djinn and every summon barring the first one.

This game was divisive so I decided to write an overview/review of it.


Presentation: Dark Dawn is a DS game so the graphical power isn't the best. That said, I was constantly impressed. The worlds look beautiful and the artsytle compliments the limitations of the DS to make something that looks great. The summon animations in particular are fantastic. There were a couple times where I had to sit there and remind myself I was playing a DS game. Camelot was applauded for showing what the GBA could do graphically and they did the same here. Nicely done indeed.

Music: Very nice. There weren't as many standout tracks as I would have liked but there were definitely some. Overall, it got the job done and fit each scenario well. That said, the repeated themes started to get to me after a while, but that's mainly a me thing.

Story and Characters: Okay, so the first two Golden Sun plots were a bit all over the place at times. That said, it was able to provide a fun experience. This game is more all over the place than the last two, but still enjoyable. I'd say its the weakest of the three but there are definitely some highlights. I will say, when the game wants to get dark (both literally and figuratively) it does it very well. One scene near the middle of the game that involves the introduction of the titular Dark Dawn is probably my favorite part of the plot. The eclipse is a scary thing indeed.

That said the main characters are a mixed bag. The first four main heroes (Matthew, Karis, Tyrell and Reif) are clearly expies of the heroes of the first Golden Sun (Isaac, Garret, Ivan and Mia). This is somewhat justified in that they are all their children but still, its very noticeable. That said, they do have their own quirks and moments to stand out. Reif is much more shy than Mia ever was. Tyrell inherited his father's stubbornness but not his tact or wit, which can lead to both hilarious and cringey moments. Matthew now has the silent protagonist curse but he swears a couple of times (lol). And even though Karis is an expy, she's still clearly her own thing. Her personality is very distant from Ivan's and her design is very different from her father as well. Out of those four, Karis was handled the best. The characters themselves are unoffensive and there is a lot to love about them, but I feel different designs would have highlighted their individuality.

The four other playable characters (Amiti, Sveta, Eoleo and Himi) are again, a mixed bag. Amiti (Alex's son) and Sveta are actually very well written and they were my favorite characters from a writing stand point. Amiti shares some traits with his father but is still very much his own character and Sveta is just a solid character that goes through a satisfying journey. Eoleo returns from The Lost Age and he's all grown up now and while his arc starts off strong, it... kind of dies off. I was initially interested in what he'd bring to the table but he soon became just another party character. He needed more time, but he was quickly just thrown in the background and unfortunately stayed there. That said, I find fixing him is honestly easy. Just a bit more dialogue here and there. Himi was just a disappointment. You save her and she immediately joins you because its her destiny to help the world due to a gift she now has. Okay. That's nice. Good set up. Unfortunately that's all you get. She desperately needed more to get well... any kind of attachment. Her design is cool, she's the first female Venus adapt and she has a lot of cool undead themed attacks. You made a nice character, do something with her.

The two main villains (Blados and Chalis) are uninteresting, frankly. It says something that I forgot they existed for a while. To be fair, I forgot about Agaitio and Karst in The Lost Age as well. I guess I'm not interested in Golden Sun villains aside from Saturos, Menardi and Alex. Speaking of Alex, he's still fun and he's just as mysterious and questionable as always. It was nice to see him again.

Kraden is back by the way. Kraden is still Kraden. That is a good thing. The world needs more Kraden.

The 8 heroes for the first two games don't make an appearance outside of Isaac and Garret escorting you through the tutorial dungeon. The focus is on the new generation and that's fine. We even get bits of information about their whereabouts sometimes. For example, Piers is now a famous sailor. I'd like to see them again, but they handled the old heroes fine in my book.

The game has this really funny quirk where if something major happens, EVERYONE in your party has to comment. Even if they honestly don't know what's going on. This is fine when you have 2-5 member in your party, hilariously bad when you have 8+.

The game actually ends on one hell of a cliffhanger. I mean, dang. You end after revealing that?!? It makes me a tad disappointed that we may not get a Golden Sun 4. There are some neat things they can toy with.

Gameplay:
The battle gameplay is the same as ever. It's Golden Sun. The Djinn focused turn based RPG gameplay is still as fun and interesting. I can't say much about it except that it's more Golden Sun, which is a good thing. I will say, the game started off as a tad too easy, but near the end, things got much harder. Almost too hard at one point. Still, I had fun.

