The one I did was inspired by Source Gaming, but I
did deviate a little.
Intro: Azura appears from a circle of water, mimicking her
battle intro animation from Fates
Stance/Idle 1: Her fighting stance from Fates
Idle 2: Azura’s
pre-battle pose from Fates
Idle 3: Azura puts her left hand on her chest
Notable Palette Swaps:
- Azura (default)
- Phina (red/yellow)
- Sylvia (green/white)
- Ninian (turquoise)
- Tethys (red/black)
- Leanne (gold/white)
- Olivia (pink/white)
- “Mysterious lady” (purple)
Walk: Azura carefully walks forward
Dash: Taken from Fates
Damage: Taken from Fates
Jump: Similar to Palutena’s jump
Crouch: Similar to Palutena’s crouch
Normal Attacks
Jab: A three-hit-combo (5%) followed with a flurry of water attacks (1%-2% each) finishing with a burst of water (6%, OK knockback)
Forward+A: Azura slashes downward (7%, small knockback)
Down+A: Azura jabs along the ground (6%, small knockback), potentially tripping opponents
Up+A: Azura quickly slashes upwards, attacking opponents both in front of and above her (7%, small knockback)
Aerial Attacks
Air+A: Azura spins in the air once, slashing anyone in the vicinity (8%, small knockback)
Air Forward+A: Azura brings her lance down for a powerful slash (11% with a meteor effect, OK knockback)
Air Back + A: Azura delivers a wide horizontal blow (10%, OK knockback)
Air Up+A: Azura delivers a rising slash (9%, OK knockback)
Air Down+A: Azura delivers a downward diagonal slash (11%, OK knockback)
Dash Attack: Azura delivers a diagonal cut while performing a Ballerina’s Jete (12%, OK knockback), which can launch foes above her
Edge Attack: Azura stabs the opponent with an overhead jab (7%, small knockback)
Get-Up Attack: Water bursts around Azura as she gets back up (6%, small knockback)
Smash Attacks
Forward+A: Azura launches foes in front of her with a rising slash (18%, medium knockback)
Up+A: Azura stabs upwards (16%, medium knockback) as two small pillars of water rise on both sides of her (11% each, OK knockback)
Down+A: Azura slashes downwards as water cuts downward on both sides (14% each hit, OK knockback); the initial charge has water swirling around her (1% each hit, small knockback)
Grab Game
Grab: Azura snags the opponent in a circle of water
Pummel: Azura spins the water circle (1%)
Forwards+Throw: Azura pushes the opponent in a wave (8%, OK knockback)
Down+Throw: Azura stabs downwards (9%, OK knockback), which can hit other nearby opponents (5%, small knockback)
Back+Throw: Azura tosses the opponent behind her with the water circle (6%, small knockback)
Up+Throw: Azura backflips while launching her opponent upwards (11%, OK knockback)
Special Moves
B : Inspiring Song; Azura sings for 3 seconds, healing 30% of her current damage when it is completed; this is divided up among her allies. If she is attacked or uses her Dragon Vein during the song, she won’t receive its benefits.
B + Forwards : Javelin Throw; Azura throws her lance like a javelin, which can also hit multiple opponents at once (15%, OK knockback). She is then limited to unarmed combat; all of her jabs, Smash attacks and aerial attacks are reduced to water-bending, which is faster but deals slightly less damage.
B + Up : Ballerina Twirl; Azura rises moderately high upwards as she twirls under a spiral of water (17%, OK knockback)
B + Down : Stream; Azura uses water to pull in opponents on both sides of her (13%, OK knockback)
Final Smash: Dark Song; Azura raises two columns of water around herself (7%). Opponents are taken into a cutscene (based on the Opera House scene from Fates) where Azura sings her song as ripples go rapidly across the water (50%, devastating knockback)
Gimmick: Dragon Vein; Pressing B in the middle of a special allows Azura to perform a secondary attack. She can perform any Dragon Vein attack during any special, but she enters a helpless state when she does this midair.
- Neutral Dragon Vein: Azura surrounds herself in a barrier of water that pushes opponents away (10%, OK knockback) and reflects projectiles
- Side Dragon Vein: Azura calls back her lance, which twirls three times (5% each, small knockback) and instantly warps back to her
- Up Dragon Vein: Azura is pushed up extremely high by water, dealing no damage but pushing away opponents on either side of her
- Down Dragon Vein: Azura jabs upward as a stream surrounds her, pushing up fighters (15%, medium knockback)
Taunts
1: “Take your final bow.” Azura mimics her pose in her official artwork
2: “Look me in the eyes.” Azura mimics her talking portrait from Fates
1+2: “I must not lose here.” Azura mimics her battle entrance animation from Fates
Winposes
1: “I’m so happy, I could sing.” Azura’s victory animation from Fates
2: “I had no choice.” Azura mimics her map sprite when dancing, putting her lance up to the camera
3: Azura dances while singing the victory theme
Applause: Azura looks down in disappointment
Icon: The Fire Emblem series icon
Boxing Ring Title: Lady of the Lake
Star K.O.: Azura screams in a near-singing voice
Victory Music: A snippet of “Lost in Thoughts All Alone” suited to Azura
Kirby Hat: Azura’s coif
Ideally, due to being more complex then Corrin, Azura would have to be released in March 2016 (along with Bayonetta).