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Smash 3DS Nintendo hosting Super Smash Bros 3DS Tournament @ Gamescom 2014 - German Co-Hosts Needed!

ChikoLad

Purple Boi
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Jan 11, 2014
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‪#‎Nintendo‬ is looking for a german co-host for the tournament of‪#‎Smashbros‬ that will take place on the ‪#‎gamescom2014‬ !

If you wanna be one of the 3 co-host that Nintendo is looking for, you just have to go to one of this communities and participate in this contest with some examples of yourself as a commentator

- http://www.gameswelt.de/super-smash-bros.-for-wii-u/gewinnspiel/smash-bros.-profis-gesucht,225749

- http://forum.germansmash.de/showthr...h-Bros-Kommentator-f%FCr-die-gamescom-gesucht!

- http://www.forumla.de/f-internes-ankuendigungen-45/t-super-smash-bros-gewinnspiel-220678

- https://www.facebook.com/BrawlOneHH?ref_type=bookmark

If you are selected, you will get a free copy of Super Smash Bros for Nintendo 3DS and another for Wii U when the game launches, and you can choose 3 Amiibo figure to get on them launches as well!!

Let us know if you have been selected!
(Quote from Smash Bros Miiverse Facebook page. They are unofficial, but reliable)
 

StarLight42

Smash Lord
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Dang, I want to get hyped for a character reveal, but i'm afraid I might severely disappoint myself
 

HeavyLobster

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is it e3 build?
I'd say almost certainly, there's no way they're going to spend valuable development time just to make another playable demo when they need to focus on getting the game finished.
 

Neo Zero

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I recall seeing another translation from another article basically saying the tournament would be over days. Probably just a miscommunication but it's possible I suppose. Maybe a different small tourney every day of Gamescon?
 

pickle962

Smash Lord
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Why don't they actually give us a downloadable demo instead of doing :4bowser:on:4bowser:tournaments
That would be nice for those of us who couldn't make past events and can't make anymore right now, but ehh...its Nintendo we are talking about. Always the last to get on board with something, yet makes good to great games on a almost constant basis to rival its competition.
 

Acadian Flycatcher

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Messages
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Why don't they actually give us a downloadable demo
Smash Bros is not a game that needs a take home demo.
Nintendo releases demos for games people wouldn't normally buy as soon as they are released.
These games need the extra marketing and word of mouth, and nothing gets someone to try a game more than a free demo available for download.

I know we all want to play Smash Bros right now, but a demo is not needed.
People travel to these locations for a once in a lifetime chance to play Mario Kart or Smash Bros. before release.
Those people don't need any extra motivation to purchase the game. The name sells them itself.
However no one would have got off their asses and rushed to Best Buy to play a Sonic Lost World demo.
So that's why they released a downloadable version.

The very fact that Smash Bros. has so much hype is because it's not a downloadable demo.
You had to schedule time out of your life to play it.
If everyone had a download copy then the hype would die a little.
They wouldn't be counting down the days until release anymore because they have the game right in front of them already.
And those demos are already chalked full of content. You wouldn't even notice if Smash was delayed until 2015 because you're too busy playing it.
At that point you're waiting for characters and stages.
And waiting for characters and stages is nothing close to waiting for an actual copy of the game.

You've waited this long, you can wait longer.
 
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Neo Zero

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Smash Bros is not a game that needs a take home demo.
Nintendo releases demos for games people wouldn't normally buy as soon as they are released.
These games need the extra marketing and word of mouth, and nothing gets someone to try a game more than a free demo available for download.

I know we all want to play Smash Bros right now, but a demo is not needed.
People travel to these locations for a once in a lifetime chance to play Mario Kart or Smash Bros. before release.
Those people don't need any extra motivation to purchase the game. The name sells them itself.
However no one would have got off their ***** and rushed to Best Buy to play a Sonic Lost World demo.
So that's why they released a downloadable version.

The very fact that Smash Bros. has so much hype is because it's not a downloadable demo.
You had to schedule time out of your life to play it.
If everyone had a download copy then the hype would die a little.
They wouldn't be counting down the days until release anymore because they have the game right in front of them already.
And those demos are already chalked full of content. You wouldn't even notice if Smash was delayed until 2015 because you're too busy playing it.
At that point you're waiting for characters and stages.
And waiting for characters and stages is nothing close to waiting for an actual copy of the game.

You've waited this long, you can wait longer.
To add to that, a lot of the time left over data can be in these demos. That's how the rosters of a few games have been leaked (Playstation All Stars, Dissidia Final Fantasy Duodecim, etc; ) so having an at home demo can lead to some major information leaks.
 