Exploring towns and the world is fun but... there is one major problem.


MY BIGGEST GRIPE WITH THE GAME.

THERE ARE FOUR POINTS OF NO RETURN!!!

AND THERE ARE SUMMONS AND DJINN LOCKED BEHIND THEM....

WHYYYYYYYYYYY?!?!?!

This is unacceptable in an RPG that involves you finding things. You wanna know how other games handle points of no return? THEY DON'T HAVE FOUR OF THEM FOR STARTERS! Moreover, they don't lock important things like say.... Djinn (your main way to attack, support teammates, improve stats, and change classes) behind them.

The first two games didn't have any. This is inexcusable and soured part of the experience for me.

That said, near the end of the game, when you're clear of all points of no return and can gather things without fear, the game became fun for me again.


Overall, the game is good, but has some awful flaws. Fans of Golden Sun should definitely take a look, but this should only be played after the first two. If I had to give it a score, I'd say 7/10. Fun, but flawed.
 
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Verde Coeden Scalesworth

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So.

I just completed Golden Sun: Dark Dawn.

I managed to get every Djinn and every summon barring the first one.

This game was divisive so I decided to write an overview/review of it.


Presentation: Dark Dawn is a DS game so the graphical power isn't the best. That said, I was constantly impressed. The worlds look beautiful and the artsytle compliments the limitations of the DS to make something that looks great. The summon animations in particular are fantastic. There were a couple times where I had to sit there and remind myself I was playing a DS game. Camelot was applauded for showing what the GBA could do graphically and they did the same here. Nicely done indeed.

Music: Very nice. There weren't as many standout tracks as I would have liked but there were definitely some. Overall, it got the job done and fit each scenario well. That said, the repeated themes started to get to me after a while, but that's mainly a me thing.

Story and Characters: Okay, so the first two Golden Sun plots were a bit all over the place at times. That said, it was able to provide a fun experience. This game is more all over the place than the last two, but still enjoyable. I'd say its the weakest of the three but there are definitely some highlights. I will say, when the game wants to get dark (both literally and figuratively) it does it very well. One scene near the middle of the game that involves the introduction of the titular Dark Dawn is probably my favorite part of the plot. The eclipse is a scary thing indeed.

That said the main characters are a mixed bag. The first four main heroes (Matthew, Karis, Tyrell and Reif) are clearly expies of the heroes of the first Golden Sun (Isaac, Garret, Ivan and Mia). This is somewhat justified in that they are all their children but still, its very noticeable. That said, they do have their own quirks and moments to stand out. Reif is much more shy than Mia ever was. Tyrell inherited his father's stubbornness but not his tact or wit, which can lead to both hilarious and cringey moments. Matthew now has the silent protagonist curse but he swears a couple of times (lol). And even though Karis is an expy, she's still clearly her own thing. Her personality is very distant from Ivan's and her design is very different from her father as well. Out of those four, Karis was handled the best. The characters themselves are unoffensive and there is a lot to love about them, but I feel different designs would have highlighted their individuality.

The four other playable characters (Amiti, Sveta, Eoleo and Himi) are again, a mixed bad. Amiti (Alex's son) and Sveta are actually very well written and they were my favorite characters from a writing stand point. Amiti shares some traits with his father but is still very much his own character and Sveta is just a solid character that goes through a satisfying journey. Eoleo returns from The Lost Age and he's all grown up now and while his arc starts off strong, it... kind of dies off. I was initially interested in what he'd bring to the table but he soon became just another party character. He needed more time, but he was quickly just thrown in the background and unfortunately stayed there. That said, I find fixing him is honestly easy. Just a bit more dialogue here and there. Himi was just a disappointment. You save her and she immediately joins you because its her destiny to help the world due to a gift she now has. Okay. That's nice. Good set up. Unfortunately that's all you get. She desperately needed more to get well... any kind of attachment. Her design is cool, she's the first female Venus adapt and she has a lot of cool undead themed attacks. You made a nice character, do something with her.

