DarthEnderX
Smash Hero
- Joined
- Nov 10, 2014
- Messages
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Smash Kart TourWhat do you guys think a mobile Smash would look like?
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Smash Kart TourWhat do you guys think a mobile Smash would look like?
I'll at least firmly be on the "Sora is absolutely the final SSBU fighter and there is nothing you can do about it" train if nothing Smash is announced in the February Direct. Or if Smash 6 is announced there.We’re gonna be having this same discussion for at least the next year, huh? Perhaps even longer?
"Do you guys not have phones?"Just wait until a Smash mobile is announced this year for the 25th anniversary.
.....you just made me realize how interesting a mobile WarioWare could be."Do you guys not have phones?"
I think it COULD work, but it would depend on what kind of game it is. My idea involved a single player mode with a story and an emphasis on platforming a la Subspace, with the main Smash stuff being saved for the multiplayer. Problem is, being a mobile game, it'd likely have gacha elements, and I haven't quite figured out the best way to implement them...Actually, since this keeps getting brought up.
What do you guys think a mobile Smash would look like? Could it even work?
You say microtransactions in F2P games are greedy? Well, too bad! WARIO GREEDY! Now pay up, chumps!.....you just made me realize how interesting a mobile WarioWare could be.
The return of the Wario Bucks from WL4's website.You say microtransactions in F2P games are greedy? Well, too bad! WARIO GREEDY! Now pay up, chumps!
Lol, well yeah. If Smash 6 is announced, then I will also move into the 'Sora is absolutely the final SSBU fighter' camp.I'll at least firmly be on the "Sora is absolutely the final SSBU fighter and there is nothing you can do about it" train if nothing Smash is announced in the February Direct. Or if Smash 6 is announced there.
I happen to support this too. I want to see something different for the franchise and the next game not having to one up its predecessor, but instead offer a completely different experience to stand alongside it.Came back in here to say that I'm in the boat of people who want a reboot of the franchise. A smaller, but balanced roster with a lot of new comers and redesigned kits for returning characters. Then DLC support for at least a solid 5 years
Honestly.....it would need to be very careful with how it does things. Especially with the problems that people really put the emphasis on with games like early access Multiversus and Street Fighter VI. Particularly when money gets involved.Actually, since this keeps getting brought up.
What do you guys think a mobile Smash would look like? Could it even work?
Especially when more and more companies get involved, exacerbating the problem of licensing hell.I am not so keen on a reboot for Smash Bros. happening, but if I had to guess, if they continued with Smash as it is, a lot more cuts would have to happen in future games if the roster becomes very big, or have fewer newcomers per game. I mean, even with reusable veterans and all that, I can imagine making, say, 129-150 fighters for one game be a lot of work, with or without doing "Everyone is Here" again. I mean, can you imagine having to work through all that?
Not to mention the thing where aside from the lots of old characters Nintendo has, they may not have that much left in terms of popular mainline characters from their own games, aside from Dixie Kong and Bandana Waddle Dee and especially in comparison to third party characters. I mean, I could be wrong on the lack of characters from Nintendo with bigger roles and all being a problem, but you all may know what I mean.Especially when more and more companies get involved, exacerbating the problem of licensing hell.
I could maybe see Smash having a mobile game eventually, but no way they used the mobile game and used it for the next Smash on their next console. There would be way too many sacrifices, and that's not even considering the fact that the team would be pretty much separated in two for the whole development process (because mobile development is way too differents from console). I don't think people realise that Smash 3ds and Wii U releasing almost at the same time is a damn miracle in the first place, no way they're doing that a second time but with a mobile games of all thing.Speaking of Smash on the phone, I can see another Wii U/3DS situation in the future where the same game has two versions, one on the next Nintendo console and the other on phones. There would be sacrifices that would have to be made though, maybe.
Captain Falcon is going to be in Smash until the day the series burns to the ground and dies. I wish we stopped humoring the possibility of potentially the most emblematic character of the series getting cut literally ever, even in the most drastic scenario where the roster is like 25 characters.can see some characters not getting in at all due to being old or not having a game in years. If they were playable in Smash but did not have a game in years (Ness and Captain Falcon, for example), they may not return in a reboot.
Cutting Captain Falcon is like what happened to Scorpion in vanilla Mortal Kombat 3.I just had another thought about a potential reboot for Smash; a potential flaw; I can see some characters not getting in at all due to being old or not having a game in years. If they were playable in Smash but did not have a game in years (Ness and Captain Falcon, for example), they may not return in a reboot. It would be even worse for characters who were not playable in Smash AND are old/did not have a game in years (Golden Sun's Isaac comes to mind here). I mean, with a reboot, I can personally see that happening.
You all see what I am trying to say?
