On this topic, what changes do you think each character should receive in the events of an Ultimate Deluxe?
I'm gonna follow Ultimate's Balancing Philosophy and say characters should receive changes that better Compliments their Gameplan and such
While there are ideas to do stuff like Give Donkey Kong Barrels, or Make Samus faster, I think those stuff might mess with the balance of those characters (Fighting a Faster Samus seems like Hell), and detract from the Gameplan already established
I think while The Team obviously tries to make the characters Canonical to how they fight, Their other goal is to make Characters Distinct and Balanced from each other, So I think certain Abilities or Moves are purposely not added in because of that. Sometimes Continuity has to be sacrificed to make Certain characters feel right home in Smash. Here's some changes I would make
- For
, I would the following
--Retool Up Tilt to how it works in SSF2. You can release it early to activate a Faster Attack, but you can hold the Charge to pull in Opponents and make the Attack stronger
--For Warlock Punch, keep the Same Charge time, but allow it to be charged even further to Delay the Attack and Make it more Powerful, as well as Increase the Hitbox the longer you charge it. Full Power would have it be a Massive Explosion of Dark Energy. It will Still have the Infinite Armor, and perhaps change the Animation to have his Cape be in front of him, and have it reflect Projectiles
--Allow Down B to go through Projectiles, and Increase the Kill Power of it
-Give the 2nd hit of Neutral air a Bigger Hitbox so it can hit Grounded opponents, or make it to where the First hit drags characters into the 2nd hit more easily
Ganondorf should keep all the Power he has, but I think he needs to be even Scarier. Make it so Ganondorf gives the Opponents reason to Approach, and make it to where Ganondorf has Options to keep unapproaching opponents scared of him no matter what
-For
I would do the following
--Make Final Cutter have almost instant Startup, in Exchange for more endlag when Landing. You still need the Move to be Punishable and not easily Spammed, but this would make it more useful in Close quarters, even if it's risky and such
--For Hammer, Decrease the amount of time it takes for the Move to be unleashed as an Attack. Make it a quick option, yet one that leaves you open
--Decrease the Startup of Suck, perhaps almost instant.
--Slightly Decrease the Startup of Stone
For Kirby, I think his Specials should be quicker to the Point as I think it's better for Newbies to have Faster Specials rather than Slower ones, and it would compliment his Kit better. but have them still have the endlag as to teach that Specials can leave you Punishable
-For
, I would do the Following
--Make Both Spin Dash and Spin Charge Down special. Spin Charge is activated but Holding the Button, Spin Dash is Activated by Tapping the Button Repeatedly
--Decrease the Priority of both of the moves. I think the move should be beaten by many more moves and not just have it clank. Perhaps make it to where Fully Charged it has better priority
--While Spin-Dashing, Allow Sonic to Cancel the Move but also keep the Momentum from the Spin Dash by pressing Shield
--Make Side Special Light Speed Dash. It's a Dash Forward that doesn't do any Damage and Sonic can be hit out of it, but the Dash is Invulnerable to Projectiles, and can Cross Opponents up. Sonic can also act Quickly out of it
Sonic is all About Mobility, so I think these Changes allow him to have more ways to move. Decreasing the Priority of Spindash was to make Sonic less Annoying to Fight and not have Spin Dash be so Over-centralizing
-For
, I would do the Following
--Remove the Super Armor on his Smash Attacks
--Give his Neutral Special Infinite Armor
-Allow Mac to Jump and Dodge cancel Jolt Haymaker at any time, whether before, during, or After the Attack
-Bring Back the Dreamland Express for his Jab. Timing the Jab Gentleman combo will allow you to have much less Endlag than usual, allowing for More Pressure and Combos
-Return Downtilt to it's Former Glory. Make the angle it sends at Closer to Make, and either give it more Hitstun on Hit or Less Endlag in general (though that make the Move a better poking and Pressure tool in general also)
Removing the Super Armor Smash Attacks should make it more Manageable to Challenge Mac, as I think that's the Main reason he can be so Annoying to Fight (I'm gonna miss Abusing it though). Neutral Special can be the Armor move because I think it's more Telegraphed and easier to manage. Mac should have more Punishing Combo game to Compliment his Ground game, and Jolt haymaker being Cancelable would make it easier to Challenge the Air, but still have it be very risky for Mac in General
-For
I would do the Following
-Make any move that use his Dragon Abilities do both Massive Increased Damage, and Massive Increased Knockback. Make that Counter kill early instead of being weak sauce
Corrin I think might be the character that is the most overshadowed by other characters, as I think his Gameplan has been taken up by many characters, and he doesn't have enough to give. Even characters like Mac and Ganon, as bad as they are Competitive, have reasons to play them
His Dragon Moves should be the Star of the show, with his Sword moves being Complimentary
-For
--Doing The Inputs with the Special Button will Activate EX Specials, which have Different Properties from the Regular Specials
--Also allow them to activate Super Moves with Inputs. Ryu can have Denjin Hadoken, and Ken can have Shoryupa
--Have a Meter to perhaps allow the use of these moves
This is just to bring the Shotos more in line with Terry and Kazuya in terms of them having their Super Mechanics.
-For
I would do the following
--Allow Up Special to be activated in 8 way Direction
--Less Startup on Stinger
I think Up Special should allow more directions as to give Ridley more Control over the Air. Less Startup on Stinger would make it a more Useful move, but I still think the Tipper hitbox should be hard to hit
-For
I Would do the Following
-Make it to where One Wing will never disappear until All Opponents have Equal or less Stocks to Sephiroth
This is just a pet peeve. I think especially in Free for alls, Sephiroth doesn't have Wing Enough because just Killing one opponent can remove Wing, when there can be up to 6 other opponents in the match to deal with