The two main villains (Blados and Chalis) are uninteresting, frankly. It says something that I forgot they existed for a while. To be fair, I forgot about Agaitio and Karst in The Lost Age as well. I guess I'm not interested in Golden Sun villains aside from Saturos, Menardi and Alex. Speaking of Alex, he's still fun and he's just as mysterious and questionable as always. It was nice to see him again.

Kraden is back by the way. Kraden is still Kraden. That is a good thing. The world needs more Kraden.

The 8 heroes for the first two games don't make an appearance outside of Isaac and Garret escorting you through the tutorial dungeon. The focus is on the new generation and that's fine. We even get bits of information about their whereabouts sometimes. For example, Piers is now a famous sailor. I'd like to see them again, but they handled the old heroes fine in my book.

The game has this really funny quirk where if something major happens, EVERYONE in your party has to comment. Even if they honestly don't know what's going on. This is fine when you have 2-5 member in your party, hilariously bad when you have 8+.

The game actually ends on one hell of a cliffhanger. I mean, dang. You end after revealing that?!? It makes me a tad disappointed that we may not get a Golden Sun 4. There are some neat things they can toy with.

Gameplay:
The battle gameplay is the same as ever. It's Golden Sun. The Djinn focused turn based RPG gameplay is still as fun and interesting. I can't say much about it except that it's more Golden Sun, which is a good thing. I will say, the game started off as a tad too easy, but near the end, things got much harder. Almost too hard at one point. Still, I had fun.

Exploring towns and the world is fun but... there is one major problem.


MY BIGGEST GRIPE WITH THE GAME.

THERE ARE FOUR POINTS OF NO RETURN!!!

AND THERE ARE SUMMONS AND DJINN LOCKED BEHIND THEM....

WHYYYYYYYYYYY?!?!?!

This is unacceptable in an RPG that involves you finding things. You wanna know how other games handle points of no return? THEY DON'T HAVE FOUR OF THEM FOR STARTERS! Moreover, they don't lock important things like say.... Djinn (you're main way to attack, support teammates, improve stats, and change classes) behind them.

The first two games didn't have any. This is inexcusable and soured part of the experience for me.

That said, near the end of the game, when you're clear of all points of no return and can gather things without fear, the game became fun for me again.


Overall, the game is good, but has some awful flaws. Fans of Golden Sun should definitely take a look, but this should only be played after the first two. If I had to give it a score, I'd say 7/10. Fun, but flawed.
Himi not being able to use the other Venus exclusive blade is beyond stupid as well. The first female Venus user... and she has few options. You get a total of two Venus-exclusive blades, and only Matthew can use them(which is the key problem. I can tolerate Himi not using all Heavy Blades, but let her use the other Venus one damnit). Period. Also, the whole idea that none of the women can use heavy blades is pointless. Especially the Venus ones.

Agreed with the rest. The point of no returns made it really hard to like the game. I mean, the story is fine. Yes, some of the characters are meh(the last two were fairly bad). But at least they were fun to play as... bar one major oversight weapon-wise.
 

Swamp Sensei

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Himi not being able to use the other Venus exclusive blade is beyond stupid as well. The first female Venus user... and she has few options. You get a total of two Venus-exclusive blades, and only Matthew can use them(which is the key problem. I can tolerate Himi not using all Heavy Blades, but let her use the other Venus one damnit). Period. Also, the whole idea that none of the women can use heavy blades is pointless. Especially the Venus ones.

Agreed with the rest. The point of no returns made it really hard to like the game. I mean, the story is fine. Yes, some of the characters are meh(the last two were fairly bad). But at least they were fun to play as... bar one major oversight weapon-wise.
Honestly, I don't mind that Himi didn't get Sol blade. I think it's less of a Venus thing and more of a main character thing. So, I'll let it slide.

And about the women not being able to use heavy blades, I will bring up that Amiti can't use them either. I guess its mainly due to the three that can use them (Matthew, Garret and Eoleo) being tall and bulky. That said, Amiti, Karis or Himi with a heavy blade would have been a lifesaver.
 

Verde Coeden Scalesworth

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Honestly, I don't mind that Himi didn't get Sol blade. I think it's less of a Venus thing and more of a main character thing. So, I'll let it slide.