Yeah, that wouldn't be good. At all. And a reboot making it harder for older characters to get in Smash would be not so good.Cutting Captain Falcon is like what happened to Scorpion in vanilla Mortal Kombat 3.
Cutting the most popular character is gonna have consequences.
Oh, trust me, I know what a reboot is, and that a sliced down roster is not what makes a reboot and all. I was just posting what I said about characters and a reboot as an attempt to point out what I thought was a flaw in rebooting Smash Bros.I'm conceptually okay with a "reboot" but it never feels like anyone knows quite what that is. The gameplay is fundamentally still working and Ultimate was the best selling game in the series, so I don't think there would be much reason to overhaul that aspect. Scaling down the roster only accomplishes something if movesets are to be drastically altered, which is justified for some characters but would be doing way too much for others. We don't need to update Fox or Captain Falcon just 'cuz. And other fighters have iconic moves that need to stick around, where their moveset would at most be getting half reworked and keeping the other half. Most characters who need major updates aren't in need of as drastic an operation as people seem to think.
Like, how do we reboot Mario? He needs to remain an easy pick up and play character, he has to have fireballs and upward punches because that's his shtick, certain moves like Fair are foundational for outright teaching important Smash Bros techniques. Without a major alteration of gameplay, Mario needs to remain fundamentally similar. Maybe we don't need FLUDD and if you wanna be cheeky we can do away with Cape, but that isn't a reboot. That's just an update, comparable to those that we've already seen with Pit or Sheik.
Other fighting games "reboot" with brand new casts. Street Fighter III was intended to be the "new generation". We just can't do that with Smash Bros, the roster is the way it is for a reason. Who gets replaced, and who gets added? That exchange may work for a cast of unique characters, but since Smash is a crossover title it has some faces that kind of just need to be here. If you're getting to a point where you're just swapping out say, Meta Knight or King Dedede for Bandana Dee just because it's fresh and new then that is going to sting for a lot of people. It just does not work in this context, so that's another reboot option disqualified.
I'm fine with a sliced down roster, with sufficient changes and better balancing and the whole shebang. But that's not a reboot. If the gameplay is gonna stay about the same, if characters are only getting some of their movesets updated and will play fundamentally similar, if the roster will still have the same iconic and essential faces on it that it always does, then it will still be the same Smash Bros we already know and love. With the success of Ultimate, and the presumed introduction of a new generation of fans, Nintendo is likely not looking to alienate them immediately.
I always felt like he could use more power ups, like the tanuki leaf or the boomerang flower.Like, how do we reboot Mario? He needs to remain an easy pick up and play character, he has to have fireballs and upward punches because that's his shtick, certain moves like Fair are foundational for outright teaching important Smash Bros techniques. Without a major alteration of gameplay, Mario needs to remain fundamentally similar. Maybe we don't need FLUDD and if you wanna be cheeky we can do away with Cape, but that isn't a reboot. That's just an update, comparable to those that we've already seen with Pit or Sheik.
I assume that's partially why they chose to collab with Bandai Namco to make these games.Especially when more and more companies get involved, exacerbating the problem of licensing hell.
I'm the complete opposite. Smash Ultimate is practically perfect. Just give me more of it.I happen to support this too. I want to see something different for the franchise and the next game not having to one up its predecessor, but instead offer a completely different experience to stand alongside it.
Wait isn't that the point of a sequel?the next game not having to one up its predecessor
Honestly, Same. Give me new characters and new stages and let me play my old favourites and I'm set (though I always appreciate the collectibles and single player modes)I'm the complete opposite. Smash Ultimate is practically perfect. Just give me more of it.
If I wanted a different experience, I'd play a different series.
Personally this is where I'm at. I don't see a traditional Smash being better than Ultimate content wise.I'm the complete opposite. Smash Ultimate is practically perfect. Just give me more of it.
If I wanted a different experience, I'd play a different series.
For me, it's "Almost Perfect." How to make it Perfect:I'm the complete opposite. Smash Ultimate is practically perfect. Just give me more of it.
If I wanted a different experience, I'd play a different series.
This for sure!If I wanted a different experience, I'd play a different series.
I played every Smash game from release order. Up until 4, I rated them in the order of release. Now I'm not so sure where to put 4(both versions, as they have separate merits) and Ultimate, heh.This for sure!
Say how many of you all played Melee or even 64? I didn't get hit with the impact of the Melee to Brawl transition like my friends did. Some of them ended up abandoning Smash after that but yeah I think that much of a difference was already enough I can't imagine it going over well if they drastically changed it.
Smash mobile for the 25th anniversary will be a very good idea.Just wait until a Smash mobile is announced this year for the 25th anniversary.
StreetSmash.Actually, since this keeps getting brought up.
What do you guys think a mobile Smash would look like? Could it even work?