Mr. KoopaTurtle

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To add to that, a lot of the time left over data can be in these demos. That's how the rosters of a few games have been leaked (Playstation All Stars, Dissidia Final Fantasy Duodecim, etc; ) so having an at home demo can lead to some major information leaks.
Ah yes, I remember the Playstation All Stars leak. That was horrible. The rest of the roster, a majority of the stages, all of the items, everything. Ruined all of my hype for the game.
 

Wegenbarth

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Guess I'll take part in those tourneys on day 1 and 2 if possible. Is there any character you guys want to know more about who wasn't shown often so far, like Sonic?
 
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Venks

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Guess I'll take part in those tourneys on day 1 and 2 if possible. Is there any character you guys want to know more about who wasn't shown often so far, like Sonic?
I speak for all Little Mac fans when I say we REALLY want to see what he plays like in a 1v1 environment. Even players who aren't interested in trying the character out are also curious how he will play. A lot of assumptions are that he will be low or bottom tier because of his lack of aerial approaches and poor recovery. But no one really focuses on his strengths!

I spent over 14 hours playing this game and over 100 rounds playing as Little Mac. I've played this charater more than anyone in the world outside Nintendo.
If you're up for the challenge I'm presenting to you I highly recommend reading my complete breakdown on Little Mac. I have a lot of faith in the character and would love to see more of him. Even if he turns out not to be the best character around I think he should be AMAZING for this tournament. A lot of people playing these tournaments go into it with Melee or Brawl instincts. Little Mac is one of those characters that can gain a significant advantage from that.

Super armor is not something fully appreciated or understood by many Smash players. Ike and Olimar's super armor were very difficult to time and highly situational in use. Little Mac on the other side has practical applications of super armor on his moves. It allows him to approach safely in situations that no other character can. He also can extremely punish the short hop aerial approaches that so many players are used to.

If anything it would just be really cool to see him in some 1v1s.
 
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RascalTheCharizard

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Apr 10, 2012
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987
Why don't they actually give us a downloadable demo?
I remember someone saying that they asked a Best Buy employee about the possibility of a downloadable demo. The employee explained that if something were to go wrong with the demo (which is pretty likely, we've seen numerous glitches already), then the demo could brick the user's system, which is obviously undesirable for Nintendo.
laugh.gif
 

JamietheAuraUser

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Not certain it's a true combo, but I know FAir has a lot of hitstun and a sizeable auto-cancel window. I'm pretty sure I saw FAir into FSmash during the grand finals of the SDCC tournament, but I don't know for certain that it's a true combo. It might also require the platforms on battlefield due to FAir's knockback angle, and doubtless would not work at all percentages due to FAir's knockback growth.

Also, that combo though. And they said aerials had too much landing lag in this game.
 

Venks

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Not certain it's a true combo, but I know FAir has a lot of hitstun and a sizeable auto-cancel window. I'm pretty sure I saw FAir into FSmash during the grand finals of the SDCC tournament, but I don't know for certain that it's a true combo. It might also require the platforms on battlefield due to FAir's knockback angle, and doubtless would not work at all percentages due to FAir's knockback growth.

Also, that combo though. And they said aerials had too much landing lag in this game.
Do you remember if it was during a FFA or during a 1v1? I would not mind looking around to see what you're talking about.

But yeah landing lag is only bad on certain characters. Samus for example has little to no lag on all of her aerials. Especially her down air which had massive lag in the older games. She has so much potential with her aerial ground bounces.
 

JamietheAuraUser

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Do you remember if it was during a FFA or during a 1v1? I would not mind looking around to see what you're talking about.

But yeah landing lag is only bad on certain characters. Samus for example has little to no lag on all of her aerials. Especially her down air which had massive lag in the older games. She has so much potential with her aerial ground bounces.
Turns out I'm incorrect. But even so, that FAir true combo to jab, or seemingly even up-angled FTilt or Dash Attack at certain percents, is still huge, especially for casuals. It's one of those things that's just simple enough that newbie players WILL notice the auto-cancel timing. They'll annoy all their friends by linking FAir into anything and everything they possibly can. I wonder if the range and speed on Bowser's grounded Down Special is enough that FAir can true combo into that uppercut on the ascension.

