ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
The entire game is literally the same as NSMB in how it's structured and the art assets are very similar to boot. Plains world, forest world, desert world, beach world, ice world, lava world, etc.Of all the things I'd say about Paper Jam I wouldn't even call its art direction uninspired, it's the same gorgeous art-style they used in Dream Team. The enemy selections aren't the most diverse if that's what you mean but I really loved how different the paper and real enemies were, particularly when it comes to the boss fights and other such things (Paper Petey was so different from regular Petey, also Petey Piranha should be in more Mario things, I want to golf with real power again.)
Maybe I just don't get it, I agree NSMB as an art direction is getting old (I appreciate their Van Gogh painting level though that was kinda cool) but Paper Jam never struck me as that.
The only game I was disappointed in when it comes to spin-offs is Ultra Smash tbh, that game deserved to be good but they rushed the **** out of Camelot and it wasn't the Mario Golf World Tour of Mario Tennis games.
Other Mario RPGs may have had worlds that fit these tropes, but they DID something with the tropes and made them feel unique, not just "see this grassy mountain in the plains world? We will take the exact same asset and recolour it for the other worlds. Same with many other assets too!". Paper Jam took these location tropes to their literal extreme. I have seen tons of footage and screenshots and everything looks so samey throughout the game and I can't get an interest in exploring the world. I could actually see it being hard to get around since nothing is recognisable. It's more dull than an "all brown shooter game".
And while having a few paper enemies be different to their real counterparts is novel, they should have just used actual original enemies from Paper Mario, which would be far more interesting.