And about the women not being able to use heavy blades, I will bring up that Amiti can't use them either. I guess its mainly due to the three that can use them (Matthew, Garret and Eoleo) being tall and bulky. That said, Amiti, Karis or Himi with a heavy blade would have been a lifesaver.
Considering all the Venus users could use both beforehand, and they were clearly tied to the Venus attribute as is, I doubt it was a main character thing. Either way, the fact you couldn't use both blades on two party members was dumb. If they're going to make it Venus only, then don't backtrack on it in any way. Also, Himi might as well be treated as a main character, as that's her plot point. She's a secondary main, cause of her destiny and all. Which... is not great storytelling, since that's all she exists for. At least Sveta was interesting on her own merits.

Also, at least one of the blades could be used by heavy blade users in general in the previous games, meaning that it was just a pointless "nope, only one character can use it. Tough" addition. Regardless of the reasons, it was overall just a giant annoyance. I could've forgiven it if either Himi could use the other blade, or it was exclusive to all heavy blade users. But it's Matthew-only for no damn good reason.

There's not much reason to have zero women that are bulky as well, which is part of my point. They can clearly do better with the character organization in that way. Amiti and Karis I'm not bothered by as much since they were clearly designed to be mages as is. Also, the whole point of being a Venus user is the bulk in general when it comes to weapon choices. Himi's been training all her life. She should be able to handle one weapon at the very least. But it also really dwindled the point of finally having a female Venus user... who was very lackluster. I hope they fix this in the next game, if it ever exists.
 
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Swamp Sensei

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Considering all the Venus users could use both beforehand, and they were clearly tied to the Venus attribute as is, I doubt it was a main character thing. Either way, the fact you couldn't use both blades on two party members was dumb. If they're going to make it Venus only, then don't backtrack on it in any way. Also, Himi might as well be treated as a main character, as that's her plot point. She's a secondary main, cause of her destiny and all. Which... is not great storytelling, since that's all she exists for. At least Sveta was interesting on her own merits.

There's not much reason to have zero women that are bulky as well, which is part of my point. They can clearly do better with the character organization in that way. Amiti and Karis I'm not bothered by as much since they were clearly designed to be mages as is. Also, the whole point of being a Venus user is the bulk in general when it comes to weapon choices. Himi's been training all her life. She should be able to handle one weapon at the very least. But it also really dwindled the point of finally having a female Venus user... who was very lackluster. I hope they fix this in the next game, if it ever exists.
To be fair. Sveta is the bulkiest unit in the game. She just fights with unique gear.

I mean damn. Beastform OP.
 

ChikoLad

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I have arrived in London.

Immediately upon walking into the hotel lobby, I saw Matt from Tails' Channel, wearing a t-shirt that said "SEGA Staff" on the back. :p

The view from my room is pretty great. We're on the highest floor.

IMAG0411.jpg


We're just unwinding right now, and then we'll get a bite to eat and explore London.
 

Verde Coeden Scalesworth

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To be fair. Sveta is the bulkiest unit in the game. She just fights with unique gear.

I mean damn. Beastform OP.
Also, see my edit.

And yes, yes it is.

I just wish all the characters had a niche to fill, but unlike the first two games, they didn't balance them out enough so everybody could have a fairly optimal use.
 

Burruni

Smash Hero
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GameXplain said they believe the island names are going to be Ula Ula and Poni

GameXplain and Serebii both theorized that because of the wording with the bird, it's possible it's type can be changed. Even Shofu read about it and talked about it's typing changing. Because of the way the worded it.

We already know that one of the guardians IS electric, so I don't think it's completely unbelievable they would give the islands themes of electric, fire, ghost and psychic

However, the starter thing does seem absurd to me
Sorry, but Gamexplain DID say Ula Ula and Poni
not arguing second point nor the third and fourth
There's been a 'red yellow pink violet' theme seen in some areas, and yellow matches up with Tapu Koko. Not saying it WILL happen, just saying it's more likely to happen than not
RIP my memory.
I'm an idiot.

Time to spend all day lurking and doing rl stuff til my shame disappears
 
D

Deleted member

Guest


Got both today for 12 bucks.

Only at least one of:snake:'s games to play and I'll finish my formation as a perfect true Smash fan.
 

Hat N' Clogs

John Tavares is a Leaf
Joined
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I have arrived in London.

