nLiM8d
Smash Champion
- Joined
- Jun 24, 2011
- Messages
- 2,577
I think its safe to say that the Smash Brothers franchise has accumulated enough of the good and faithful to the extent that we are now interested what new ways we might be playing the game.
My Preamble
One lonely Saturday evening I decided to check out WiFi after several months of ignoring that feature altogether. When the match started, everyone was standing still and remained that way for several seconds. Reasonably, I reset the game and entered back into the mode, same ****, what the hell's going on here? After the next match, there was one other person out of us four willing to battle. We duked it out for a little bit, after a while I guess he lost interest and proceeded to attack the seemingly NPC's. It was at that point that the non-participants attempted to fight back, at which point I found myself teaming up with the other guy in spite of the two players who weren't (initially) contributing to the brawl. It wasn't hard to piece together what was going on, Brawl's online had become such a joke that the mere action of joining a match in that mode had become a game.
/end
So talk technical to me guys, what can we assess about the current state of things, what do we know and what can we come to expect as a result of that? Nintendo designs their games in such a way that things like DLC and social networking are like discovering the wheel. I'm surprised that at the very least, New Super Mario Bros U doesn't have some sort of online multiplayer (If I'm not mistaken). On the flipside, Mario Kart is running strong with various different modes and features involved in online play.
Discuss what makes Smash Brothers different. Fighting games in general have numerous precautions that ensure that they can deliver a nearly lag free experience. While this isn't telling of the complexities involved in different in game modes and how servers interpret the robust data, I'd still like to know your interpretation of what Nintendo can pull off for the sake of this kind of game matched with new hardware. I'd like to know what that might look like.
My Preamble
One lonely Saturday evening I decided to check out WiFi after several months of ignoring that feature altogether. When the match started, everyone was standing still and remained that way for several seconds. Reasonably, I reset the game and entered back into the mode, same ****, what the hell's going on here? After the next match, there was one other person out of us four willing to battle. We duked it out for a little bit, after a while I guess he lost interest and proceeded to attack the seemingly NPC's. It was at that point that the non-participants attempted to fight back, at which point I found myself teaming up with the other guy in spite of the two players who weren't (initially) contributing to the brawl. It wasn't hard to piece together what was going on, Brawl's online had become such a joke that the mere action of joining a match in that mode had become a game.
/end
So talk technical to me guys, what can we assess about the current state of things, what do we know and what can we come to expect as a result of that? Nintendo designs their games in such a way that things like DLC and social networking are like discovering the wheel. I'm surprised that at the very least, New Super Mario Bros U doesn't have some sort of online multiplayer (If I'm not mistaken). On the flipside, Mario Kart is running strong with various different modes and features involved in online play.
Discuss what makes Smash Brothers different. Fighting games in general have numerous precautions that ensure that they can deliver a nearly lag free experience. While this isn't telling of the complexities involved in different in game modes and how servers interpret the robust data, I'd still like to know your interpretation of what Nintendo can pull off for the sake of this kind of game matched with new hardware. I'd like to know what that might look like.