A lot of the so-called SJWs aren't really fighting for "feminism", "equal rights" or "social justice".
They merely hide their attention seeking behind a bunch of fancy words and how they're fighting for something better, when all they want is attention.
@ManlySpirit Nice Zelda design. She certainly looks wild.
Also, speaking of Zelda, one thing I greatly enjoy about Marin's addition to Hyrule Warriors is how her last appearance was as a trophy in Melee, not even appearing as a sticker in Brawl. Not only she returns after so many years, but she's playable.
The whole DLC pack gives attention to an otherwise underrated Zelda game, which shouldn't be considering it was the first handheld Zelda title.
Thanks dude/
And yeah, I totally agree about what you said regarding SJWs. You might find this video to be quite interesting:
It's about the psychology of modern leftists. Pretty much goes in line with you just said. It's attention seeking behaviour rooted in low self esteem. Funny enough, these were all observations made by the Unabomber. Just goes to show, wisdom can be found in the most uncanny of places. On the other hand, for a crazy as he was, the Unabomber WAS a certified genius who entered Harvard at the age of 16, and became a teacher there at 21, so perhaps his observations about the world, are worth a listen.
Playable Zelda?
I heard they considered the idea for Breath of the Wild, but dropped it because they thought it "messed with the balance of the Triforce."
Me being me, of course, I have a solution to fix that.
I assume it's because they need to find a way to incorporate wisdom into how she works and just throwing her into Link's ability set would infringe upon Link's "Courage" tactic of charging boldly into battle.
For playable Zelda to be more wise than courageous, then, the solution is to make her fight more tactically.
Maybe you could make her a glass cannon or something. Force her to plan out her every move, but when she actually does land a hit it's SO worth it.
Have her use stealth a bit more, but not in the annoying way like at the beginning of Spirit Tracks where getting noticed puts you back to the beginning and there's nothing to actually fight. I mean have her sneak up on an enemy, peep around a corner or peek out from behind a tree, and *fwoosh.*
She probably wouldn't be as beginner friendly, but then, you'd need someone WISE to use her effectively, right?
I never heard anything about them considering Zelda as playable for BotW. All I heard was their reasoning for not having femLink, and that they're considering the idea of a Sheik game.
As for how you could do it, for one, people have suggested the idea of a Tactics game like FE with Zelda as the commander being fitting for the triforce of wisdom.
Personally, I'd say you could do the following:
Hero of Courage didn't reincarnate. It was Ganon's plan in order to conquer Hyrule, omit the reincarnation of the hero of the triforce, and a huge thorn in your side is gone.. Someone is set to revive Ganon. Zelda is forced to take action on her own, and make sure the reincarnation cycle of the triforce continues, as well as preventing the revival of Ganon.
She fights using magic, and bows and ****, and can transform into a Sheikah, and is less resistant than Link, but far more agile, and you could even make it like WRPGs, where things like Charisma and the like play into things. The gameplay is more stealth focused, as Zelda has to do all this without being discovered to be the princess. And the key to it all is transforming between Sheik and Zelda to make the best use of both their abilities. Perhaps have it so that the transformation isn't permanent since it's magical, and can only last for a time.
You could do a lot with it. Just make sure you change it up from the standard Zelda flair. Rather than collect weapons, like Link, Zelda has to learn various magic spells (think Zelda II). Also, her quest is a lot more puzzle focused than previous Zeldas, again, playing into that wisdom thing (which Aonuma would love, since he's crazy about dem puzzles).
Hell, you could even make it so that from here on, Zelda games featuring Link are more combat focused, and Zelda games featuring Zelda are more puzzle focused. Kinda like the Oracle games.
Marin and Tarin were replaced by Malon and Talon effectively. That's more or less why they never reappeared. I'm glad Marin is getting her dues, though. She's Link's second love interest in the series(going by game release order). First was Zelda via Zelda II. OOT doesn't have one that's made obvious, although Malon is semi-hinted at best(Nabooru jokes about it instead, but considering what happens to her...). Tetra is obviously the WW one. TP has Illia and Midna. Zelda comes back as one in ST. Was there any other ones I missed? I haven't beaten ALBW, and I don't remember MM having one at all. SS I haven't played yet(and nothing in the LP so far I'm watching hints at one, besides at best Zelda herself again. And Link doesn't seem to show any emotion towards it like Groose does).
I thought in OoT the strongest indication of romantic interest was Ruto, considering she pretty much got engaged to him the moment she gave him the Zora Sapphire. Malon and Saria are the most sympathetic options. Also, what happens to Malon in OoT, I forget. iirc, she gets her mind wiped in MM, but Termina is not Hyrule, so it's not the same Malon. Besides, kid Link becomes a Salfos, so, so much for all that.
Also, MM hints at Zelda being Link's most memorable companion, as she's the only one that shows up in his dreams and visions from OoT.
In SS, the love between Link and Zelda is made obvious, it's practically the crux of the whole story. And iirc, plays a key role in the end.