Immediately upon walking into the hotel lobby, I saw Matt from Tails' Channel, wearing a t-shirt that said "SEGA Staff" on the back. :p

The view from my room is pretty great. We're on the highest floor.

View attachment 114078

We're just unwinding right now, and then we'll get a bite to eat and explore London.
Never been to London, and I've only been out of the USA once before. But if I ever get the chance to visit the UK, I totally will.
 

Curious Villager

Puzzles...
Joined
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Here's a Pikachu song with its lovely ketchup:

When was the last episode Pikachu had an adoration for ketchup? The only one I remember was that one episode with Scyther and Electabuzz all the way back in the first season.

Pretty neat they remember that though. Assuming that was ketchup he was singing over... ^^;
 

Opossum

Thread Title Changer
BRoomer
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OpossumGuy
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I kinda want that leak to be real just for Tectossum to be real.



Not holding my breath, but hey.
 
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Z25

Pokemon Illusionist
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That pokemon leak could be real but I don't believe it just yet. Seems to be piggybacking.

Although why is the opossum pokemon ground?

Normal or normal host makes more sense imo.
 

Opossum

Thread Title Changer
BRoomer
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That pokemon leak could be real but I don't believe it just yet. Seems to be piggybacking.

Although why is the opossum pokemon ground?

Normal or normal host makes more sense imo.
Gotta dig a grave somehow. :p
 

AwesomeAussie27

Banned via Warnings
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AwesomeAussie27
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Happy Birthday Ura Ura

And just like Team Instinct, Spark doesn't get enough love. Blanche and Candela are paired together for some odd reason. Is it because they are hot girls in these fans eyes?
 

Schnee117

Too Majestic for Gender
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Rollbackia
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Suicide Squad thoughts.


Action sucked. 90% of it is either shooting or poorly shot hand to hand stuff. Best bit was Batman arresting Deadshot in a flashback.

On to the members.
Harley Quinn - Best one. Had some funny quips, well acted and developed.
Deadshot - Surprisingly good in spite of Will Smith. Well developed.
El Diablo - Well developed but doesn't do much until the second half because of this. RIP.

Rick Flag - Kinda developed. Still generic even though he's meant to be important.
Katana - Kinda developed and just there.

Boomerang - Just there to fill quota.
Croc - Just there to fill quota but did have one decent line.
Slipknot - Just there for a minute and gets his head blown off.

Waller and Enchantress were decent I guess.
No opinion on Joker because half his stuff was cut.
5 seconds of Flash. Batman was alright for the one minute and mid-credits scene for Justice League set up (yay /s).

Midway City is where it happens so Hawkman and Hawkgirl could happen down the line.

Also an implication that Harley killed Robin or was at least involved because they had Borderlands intro things and Robin was mentioned on hers for a split second.

Story was generic but some jokes were surprisingly good.
Overall still not enough to give the DCEU a decent film due to pointless characters, **** editting and the final fight being F4 levels of bad in spite of being funny and having three enjoyable characters.

There's better options for the cinema this month. Stick to the Guardians if you want a band of misfits teaming up done well.

-----

Also went down to where Christopher Nolan is shooting Dunkirk and saw some Spitfire scenes being shot.
 

Guybrush20X6

Creator of Lego Theory
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Guybrush20X6
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Here's a question, What in your opinion is the WORST CRAFTING SYSTEM in a game you've seen?

For me, it's Skyward Sword all it served to do was to make things that other Links did without issue or maybe with a single side-quest tedious. Thankfully the system in Breath of the Wild looks a lot better and fits with the theme of survival.

Edit: Oh, and happy birthday, SMX.
 
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Champ Gold

Smash Scrublord
Joined
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Here's a question, What in your opinion is the WORST CRAFTING SYSTEM in a game you've seen?

For me, it's Skyward Sword all it served to do was to make things that other Links did without issue or maybe with a single side-quest tedious. Thankfully the system in Breath of the Wild looks a lot better and fits with the theme of survival.

Edit: Oh, and happy birthday, SMX.
Freedom Wars

My God, I really hate how making weapons are like a mobile game and shouldn't be that long and plus the weapons aren't good unless you spam missions to get a certain weapon
 
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