And the problem with aerial ground bounces, as amazing as they are, is that they can almost certainly be teched. Also, that's "all of her aerials excluding FAir". Samus's forward aerial has a ton of lag if you land mid-move. So much, in fact, that it can be punished for landing a hit because those combo hits in the middle of the move just have so little knockback and hitstun compared to that huge landing lag. If you mistime that FAir and hit the ground during it, you could eat Bowser's FSmash for it.

Speaking of aerials in general, one thing I'm noticing is that a lot of aerials that have long endlag in the air have low landing lag, while attacks with high landing lag have low endlag in the air. Example: Marth's aerials in general, especially NAir, tend to have very low endlag but crazy landing lag, while Bowser's FAir has quite a bit of aerial endlag, but auto-cancels if timed properly.

My other point about the landing lag was that even with the massive landing lag on his NAir, Bowser was still able to true combo a landing NAir into a full jump and BAir.


As for characters I really want to see experimented with: It would be nice to see if someone can take a look at Zelda and try to figure her out, assuming the Wii U demo is available to play at Gamescom.
 

Venks

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Turns out I'm incorrect. But even so, that FAir true combo to jab, or seemingly even up-angled FTilt or Dash Attack at certain percents, is still huge, especially for casuals. It's one of those things that's just simple enough that newbie players WILL notice the auto-cancel timing. They'll annoy all their friends by linking FAir into anything and everything they possibly can. I wonder if the range and speed on Bowser's grounded Down Special is enough that FAir can true combo into that uppercut on the ascension.

And the problem with aerial ground bounces, as amazing as they are, is that they can almost certainly be teched. Also, that's "all of her aerials excluding FAir". Samus's forward aerial has a ton of lag if you land mid-move. So much, in fact, that it can be punished for landing a hit because those combo hits in the middle of the move just have so little knockback and hitstun compared to that huge landing lag. If you mistime that FAir and hit the ground during it, you could eat Bowser's FSmash for it.

Speaking of aerials in general, one thing I'm noticing is that a lot of aerials that have long endlag in the air have low landing lag, while attacks with high landing lag have low endlag in the air. Example: Marth's aerials in general, especially NAir, tend to have very low endlag but crazy landing lag, while Bowser's FAir has quite a bit of aerial endlag, but auto-cancels if timed properly.

My other point about the landing lag was that even with the massive landing lag on his NAir, Bowser was still able to true combo a landing NAir into a full jump and BAir.


As for characters I really want to see experimented with: It would be nice to see if someone can take a look at Zelda and try to figure her out, assuming the Wii U demo is available to play at Gamescom.
I've seen the fAir combo into jab. It's decent damage, but not exactly anything crazy. We'll have to see if it does combo into other moves and how situational it turns out to be. But I wouldn't really listen much to what casuals call OP. Many casuals consider Ike, Kirby, and Zelda OP in Brawl. So I'll just ignore silly claims like that as I normally do.

And yeah it makes a lot of sense why Samus's fAir has landing lag, so I don't really mind that. I still find it amazing that she can dAir into the ground and jump right out of it. bAir and nAir not been too far behind either. People really need to play the game more before they say there's too much landing lag. That's definitely character and move specific.

I'm also really curious to see more Zelda players. I'm curious how viable she is in 1v1s, but she is definitely one of the trickier characters to play.
 
D

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Nice. I thought they would do a Wii U tournament, which would've been good too. If they're going to livestream it, I'd watch it.
 

JamietheAuraUser

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I've seen the fAir combo into jab. It's decent damage, but not exactly anything crazy. We'll have to see if it does combo into other moves and how situational it turns out to be. But I wouldn't really listen much to what casuals call OP. Many casuals consider Ike, Kirby, and Zelda OP in Brawl. So I'll just ignore silly claims like that as I normally do.

And yeah it makes a lot of sense why Samus's fAir has landing lag, so I don't really mind that. I still find it amazing that she can dAir into the ground and jump right out of it. bAir and nAir not been too far behind either. People really need to play the game more before they say there's too much landing lag. That's definitely character and move specific.

I'm also really curious to see more Zelda players. I'm curious how viable she is in 1v1s, but she is definitely one of the trickier characters to play.
I'm not saying to actually trust what the casuals say, just pointing out why :4bowser: might look like :metaknight: from the observer's perspective. That's all. XD
 

Venks

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Nice. I thought they would do a Wii U tournament, which would've been good too. If they're going to livestream it, I'd watch it.
What I read seemed to imply the preliminaries are on 3DS and the finals are played on Wii U.
 

