Excuse me? How are any of those points exaggerated? There really is zero shieldstun. Hitstun is lower and made worse thanks to the fact that you can airdodge out of stun. Aerial landing lag is increased, especially since L Cancelling isn't a thing. There are less ground movement options overall, which makes the lack of shieldstun (and lack of push back when you shield next to an edge) even worse of a problem. I shouldn't even have to say that the rage mechanic isn't exaggerated.
They're different games, and they have different engine mechanics. Stating the differences isn't exaggeration, it's just stating the facts. I personally find all of those things to be negative, but the original statement was that Smash 4 is like Melee. Which it isn't, as I said through stating the facts.
If you'd rather me just state an opinion, I can talk about my issues with Smash 4 all day long. But stating the facts about engine changes is not exaggeration.
(Please note that I am not trying to turn this into Melee vs Smash 4. It just bothers me when someone says I'm exaggerating when I'm flat out saying the facts)
Either do I want to turn this into a vs threads just that your facts I find to me empirically wrong.
Shield stun is not zero, it's 14 frames on average and maybe more, it's also higher to drop your shield if you do not get hit. It's not 64/Melee/PM levels of they can't do anything but it is there with counter play.
You can't airdodge out of stun, or hoo haa wouldn't be a thing, or sheik doing Auto cancelled needles into Bouncing fish, or Ganon literally able to stomp into Usmash, yes that is a legit combo in smash 4.
Tumble hitstun is different, I'm asking you don't mesh them together.
Aerial landing lag is only bad because people point to Marth' fair and say, look how bad this landing lag is!, but then ignore the fact his nair, uair and bair all auto cancel. Same for a lot of the cast. Like not everyone suffers captain falcon's knee levels of landing lag.
With or without l-cancelling, which is a bad mechanic over just presetting the landing lag, aerials aren't super laggy like you are stating they are.
Ground options are worse for lack of dash dancing, though smash 4 has this just not as good, it still has pivots, run stop cancelling, foxtrots, etc. It just has some more risk to it vs virtually none.
I don't mind people like or disliking one game or another, I don't however like people spreading misinformation. Either empirically untrue, shield stun and aerial frame data, or something I find to not be anywhere close to how you are listing it, cancelling hitstun and ground options.
People can like or hate what they want. I do not want misinformation spread when I see it.
That is all.