Arcanir
An old friend evolved
- Joined
- Jul 8, 2013
- Messages
- 6,677
- Location
- Getting geared up for the 20th
- NNID
- Shoryu91
- 3DS FC
- 4253-4855-5860
They're important because they were built with the game's core gameplay in mind. FoW, Weapon Balance, Fatigue, what have you are all elements that were intentionally added into the game and defined how you approached different maps and objectives. Whether they're outdated or not, we've seen with the previous remakes they're not above keeping those dated elements if it's integral to the game, and expecting them to go so far as to overhaul the gameplay to match FE4 (or vice versa) is very unfitting with how they've approached these games.Even if Echoes is a pretty faithful remake of the original (all things considered), i don't see how the thracia stuff are so important that they have to keep to the original content, especially given my above examples and how certain elements from 5 require massive overhauls or just removals (FoW, weapon balance).
Funny you mention the story, because despite those new additions they followed the same progression of the original game at its core. Berkut is a good example of that as he's supposed to be a major general in the army, but due to the structure of the original game they only allow him three proper battles, two of which use the same set-up of the original and only one was new, and that limited how much he could be shown off as a general. Similarly, they had the addition of the Celica/Jedah bargain added in, which could've worked but due to not changing the first battle you have with the villain he ends up attacking the group and making him look untrustworthy, which makes Celica going along with him less believable. Echoes had great ideas, but often restricted itself to the original progression of the game, and that was a detriment to some of those elements.Keep in mind that echoes had noticeable changes in its story compared to the original (which would also address the point about how story is baked into the gameplay. They can always adapt stuff to better fit a game)
And if you read the reason, they split the game because, and I quote: "they could not make New Mystery of the Emblem using the systems of Shadow Dragon". If the development team felt that Shadow Dragon and Mystery were different enough to split into two different games, then why would they combine Genealogy and Thracia which have more stark differences in their gameplay?Also, the intent for New mystery was for it to be released simultaneously with SD as a bundled story, so the context is pretty different. It's not like they decided to release remakes as different entries initially. And given how MoTE bombed - would it really be that much of a surprise if they just decided to move on to a brand new title anyway?
And FE is in a very different spot from when NMoTE released. A hypothetical set of Jugdral remakes would follow four very successful games in Awakening, Fates, Echoes, and TH. Sales-wise the series is in a very comfortable place and can definitely do two remakes back-to-back if they so choose.
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