JamietheAuraUser

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What I read seemed to imply the preliminaries are on 3DS and the finals are played on Wii U.
That could go... badly. The demos are at different points in development, so cool tricks and combos that work on the 3DS demo might not work at all on the Wii U demo.

Also, I want to see some good Sonic play in this tournament. He looks like he has potential this time around, especially since people now know about things like pivot cancelling, aerial spike bounces, etc. Also, his revamped Side Special looks like it has real potential for air-to-ground combos. And apparently he can Spin Dash Jump as many times as he wants during startup and keep the charge. So he can just bounce-bounce-bounce-bounce and then suddenly BOOST! and you're combo'd to death.

Oh, and Homing Attack is faster and more accurate, and can be used to continue or end a combo depending on percentage.

:4sonic: FTW!
 

Venks

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That could go... badly. The demos are at different points in development, so cool tricks and combos that work on the 3DS demo might not work at all on the Wii U demo.

Also, I want to see some good Sonic play in this tournament. He looks like he has potential this time around, especially since people now know about things like pivot cancelling, aerial spike bounces, etc. Also, his revamped Side Special looks like it has real potential for air-to-ground combos. And apparently he can Spin Dash Jump as many times as he wants during startup and keep the charge. So he can just bounce-bounce-bounce-bounce and then suddenly BOOST! and you're combo'd to death.

Oh, and Homing Attack is faster and more accurate, and can be used to continue or end a combo depending on percentage.

:4sonic: FTW!
I don't think it'll be that big of deal. Toon Link, Shiek, and Luigi players may be a bit unhappy but this tournament is meant to show off the games so some sacrifices have to be made. And again it's not like anyone knows the individual characters or their changes well enough to really impact their level of play in any significant way.

But yeah I agree with how good Sonic looks. He was so boring in Brawl, but he looks to have all sorts of set ups and tricks this time around. I'm really glad that his homing attack has been buffed because the move was just useless before.
 

JamietheAuraUser

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I don't think it'll be that big of deal. Toon Link, Shiek, and Luigi players may be a bit unhappy but this tournament is meant to show off the games so some sacrifices have to be made. And again it's not like anyone knows the individual characters or their changes well enough to really impact their level of play in any significant way.

But yeah I agree with how good Sonic looks. He was so boring in Brawl, but he looks to have all sorts of set ups and tricks this time around. I'm really glad that his homing attack has been buffed because the move was just useless before.
Since the tournament at SDCC, people have figured out aerial ground-bounces from spikes, pivot-cancelling, stale move mechanics, auto-cancelling/lagless/near-lagless aerials, a 0-80% combo with Samus (!!!), and more. Heck, I've learned enough from watching 3DS version moveset videos that I feel I could actually put many of the characters to half-decent use. Would I be truly competitive with them? No, probably not, as I still use rolls a lot in Brawl and the shield not nearly enough. Would I know more than just the standard camping tactics we saw for most of the SDCC tournament? Heck yes!

So yes, I'd say it could potentially affect players' ability to play the characters competitively, especially if those players happen to have looked up the 3DS moveset videos on Youtube (they're not hard to find) and/or frequent Smashboards. Will it be all that major an influence? To be honest, probably not. Especially not if the physics changes between the demos are subtle.
 
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Venks

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Since the tournament at SDCC, people have figured out aerial ground-bounces from spikes, pivot-cancelling, stale move mechanics, auto-cancelling/lagless/near-lagless aerials, a 0-80% combo with Samus (!!!), and more. Heck, I've learned enough from watching 3DS version moveset videos that I feel I could actually put many of the characters to half-decent use. Would I be truly competitive with them? No, probably not, as I still use rolls a lot in Brawl and the shield not nearly enough. Would I know more than just the standard camping tactics we saw for most of the SDCC tournament? Heck yes!

So yes, I'd say it could potentially affect players' ability to play the characters competitively, especially if those players happen to have looked up the 3DS moveset videos on Youtube (they're not hard to find) and/or frequent Smashboards. Will it be all that major an influence? To be honest, probably not. Especially not if the physics changes between the demos are subtle.
But all of those things you mentioned are in both games. I've spent over 14 hours switching between the Wii U and 3DS versions. I highly doubt you'd struggle between the two systems for any reasons besides the lack of a c-stick and the lack of a Z button. The mechanics and movesets are the same.
 

Venus of the Desert Bloom

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I decided to merge the two threads seeing as how they are technically about the same subject and the one in the Wii U category had some pretty good discussions going. Bearing that in mind, please post any 3DS related threads (assuming there isn't one already) into the3DS category...not the Wii U category,
 
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